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101. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Alpha 443-6732 wrote: CCP Rattati wrote: We propose the following: 1) Stacking penalties on Armor Repairers 2) Reduction and progression to Damage Amplifiers 3) Reduction of Large rail damage and ROF, increase of Heat Cost We won't change ...
- by jaksol JAK darnson - at 2014.06.11 18:40:00
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102. FEEDBACK vehicle rep-mods - in General Discussions [original thread]
True Adamance wrote: jaksol JAK darnson wrote: they are 2 powerful example me and a friend spend a whole game trying to kill a proto turret guy in a mati so we almost kill him and he trows on a speed mod to get away, he gos around a building...
- by jaksol JAK darnson - at 2014.06.11 18:36:00
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103. Grabbing vehicles - in General Discussions [original thread]
Stickguy59 wrote: A new piece of equipment should be added, and when you have it equipped, you should be able to latch onto vehicles. Maybe even walls? Add this with jetpacks and it could make taking out drop ships a lot more entertaining. Than...
- by jaksol JAK darnson - at 2014.06.10 19:22:00
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104. HOT FIX BRAVO - in General Discussions [original thread]
TunRa wrote: How so? the basic heavy suits will be getting there cpu and pc fixed as of now they do not revive any increase in pg or cpu from level one to proto except the amarr i have seen the numbers posted on a google doc posted by ccp r...
- by jaksol JAK darnson - at 2014.06.10 19:18:00
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105. A sign that should make you worry... - in General Discussions [original thread]
benandjerrys wrote: It sounds like the game I thought I was going to play when I started my closed beta profile over a year ago now. Instead we got lvl1 rat grinds with no standings to move up. It will be awesome when real politics start happen...
- by jaksol JAK darnson - at 2014.06.10 16:17:00
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106. tank moduals - in Feedback/Requests [original thread]
when will be geting them back becouse tank sorly need some variaty and there are a lot of them that i miss
- by jaksol JAK darnson - at 2014.06.10 16:16:00
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107. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
allso i have to say i cant fly a standerd dropship very whell but i can do barral rolls and am generaly have a much easiers time flying the assault, so i use it as a transport not to shoot exept for uplink removale
- by jaksol JAK darnson - at 2014.06.10 16:13:00
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108. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: We will be trying to make simple tweaks to make this game more fun and fair for everyone. Let me just kick of the discussion by paraphrasing a few common complaints. 1) Cheap glass cannons are too effective 2) Dmg modifiers ...
- by jaksol JAK darnson - at 2014.06.10 16:10:00
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109. Quick Tips - in General Discussions [original thread]
Kallas Hallytyr wrote: jaksol JAK darnson wrote: 10. your scan profile is LOWER if, A: your not moving, and B: you are crouching. False. Motion has no impact on your Profile/Precision. Unless you have some evidence you'd like to share? ...
- by jaksol JAK darnson - at 2014.06.10 16:07:00
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110. FEEDBACK vehicle rep-mods - in General Discussions [original thread]
Atiim wrote: Please join us in the official feedback thread . oh ok didnt know there was one lol
- by jaksol JAK darnson - at 2014.06.10 16:04:00
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111. FEEDBACK vehicle rep-mods - in General Discussions [original thread]
they are 2 powerful example me and a friend spend a whole game trying to kill a proto turret guy in a mati so we almost kill him and he trows on a speed mod to get away, he gos around a building corner, we o around building corner(6 second have go...
- by jaksol JAK darnson - at 2014.06.10 14:58:00
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112. YAY! 60% off sale....... - in General Discussions [original thread]
no.... read my tag you sacrificed your money
- by jaksol JAK darnson - at 2014.06.10 14:50:00
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113. [CCP] Caldari Basic Heavy Dropsuits CPU/PG - in General Discussions [original thread]
Doc DDD wrote: Everything looks good.. would like to suggest range increase to large rails now that damage has been addressed. Consider 100m more than the forge gun as a starting point. 400m will give some viability to a turret which at first g...
- by jaksol JAK darnson - at 2014.06.10 14:47:00
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114. HOT FIX BRAVO - in General Discussions [original thread]
when is it coming? i mean i cant wait to see it. i mean my heavy will finaly be fixed
- by jaksol JAK darnson - at 2014.06.10 14:46:00
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115. DUST 514: The King Is Dead And Our Princes Have Fallen - in General Discussions [original thread]
CCP Falcon wrote: Cyrius Li-Moody wrote: Heinrich Jagerblitzen wrote: Guys, I urge you to wait until you can hear more from CCP this coming week, there is some patently false information included in this video. There is most certainly com...
- by jaksol JAK darnson - at 2014.06.10 14:44:00
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116. CCP Saberwing is gone!? - in General Discussions [original thread]
steadyhand amarr wrote: Whoa WHAT they got rid of saberwing but he was doing an awsome job he moved his whole freaking life, this better be BS what about logibro?? Edit: im going to get a wisky :-( sad times i hope ccp gets a win soon or its c...
- by jaksol JAK darnson - at 2014.06.10 14:41:00
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117. Quick Tips - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: In a dom in a city map. WTH do I do? I'm being hit from all sides! Its the Thunderdome map. dom is not the best game mode for a sout try playing more skrims
- by jaksol JAK darnson - at 2014.06.10 14:37:00
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118. Quick Tips - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: Can a fellow scout give me some quick tips on survival? I now am killing just fine but I die too much. My best earlier was 16/7/5. I run ADV g1 basic RR KLO SCP 1 basic plate 2 ADV RA 2 ADV PE I'm remembering to str...
- by jaksol JAK darnson - at 2014.06.10 14:26:00
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119. [CCP] Caldari Basic Heavy Dropsuits CPU/PG - in General Discussions [original thread]
Lorhak Gannarsein wrote: CCP Rattati wrote: How does this sound? Numbers Everyone chime in I am gonna want a range increase on those rails. As it is, with those numbers and our current range the railgun is practically worthless. ...
- by jaksol JAK darnson - at 2014.06.10 14:02:00
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120. [CCP] Caldari Basic Heavy Dropsuits CPU/PG - in General Discussions [original thread]
CCP Rattati wrote: How does this sound? Numbers Everyone chime in hell yea about dam time! that alone will not only fix the heavys been waiting for that should also weaken the jehad jeep (I WIN! HA) so annoying
- by jaksol JAK darnson - at 2014.06.10 14:01:00
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