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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.05 03:43:00 -
[31] - Quote
If ccp is looking to keep heavies as they are heavies should be the only suit that relies on base armor and sheild=> higher level suits should come with more HP. its that or turn them into more expensive better armored assult suits.
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.05 03:44:00 -
[32] - Quote
Of course another option that could fix this would be to add heavy armor and shield modules that have large PG/CPU hits and cause a major movement speed/sigradius hit on anything that isnt a heavy. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.05 03:45:00 -
[33] - Quote
HEY CCP!!!! I FIXED HEAVIES FOR YOU COME READ THE ABOVE POST! |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.12.05 03:48:00 -
[34] - Quote
Someone said in another thread heavies only purpose was defensive. That's utterly wrong. We're simply perfect FOR defenses, but we can handle multiple roles like any class really can.
That statement is also ignoring the biggest part of this game CCP is trying to create: The ability to make our own perfect soldier however we chose. If we're feeling gimped on options, then CCP is doing something wrong.
Hope to see a price fix the next build :) |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.05 03:50:00 -
[35] - Quote
Omnipotens Zitro wrote:Exmaple Core wrote:Free Beers wrote:the real problem here is there are not enough heavies. Mr. Zitro hates them so please please every start using them. Also he really loves it when you drive an LAV towards him and jumped out. Lol he rages at me every time i catch him with it. Its really the only way to compete with proto assults for us heavys. Cant run proto armor so we wont survive the extremely slow sprint to close the distance to the proto AR, thats really our only option. No other real way for us to counter that other than a lucky close quarters encounter around the corner. Wish he understood that I guess you do not understand that Heavies ARE NOT SLAYERS!!!!!!! They are not meant to be able to run around the match killing everyone. THEY ARE DEFENSIVE!!! Meant to stay near cover and buildings. I wish people understood that. Guess not.
yes you are exactly right about that Zitro, but when a advanced assault can be hot dropped by a Proto heavy and still kill the heavy, something is broken. You should fear going one on one with a heavy that's defending an area, not just attack him head on. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.05 03:54:00 -
[36] - Quote
Bendtner92 wrote:Garrett Blacknova wrote: Increased PG/CPU and slots means you can equip more and better stuff to buff the suits.
The best fitting you can manage with a Standard Heavy suit will still be a LOT easier to drop than the best fitting you can make with a Proto Heavy.
This is true if you believe 181 less HP on a heavy is a LOT less. Because that's the difference HP wise between a standard and a proto heavy. You can already fit a proto HMG and 2 x complex shield extenders on a standard heavy. The only stuff you get extra on a proto heavy are another shield extender and an armor plate (which is 181 extra HP) plus a sidearm and a grenade possibly. You will on the other hand also be 10% slower due to the armor plate...
considering that you can cram almost 1kHP on an assault, no 181HP on a heavy is meaningless. hence what there should be heavy armor and shield mods as stated above. |
Black Ninja09 Antares
L.O.T.I.S. Legacy Rising
11
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Posted - 2012.12.05 17:08:00 -
[37] - Quote
I run a Heavy exclusively, that being said there are several issues with the heavy suits besides just price per suit! First of all, and this goes for all suit types, the standard, advanced, and proto suits should not all start with the same base shields and armor! As a person increases from one level to the next there should be more shielding and more armor, once again this applies to all types of dropsuits. Secondlythe armor repair modules are basically useless when you consider that a complex armorer repair mod does only 5hp/sec, which if you have just your base armor of 650hp it takes almost 3 minutes to repair the armor completely, while a base repair toll will do almost 4 times that amount of repair! It is extremely unbalanced as compared with the shield rechargers! These situations need to change becuae in the description of the heavy suits it says that they are supposed to be able to go toe to toe with enemy vehicles, and that my friends is just laughable! Before all types of suits were nerfed it was possible to go up against a vehicle and survive now it is impossible except for going up against a very weak LAV. So come on CCP, I know you can do better than this espescially when it comes to the heavy suits!! |
Altina McAlterson
TRUE TEA BAGGERS
362
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Posted - 2012.12.05 17:18:00 -
[38] - Quote
RayRay James wrote:SoTa PoP wrote:Is once we get to level 4 on our suits, we may as well stop. Do you really believe 60 or so more CPU is worth 250,000 ISK? It's not, even with another mod.
Min / Maxers will most definitely do this. I've spent 45 day in eve training a lvl 5 skill for +3% to something. Not to mention, I also trained Gallente only for 5 years. I trained shield skills that would increase the buffer between first strike and tank starting, all to 5. I trained most missile skills to 5 just to use the utility slot on some ships. After all that time on Gallente, there wasn't much more to train as Gallente. However, when I trained the next 2 races, I tore through their skills and can fly nearly anything out of 3 races with near perfect skills. Now, my abilities suck as anything but an inty pilot, but i digress. So while you may not seed the benefit per cost, some people will take it because they can fit that one mod with better skills that just might help them kill you.
I can second that. I have every Trade skill to V, even Tycoon along with Freighter and Jump Freighter V. That last skill took 69 days and some change and isn't even close to worth it, but I like it being maxed. People will do it, but that won't make it useful. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.12.05 17:24:00 -
[39] - Quote
I disagree that upping your suits tier should also up HP. The upgrade in CPU/PC or w/e it's called is enough of an upgrade. I rather like the fact that if someone rushes to proto suit it won't mean they just got the best upgrade possible. It only means they can now use the best upgrades possible. You're still a sitting duck to militia who put SP into passive skills, rather then a suit with tons of potential and no ability to use it.
If they upgrade the suits armor/shield per tier, it would just create a very large barrier between vets and newbs. |
immortal ironhide
SyNergy Gaming
80
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Posted - 2012.12.05 20:21:00 -
[40] - Quote
SoTa PoP wrote:I disagree that upping your suits tier should also up HP. The upgrade in CPU/PC or w/e it's called is enough of an upgrade. I rather like the fact that if someone rushes to proto suit it won't mean they just got the best upgrade possible. It only means they can now use the best upgrades possible. You're still a sitting duck to militia who put SP into passive skills, rather then a suit with tons of potential and no ability to use it.
If they upgrade the suits armor/shield per tier, it would just create a very large barrier between vets and newbs.
^this.
as someone suggested adding heavy armor/shield modules would actually be a good idea, but then heavies will need A LOT more cpu and pg, as proto assault currently has more cpu and pg than a proto heavy |
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Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.12.05 20:23:00 -
[41] - Quote
i miss when scout suits were decent.
now they are tissue paper assault suits |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.05 20:25:00 -
[42] - Quote
Necrodermis wrote:i miss when scout suits were decent.
now they are tissue paper assault suits You mean popping out of no where with shotguns or sniping you in the face, tissue papers.
Some tissues are so soft too, way better then the cheap stuff :) |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.12.05 20:27:00 -
[43] - Quote
SoTa PoP wrote:Necrodermis wrote:i miss when scout suits were decent.
now they are tissue paper assault suits You mean popping out of no where with shotguns or sniping you in the face, tissue papers. Some tissues are so soft too, way better then the cheap stuff :)
I like soft things... x0x
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Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.12.05 20:28:00 -
[44] - Quote
SoTa PoP wrote: You mean popping out of no where with shotguns or sniping you in the face, tissue papers.
Some tissues are so soft too, way better then the cheap stuff :)
i do the same feats with a assault suits. more cap/cpu, more mod fittings. but i get ahead of myself. let's all predict how they are going to nerf the heavies once they get access to armor and shield hardeners. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.07 22:17:00 -
[45] - Quote
Necrodermis wrote:SoTa PoP wrote: You mean popping out of no where with shotguns or sniping you in the face, tissue papers.
Some tissues are so soft too, way better then the cheap stuff :)
i do the same feats with a assault suits. more cap/cpu, more mod fittings. but i get ahead of myself. let's all predict how they are going to nerf the heavies once they get access to armor and shield hardeners. Removal. I don't see how Heavies have a future with what I hear of the next build. Plasma > heavies. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.08 00:48:00 -
[46] - Quote
SoTa PoP wrote:Is once we get to level 4 on our suits, we may as well stop. Do you really believe 60 or so more CPU is worth 250,000 ISK? It's not, even with another mod.
If you haven't noticed yet, my complaint is the last variant to the Type-II series. For a heavy fighting in higher tier games where everyone is rocking proto weapons, we turn into paper without the right mods. But to get the power to use those mods we need to farm for hours and hours, 150k a good game, and this will care for only half the cost of a single suit, no gun or mods.
So since I can't possibly afford the proto suit variant, I must use the advanced one. Which is fine, I can stomp on anyone not geared. But once I come across a black suit, my fun time will end and everything I have to miss out on due to outrages price comes to shine.
I'm not asking for a buff for heavies - honestly I think it's the mods that need work. But a price reduction on our proto suit. Why is the armor variant only 1/3 the price of the shield one? I can understand where you are coming from but heavies have more hp than any other Class and if you are in the objective (where a heavy should be) we ar emost likley in the range of your HMG...so there is your trade off....i would say for pub matches you are correct but to say theat yo should never spec into proto because of the cost ...you should join an EVE corp and that will not be an issue for them(your suit cost)SO will you ever use it?Im gonna say yes...just not now...wearing proto assault/scout/logi right now is just as dumb.
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SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.08 01:03:00 -
[47] - Quote
HECATONCHIRES GYGES wrote:SoTa PoP wrote:Is once we get to level 4 on our suits, we may as well stop. Do you really believe 60 or so more CPU is worth 250,000 ISK? It's not, even with another mod.
If you haven't noticed yet, my complaint is the last variant to the Type-II series. For a heavy fighting in higher tier games where everyone is rocking proto weapons, we turn into paper without the right mods. But to get the power to use those mods we need to farm for hours and hours, 150k a good game, and this will care for only half the cost of a single suit, no gun or mods.
So since I can't possibly afford the proto suit variant, I must use the advanced one. Which is fine, I can stomp on anyone not geared. But once I come across a black suit, my fun time will end and everything I have to miss out on due to outrages price comes to shine.
I'm not asking for a buff for heavies - honestly I think it's the mods that need work. But a price reduction on our proto suit. Why is the armor variant only 1/3 the price of the shield one? I can understand where you are coming from but heavies have more hp than any other Class and if you are in the objective (where a heavy should be) we ar emost likley in the range of your HMG...so there is your trade off....i would say for pub matches you are correct but to say theat yo should never spec into proto because of the cost ...you should join an EVE corp and that will not be an issue for them(your suit cost)SO will you ever use it?Im gonna say yes...just not now...wearing proto assault/scout/logi right now is just as dumb. I've never seen you before, but your nearly 100 likes means you've been around. So I'm going to ask - am I suppose to only do one thing in a suit, and only one thing? Heavies ONLY defend? I have no other choice? I should only use HMG? Heavies are like any other suit in this game - they're suppose to have choices in how they want to play.
And one of the choices I should be allowed to make is not have any real contact to the EVE side, still be able to play this game and use all the high end tier equipment if I play enough. I shouldn't have to spend 100 hours more grinding ISK just because CCP expects each and every single one of us to have friends on the EVE side. I actually do thanks to Zion, but if I hadn't been in this corp, I wouldn't know anyone and I'd be up ***** creek if I didn't own a PC to go looking for them.
The price is broken. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.12.08 01:48:00 -
[48] - Quote
my idea for "fixing" the heavy would be adding another low slot to the all the suits but militia, and maybe another low slot to the proto.
Unless you have a dedicated rep logi following you you need an armor rep mod to stay in the game after a couple fights, so having another slot to add a biotic for more speed or more armor plating would be amazing. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.08 03:51:00 -
[49] - Quote
I think the main issue (if I recall correctly) is after the Proto suits were nerfed in HP, they weren't really looked at as far as value post-nerf. Hopefully this will be corrected. I suspect this applies to a lot of stuff actually. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.08 06:56:00 -
[50] - Quote
This is just a quick suggestion that I haven't really thought but I'll post it anyway:
What if proto heavy suits had a 1 hp per second repair rate in their armour automatically? Meaning, if you make a proto heavy with 2 shield extenders and 2 armour plates for maximum health, you'll still be able to regenerate health, but at a very slow rate. If you added a basic armour repairer then it would be 3 hp per second instead.
This would be a small thing, but I believe it would make them more widely used. Anyone have reason why/why not? |
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SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.08 07:10:00 -
[51] - Quote
Tectonious Falcon wrote:This is just a quick suggestion that I haven't really thought but I'll post it anyway:
What if proto heavy suits had a 1 hp per second repair rate in their armour automatically? Meaning, if you make a proto heavy with 2 shield extenders and 2 armour plates for maximum health, you'll still be able to regenerate health, but at a very slow rate. If you added a basic armour repairer then it would be 3 hp per second instead.
This would be a small thing, but I believe it would make them more widely used. Anyone have reason why/why not? I can give you a somewhat decent why not - it's worthless. Ever run as a heavy with 800 armor and a 5/hp a sec mod? Doesn't do us a lick of good. It helps assaults and logi - they don't have much health to begin with, but for us, we're just fatties who are slower, bigger, don't hit harder, but can last a whole second longer if attacked then assaults. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.08 07:44:00 -
[52] - Quote
SoTa PoP wrote:Tectonious Falcon wrote:This is just a quick suggestion that I haven't really thought but I'll post it anyway:
What if proto heavy suits had a 1 hp per second repair rate in their armour automatically? Meaning, if you make a proto heavy with 2 shield extenders and 2 armour plates for maximum health, you'll still be able to regenerate health, but at a very slow rate. If you added a basic armour repairer then it would be 3 hp per second instead.
This would be a small thing, but I believe it would make them more widely used. Anyone have reason why/why not? I can give you a somewhat decent why not - it's worthless. Ever run as a heavy with 800 armor and a 5/hp a sec mod? Doesn't do us a lick of good. It helps assaults and logi - they don't have much health to begin with, but for us, we're just fatties who are slower, bigger, don't hit harder, but can last a whole second longer if attacked then assaults.
I run a heavy, and even a basic armour repairer is not worthless, do you know why? Because I don't usually get damaged past my shields, and when I do, my armour repairer kicks in and heals it. If I lose 200 armour, then I let myself heal for a while and gain 100 back, because I keep my shields up, then that 100 armour could be the difference between life and death.
Heavies are slow, so you have plenty of time to heal up. It's not worthless in my opinion, as every little thing helps. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.12.08 08:09:00 -
[53] - Quote
If CCP showed the fat boys some love everybody would just cry OP. No point in changing it |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.12.08 08:27:00 -
[54] - Quote
HECATONCHIRES GYGES wrote:SoTa PoP wrote:Is once we get to level 4 on our suits, we may as well stop. Do you really believe 60 or so more CPU is worth 250,000 ISK? It's not, even with another mod.
If you haven't noticed yet, my complaint is the last variant to the Type-II series. For a heavy fighting in higher tier games where everyone is rocking proto weapons, we turn into paper without the right mods. But to get the power to use those mods we need to farm for hours and hours, 150k a good game, and this will care for only half the cost of a single suit, no gun or mods.
So since I can't possibly afford the proto suit variant, I must use the advanced one. Which is fine, I can stomp on anyone not geared. But once I come across a black suit, my fun time will end and everything I have to miss out on due to outrages price comes to shine.
I'm not asking for a buff for heavies - honestly I think it's the mods that need work. But a price reduction on our proto suit. Why is the armor variant only 1/3 the price of the shield one? I can understand where you are coming from but heavies have more hp than any other Class and if you are in the objective (where a heavy should be) we ar emost likley in the range of your HMG...so there is your trade off....i would say for pub matches you are correct but to say theat yo should never spec into proto because of the cost ...you should join an EVE corp and that will not be an issue for them(your suit cost)SO will you ever use it?Im gonna say yes...just not now...wearing proto assault/scout/logi right now is just as dumb.
Yes |
Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.12.08 14:05:00 -
[55] - Quote
Tectonious Falcon wrote:SoTa PoP wrote:Tectonious Falcon wrote:This is just a quick suggestion that I haven't really thought but I'll post it anyway:
What if proto heavy suits had a 1 hp per second repair rate in their armour automatically? Meaning, if you make a proto heavy with 2 shield extenders and 2 armour plates for maximum health, you'll still be able to regenerate health, but at a very slow rate. If you added a basic armour repairer then it would be 3 hp per second instead.
This would be a small thing, but I believe it would make them more widely used. Anyone have reason why/why not? I can give you a somewhat decent why not - it's worthless. Ever run as a heavy with 800 armor and a 5/hp a sec mod? Doesn't do us a lick of good. It helps assaults and logi - they don't have much health to begin with, but for us, we're just fatties who are slower, bigger, don't hit harder, but can last a whole second longer if attacked then assaults. I run a heavy, and even a basic armour repairer is not worthless, do you know why? Because I don't usually get damaged past my shields, and when I do, my armour repairer kicks in and heals it. If I lose 200 armour, then I let myself heal for a while and gain 100 back, because I keep my shields up, then that 100 armour could be the difference between life and death. Heavies are slow, so you have plenty of time to heal up. It's not worthless in my opinion, as every little thing helps. To fix your armor instantly it's better to use supple depot. Instead of fiting Armor Repair Module in low slot, better is to fit CPU upgrades and 2-3 complex dmg mod - instead of worthless AP/cycle you have dps that makes difference.
Back to topic - Proto Heavy suite is just not worth it. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.12.08 14:19:00 -
[56] - Quote
No one has used proto heavy since the E3 build, why cause it has no value at its current cost and no real gain.
I really think at the current rate the heavy suit is going to be removed from the game |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.08 17:51:00 -
[57] - Quote
A quick warning to people using supply depots to save expensive heavy suits - it deletes your suit when you change it. Tested this - it's true. Seems it only deletes if you've taken a certain amount of damage though, since one time my FG suit didn't delete.
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SuperSaiyan4 Gogeta
Sanmatar Kelkoons Minmatar Republic
9
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Posted - 2012.12.08 18:15:00 -
[58] - Quote
Rayan Storm wrote:THUNDERGROOVE wrote:Free Beers wrote:the real problem here is there are not enough heavies. Mr. Zitro hates them so please please every start using them. Also he really loves it when you drive an LAV towards him and jumped out. I honestly love doing that.... Drive your LAV past the redline, cap a few fools, get back in and drive away:D Bahaha. Yesterday i hacked a blaster turret that was behind enemy lines, but only barely. Then, i would run over to it, kill some reds that were hiding in the red zone, and then sprint back to safety every 14 or so seconds. Racked up quite a few kills + i felt awesome! Sorry, off topic^ Did that 5 times yesterday lol Got a real thrill out of doing that to farmers and campers wit meh trusty GLUE-5 TAC AR LOL |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.12.08 18:17:00 -
[59] - Quote
SoTa PoP wrote:A quick warning to people using supply depots to save expensive heavy suits - it deletes your suit when you change it. Tested this - it's true. Seems it only deletes if you've taken a certain amount of damage though, since one time my FG suit didn't delete.
What?
As far as I'm aware you don't lose any suits when you switch at a supply depot.
If you spawn and go look at a supply depot it would look like you lost the fitting you're using, but as soon as you switch to another fitting, you get back the fitting you just switched from.
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.12.08 18:34:00 -
[60] - Quote
Bendtner92 wrote:SoTa PoP wrote:A quick warning to people using supply depots to save expensive heavy suits - it deletes your suit when you change it. Tested this - it's true. Seems it only deletes if you've taken a certain amount of damage though, since one time my FG suit didn't delete.
What? As far as I'm aware you don't lose any suits when you switch at a supply depot. If you spawn and go look at a supply depot it would look like you lost the fitting you're using, but as soon as you switch to another fitting, you get back the fitting you just switched from.
I only use them to re-supply my nanohives when i'm a logibro, but i've never lost a suit either. Then again, I was only re-selecting the exact same fitting. |
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