Pages: 1 2 3 [4] |
61. Tankers of New Eden, UNITE (9/16 Channel added) - in General Discussions [original thread]
Paran Tadec wrote: immortal ironhide wrote: Paran Tadec wrote: Even if a tank is using teamwork you can kill it from across the map with swarms and forge guns, out of range of your infantry support. The ONLY defense a tank has against t...
- by immortal ironhide - at 2012.09.16 15:13:00
|
62. Tankers of New Eden, UNITE (9/16 Channel added) - in General Discussions [original thread]
Paran Tadec wrote: Even if a tank is using teamwork you can kill it from across the map with swarms and forge guns, out of range of your infantry support. The ONLY defense a tank has against that is shelling the area it came from, using the s...
- by immortal ironhide - at 2012.09.16 14:59:00
|
63. Feature request - Vehicular and Weapons Training Terrain - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=20361&find=unread
- by immortal ironhide - at 2012.09.10 18:53:00
|
64. PAY TO WIN - in Feedback/Requests [original thread]
Mira Adari wrote: 2. You only appear on the radar, if one of the enemy team has line of sight (at least that's how I think it works) line of sight and scan range. skills can increase the scan resolution so if they are close to you you wil...
- by immortal ironhide - at 2012.09.10 13:21:00
|
65. Armor - in Feedback/Requests [original thread]
armor plates need a little adjusting. they slow you down 10% i believe, yet only give you a minimal increase. only heavy suits should be using armor plates tbh, and they should make them like small tanks imo, just obviously able to be taken out ...
- by immortal ironhide - at 2012.09.10 13:19:00
|
66. Breach forge guns - nerfered to near on useless - in Feedback/Requests [original thread]
assault forge is your friend. look at stats next time you log on but i believe is something like (prototype) 1100 damage and 2.5sec charge for assault and 1890 damage and 6sec charge for breach. yes the breach does more damage. but add in the cha...
- by immortal ironhide - at 2012.09.10 13:14:00
|
67. Tanks/Dropships need to be nerfed - in Feedback/Requests [original thread]
tanks arent really that hard to take down. most people do not fit them effectively, but the ones that are fit well are a pain. was playing with 2 other guys a few nights ago. enemy team called in a surya and a sagaris, followed shortly by a sica....
- by immortal ironhide - at 2012.09.10 13:07:00
|
68. so.. swarm launchers and forge guns were nerfed, why? - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: hint: my tanks weakspot has 2 biohazard symbols on it....ACTUALLY thats all nice and good to have a symbol where it is, but still doesnt help if we cant see it with a forge gun. kinda impossible to run up to a tan...
- by immortal ironhide - at 2012.09.01 13:55:00
|
69. TANK AN WEAPON BALANCE plssssssssssss ccp - in Feedback/Requests [original thread]
took out a madruger earlier today with 3 shots from proto breach forge. also took out multiple somas and sicas with advanced assualt forge. yea they got the nerf hard but can still be effective
- by immortal ironhide - at 2012.09.01 02:35:00
|
70. Forging the forge gun - in Feedback/Requests [original thread]
breach forge gun is amazing. especially the prototype. was able to 2 shot a gunlogi, 1 shot an RDV, and take out 3 LAVs in a sinlge game. takes a good bit of specing into tho, and have to be fine with dying a good bit since you are an easy target...
- by immortal ironhide - at 2012.08.31 15:21:00
|
71. Tweak Forge guns - in General Discussions [original thread]
ahh the lovely nerf the forge thread..mean looking for this. 1) Forge gun has very limited range without getting sharpshooter skill. If you are getting killed at a long range with the froge then either a) you are sitting still and didnt notice th...
- by immortal ironhide - at 2012.08.26 19:47:00
|
72. [request] ability to replace the pilot in vehicle you purchased - in Feedback/Requests [original thread]
they def need a way to ensure that some random who has never been in a tank cant take it...its not bf after all where the tank will respawn in X seconds after getting blown up...it cost someone time and lots of isk to fit that tank. should have a...
- by immortal ironhide - at 2012.08.26 05:12:00
|
73. Dying to fast. Feels like COD. Should feel like halo - in Feedback/Requests [original thread]
Evane Sa'edi wrote: Song Soulfire wrote: heavy suits should not rely overly much on shields, there is one suit with 300 shields and only 500 armor, but that is the exception. Try fitting armor plates or an armor repairer, or both if you can...
- by immortal ironhide - at 2012.08.23 21:27:00
|
74. 2 simple things, orbital strike requests and sq. commands request. - in Feedback/Requests [original thread]
completely agree with the sq commands a bit clunky and goofy to set one. could make down bring up a little menu that you choose the command from instead of moving around the map. orbital strike is good the way it is. what he have is just a little...
- by immortal ironhide - at 2012.08.23 21:25:00
|
75. feedback - under & overpowered weapons - in Feedback/Requests [original thread]
scrambler pistol has always been really strong, just hit detection made hitting people with it very difficult. HMG is good the way it is. Up close it tears through a suit, just the scout suit still has bad hit detection, if i aim at it up close, ...
- by immortal ironhide - at 2012.08.23 21:22:00
|
76. Dying to fast. Feels like COD. Should feel like halo - in Feedback/Requests [original thread]
as a heavy make sure you are leveling the mechanics, armor repair, and armor upgrades skills. I currently have a type-I heavy with almost 1100 armor hitpoints just from basic armor plates and having mechanics to level 4. the way ive been using he...
- by immortal ironhide - at 2012.08.23 21:18:00
|
77. Assault rifle effective range - in Feedback/Requests [original thread]
train light weapon sharpshooter...will increase your ars range
- by immortal ironhide - at 2012.08.23 05:36:00
|
78. Other Weapon Upgrades? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: So lets put the traits on the table then we can try to see how we can combine them Range Accuracy Rate of Fire Reload speed Lock Range Rate of Turn most of those are already in the game. assault rifle for instanc...
- by immortal ironhide - at 2012.08.20 18:01:00
|
79. [Request] VR Training Room - in Feedback/Requests [original thread]
completely agree with this idea should be free and included in the game. no rewards for it other than knowing you got better. if you dont want to use it you dont have to but it MUST be available for those that want/need it
- by immortal ironhide - at 2012.07.06 22:22:00
|
Pages: 1 2 3 [4] |
First page | Previous page | Next page | Last page |