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immortal ironhide
SyNergy Gaming
80
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Posted - 2012.10.22 04:37:00 -
[1] - Quote
As a dedicated heavy specd mostly into the Forge Gun I have noticed only one real issue with the forge guns. The accuracy.
Hitting a tank anywhere other than close range is not a guaranteed success. The crosshair for the forge is large enough that it covers all the tank, but is often misleading. The only indication that you have the tank in the crosshair is it turns red, but sometimes ive noticed it will be red but the shot misses. I am guessing this is due to the crosshair not being centered on the tank but just the edge being on it.
My thoughts on a way to make this a little more reliable for hitting is add a Forge Gun Accuracy skill, or add it to the Heavy Weapon Sharpshooter, but only make the accuracy bonus apply to the forge gun. Something along the line of 2-5% decrease in crosshair size per level would be perfect. It would help with hitting dropships as you would be more sure that the round is going where you are aiming.
I know this will be flamed and people will complain saying the forge gun is op already or that this will make the forge gun op, but i believe as a dedicated forge gunner I am obliged to say that the forge gun is balanced, just a bit misleading at range with the aim.
Any thoughts or suggestions about this are welcome
edit: should of posted in feedback/suggestions |
STB Vermaak Doe
558
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Posted - 2012.10.22 04:40:00 -
[2] - Quote
I'd perfer a shake reducing skill over a damage increasing one but I can't remember the operation and proficiency passive skills, could someone please remind me? |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.10.22 04:41:00 -
[3] - Quote
forge guns are innacurate by design. they used to be ridiculous, and then they hit a sweet spot with them this build. range is good, they eat vehicles up and are the only good way to take down a dropship, and no one is using them as rocket launchers against infantry. |
immortal ironhide
SyNergy Gaming
80
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Posted - 2012.10.22 04:42:00 -
[4] - Quote
STB Vermaak Doe wrote:I'd perfer a shake reducing skill over a damage increasing one but I can't remember the operation and proficiency passive skills, could someone please remind me?
operation gives a 5% charge time reduction per level proficiency is 3% damage increase per level |
STB Vermaak Doe
558
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Posted - 2012.10.22 04:45:00 -
[5] - Quote
immortal ironhide wrote:STB Vermaak Doe wrote:I'd perfer a shake reducing skill over a damage increasing one but I can't remember the operation and proficiency passive skills, could someone please remind me? operation gives a 5% charge time reduction per level proficiency is 3% damage increase per level
I'd perfer a proficiency change in that caset quote this, if anyone else agrees jus |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.22 04:54:00 -
[6] - Quote
I thought there was a skill to increase accuracy? |
immortal ironhide
SyNergy Gaming
80
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Posted - 2012.10.22 05:26:00 -
[7] - Quote
from what ive seen there is no skill for accuracy. just the ones for range, capacity, reload, and cpu usage.
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DR fingerbottom
Doomheim
0
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Posted - 2012.10.22 05:34:00 -
[8] - Quote
Lurchasaurus wrote:forge guns are innacurate by design. they used to be ridiculous, and then they hit a sweet spot with them this build. range is good, they eat vehicles up and are the only good way to take down a dropship, and no one is using them as rocket launchers against infantry.
Respectfully disagree sir, ALOT of people are using forge guns against Infantry...... not as many as the last build but still quite a few. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.10.22 12:28:00 -
[9] - Quote
DR fingerbottom wrote:Lurchasaurus wrote:forge guns are innacurate by design. they used to be ridiculous, and then they hit a sweet spot with them this build. range is good, they eat vehicles up and are the only good way to take down a dropship, and no one is using them as rocket launchers against infantry. Respectfully disagree sir, ALOT of people are using forge guns against Infantry...... not as many as the last build but still quite a few.
But they're shockingly bad, it's pretty funny. I laugh when I get killed by them, it takes skill.
Now, making it more accurate? **** right off. Forge Guns are stupidly amazing at taking vehicles out for just 8,800 ISK. I am tempted to skill into it myself. I asked Jewie how it was, said people told me it was inaccurate. He laughed at me, said it was stupidly easy to take EVERYTHING out, and obviously people just couldn't aim.
So, this guy has only just started speccing into it and finds it easy, theres a problem if you guys are wanting it to be more accurate. |
Kleanur Guy
SyNergy Gaming
154
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Posted - 2012.10.22 13:27:00 -
[10] - Quote
Jason Pearson wrote:DR fingerbottom wrote:Lurchasaurus wrote:forge guns are innacurate by design. they used to be ridiculous, and then they hit a sweet spot with them this build. range is good, they eat vehicles up and are the only good way to take down a dropship, and no one is using them as rocket launchers against infantry. Respectfully disagree sir, ALOT of people are using forge guns against Infantry...... not as many as the last build but still quite a few. But they're shockingly bad, it's pretty funny. I laugh when I get killed by them, it takes skill. Now, making it more accurate? **** right off. Forge Guns are stupidly amazing at taking vehicles out for just 8,800 ISK. I am tempted to skill into it myself. I asked Jewie how it was, said people told me it was inaccurate. He laughed at me, said it was stupidly easy to take EVERYTHING out, and obviously people just couldn't aim. So, this guy has only just started speccing into it and finds it easy, theres a problem if you guys are wanting it to be more accurate.
Hes not saying that its hard to aim. He doesn't need to 'getgood'. He's saying that the crosshair on the FG is EXTREMELY misleading. Like, you will see an LAV still, your crosshair goes red, you shoot, it goes passed it. |
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.10.22 14:02:00 -
[11] - Quote
Jason Pearson wrote:DR fingerbottom wrote:Lurchasaurus wrote:forge guns are innacurate by design. they used to be ridiculous, and then they hit a sweet spot with them this build. range is good, they eat vehicles up and are the only good way to take down a dropship, and no one is using them as rocket launchers against infantry. Respectfully disagree sir, ALOT of people are using forge guns against Infantry...... not as many as the last build but still quite a few. But they're shockingly bad, it's pretty funny. I laugh when I get killed by them, it takes skill. Now, making it more accurate? **** right off. Forge Guns are stupidly amazing at taking vehicles out for just 8,800 ISK. I am tempted to skill into it myself. I asked Jewie how it was, said people told me it was inaccurate. He laughed at me, said it was stupidly easy to take EVERYTHING out, and obviously people just couldn't aim. So, this guy has only just started speccing into it and finds it easy, theres a problem if you guys are wanting it to be more accurate.
it doesnt take skill just a well tanked heavy and calm, so long as you can keep your self together you can pop infantry as much as you want, dont panic and keep the shot lined up. also are you using breach forge or assault? |
E-Dino
Bragian Order Amarr Empire
1
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Posted - 2012.10.22 14:21:00 -
[12] - Quote
One way to get around the cross hair specced for me when I specced into a forge gun was to put a small white circle sticker on the center of my tv |
Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2012.10.22 14:24:00 -
[13] - Quote
Really? Too inaccurate?
I've always found it to be the opposite. I haven't used them yet this build, but for the past 5-7 builds I've found forge guns to be incredibly accurate. Only in uprising (the build from last december) where the reticle for aiming was different was it somewhat difficult to aim and be pinpoint precise, but the jokingly large splash back then made it so you only needed to get close.
But after they changed it to a regular crosshair, I had no problem using it as a mega shotgun, and anything in my reticle was almost assuredly going to be a blast in the face. The crosshair made the screen shake irrelevant. In my mind, they did to the forge gun exactly what they did to the sniper rifles. They made it too easy to make that money shot.
Like I said though, I haven't tried it this build. But, with slower speeds and better hit detection, I can't imagine that it got any harder to hit. I could be wrong, though.
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immortal ironhide
SyNergy Gaming
80
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Posted - 2012.10.22 19:07:00 -
[14] - Quote
to clarify: i am not saying forge guns are terribly inaccurate just misleading in the way the crosshair works. as kleaner said you can have a stationary vehicle and aim at it and the crosshair will be red, but the shot doesnt hit it. Shaking isnt the issue on a stationary target, the red crosshair is, since it is supposed to be red only when the center is over the vehicle, but currently it appears that once any part of the crosshair is touching the vehicle it turns it red, which leads to some misleading, inaccurate shots |
Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2012.10.22 21:46:00 -
[15] - Quote
I think the crosshair is designed that way to ensure that it is very difficult to hit infantry with it. Even the most basic forge gun with only skill level I can one shot anything that isn't a vehicle or turret. When I first started using them I thought the same thing as you. After a while I began to appreciate the necessity of it. When my breech forge gun does over 2,500 damage I understood why the crosshairs were the way they are. They are there just to let you know you are close, it's up to you and your skill aiming the thing to fine tune for the hit.
EDIT: I also seem to remember you driving me crazy with your HMG in a match some time ago. Back then it was so uncommon to see another heavy I was able to make a mental list. Just wanted to say GG for that. |
Korio Jin
Villore Sec Ops Gallente Federation
5
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Posted - 2012.10.22 22:57:00 -
[16] - Quote
As I posted in another thread just now, I've been seeing similar issues with shots going wide at slightly longer ranges.
I was wondering, have you trained sharpshooting to any reasonable level and tried to compare how the shots land. If the deviation remains the same, but you can just shoot further, well, shots are going to be landing all over the place when trying to make use of the sharpshooting skill. |
immortal ironhide
SyNergy Gaming
80
|
Posted - 2012.10.22 23:11:00 -
[17] - Quote
Korio Jin wrote:As I posted in another thread just now, I've been seeing similar issues with shots going wide at slightly longer ranges.
I was wondering, have you trained sharpshooting to any reasonable level and tried to compare how the shots land. If the deviation remains the same, but you can just shoot further, well, shots are going to be landing all over the place when trying to make use of the sharpshooting skill.
yea thats what im working on now..only have sharpshooter to level 2 but havent seen any difference in accuracy or range tbh.
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Ultra Boomer2
GRIM MARCH SpaceMonkey's Alliance
5
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Posted - 2012.10.23 00:17:00 -
[18] - Quote
Lurchasaurus wrote:forge guns are innacurate by design. they used to be ridiculous, and then they hit a sweet spot with them this build. range is good, they eat vehicles up and are the only good way to take down a dropship, and no one is using them as rocket launchers against infantry.
who says nobody is using them against infantry? I get blown up by forge guns daily, not to mention that I love watching the body desintegrate before it hits the ground when I do it myself. |
Average Joe81
Circle of Huskarl Minmatar Republic
21
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Posted - 2012.10.23 02:25:00 -
[19] - Quote
ever heard of bullet drop? I have to use it a lot when i drive a rail gun tank so since forge guns are just a stronger version of railguns i dont thinnk it would have any acception. perhaps this is one reason why you dont notice the forge guns god range that requires no skills at all to cross map a tank |
immortal ironhide
SyNergy Gaming
80
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Posted - 2012.10.23 02:51:00 -
[20] - Quote
Average Joe81 wrote:ever heard of bullet drop? I have to use it a lot when i drive a rail gun tank so since forge guns are just a stronger version of railguns i dont thinnk it would have any acception. perhaps this is one reason why you dont notice the forge guns god range that requires no skills at all to cross map a tank
actually i noticed a hard limit on range tryin to take out dropships. fire at the dropship and i watch the explosion happen in front of the dropship. |
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