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41. Forge Gun Accuracy - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: I'd perfer a shake reducing skill over a damage increasing one but I can't remember the operation and proficiency passive skills, could someone please remind me? operation gives a 5% charge time reduction per level pr...
- by immortal ironhide - at 2012.10.22 04:42:00
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42. Forge Gun Accuracy - in Feedback/Requests [original thread]
As a dedicated heavy specd mostly into the Forge Gun I have noticed only one real issue with the forge guns. The accuracy. Hitting a tank anywhere other than close range is not a guaranteed success. The crosshair for the forge is large enough th...
- by immortal ironhide - at 2012.10.22 04:37:00
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43. [Feedback/Request] - Vehicle/AV balancing - in Feedback/Requests [original thread]
shield tanks are caldari...which gets a bonus to missiles. missiles do explosive damage...armor is weak to explosive. so a shield tank will do EXTRA damage to an armor tank that already is at a disadvantage?
- by immortal ironhide - at 2012.10.20 16:56:00
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44. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
The dark cloud wrote: you only lost 350000 isk. i lost a tank worth of 740.000ISK to a proto breach forgegun. You can be happy that your tank didnt cost that much. yea that tank took awhile to take down. had my assault forge but wasnt doing...
- by immortal ironhide - at 2012.10.20 06:04:00
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45. Supply depots can instantly heal you (possible exploit) - in General Discussions [original thread]
So if i switch from damaged assault to forge to take out a tank then back to same assault fit it costs me?
- by immortal ironhide - at 2012.10.14 16:40:00
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46. Supply depots can instantly heal you (possible exploit) - in General Discussions [original thread]
BASSMEANT wrote: if you switch it out to another then that fit goes bye bye and the numbers count. bring up a new version of the same fit with fresh data? that's one less of everything on that fit. switch enough and the you invalid the fit b...
- by immortal ironhide - at 2012.10.14 14:51:00
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47. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
immortalironhide
- by immortal ironhide - at 2012.10.08 21:22:00
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48. [Request] Forge Gun - in Feedback/Requests [original thread]
assault forge is best forge imo only possible downside is not being able to hold the charge
- by immortal ironhide - at 2012.09.23 00:51:00
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49. Social/Trade/Corp Skills - in Feedback/Requests [original thread]
http://dustoffnews.blogspot.com/2012/09/things-to-come-aeon-amadi-original.html#more
- by immortal ironhide - at 2012.09.21 02:22:00
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50. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Maximus Stryker wrote: immortal ironhide wrote: just reread OP..it takes load of teamwork to take a tank down...yet i took out a sagaris solo.. by this logic it should take 2 ppl to operate the forge gun then, since it can solo any vehicle ...
- by immortal ironhide - at 2012.09.20 22:04:00
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51. weapon balance (feedback) - in Feedback/Requests [original thread]
Evane Sa'edi wrote: Avenger 245 wrote: Are you crazy? Milita swarms can solo tanks now Only if the tank is a level zero, otherwise you get shot before you get the next salvo in to kill it. then dont stay in the same spot after you sho...
- by immortal ironhide - at 2012.09.20 19:53:00
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52. Rebalance armor and shields - in Feedback/Requests [original thread]
heavies are the only suit imo that need a rebalance of armor and shields. slow speed and turn plus less armor after the 'balancing nerf' made heavies ridiculously squishy. imo heavies should have base of 800 armor perhaps. 200 points isnt much o...
- by immortal ironhide - at 2012.09.20 19:46:00
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53. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
hmg is fine as is. i can constantly **** people with it. just not useful on every map, mostly the large maps it is terrible on. get in a game in a compound and pull out the hmg. this is where its best. tight quarters = hmg fun. if you lost to ...
- by immortal ironhide - at 2012.09.20 19:42:00
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54. [Request] Skills for improving vehicle's CPU and PG - in Feedback/Requests [original thread]
already confirmed for next build. electronics and engineering will work for both vehicles and dropsuits
- by immortal ironhide - at 2012.09.20 19:24:00
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55. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
just reread OP..it takes load of teamwork to take a tank down...yet i took out a sagaris solo.. by this logic it should take 2 ppl to operate the forge gun then, since it can solo any vehicle in the game and demolishes infantry. also the hmg sho...
- by immortal ironhide - at 2012.09.20 19:19:00
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56. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
the other major problem is look at how ppl use dropships..sit on a tower or hill and just spam missiles. i see some tankers just doing this if they seperate the turret from driver..adn contrary to believe you cant hit a tank across the map with a ...
- by immortal ironhide - at 2012.09.19 04:52:00
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57. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
while that works the major problem i see is ppl wont call in a tank becuae they cost 1+ mil for a good fit plus they arent guarenteed to have good gunners so it will be a rolling death trap
- by immortal ironhide - at 2012.09.19 04:12:00
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58. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
the way tanks are implemented in FPS works. the reason so many ppl have been complainin is imho that they spec into nothing but assault and have no AV weaponry and they get mad that their prototype ar cant take out a tank. and yes it takes a team ...
- by immortal ironhide - at 2012.09.19 04:04:00
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59. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Kyy Seiska wrote: Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like gunner, driver etc. The...
- by immortal ironhide - at 2012.09.19 03:48:00
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60. Tankers of New Eden, UNITE (9/16 Channel added) - in General Discussions [original thread]
Paran Tadec wrote: Same thing with the tank. I've processed a ton of assualt dropsuits who run at the tank firing an assault riffle, saying "Here I am!!!!!!" Back the tank up, drop a rail at their feet. Then they come here and complain. ...
- by immortal ironhide - at 2012.09.16 15:41:00
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