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161. Really, Nerf the Tanks - in Feedback/Requests [original thread]
The problem is that most of the consistent tank drivers are very good. Everyone else drives a tank and dies easy. Its not the tanks that need nerfed its the players.
- by iceyburnz - at 2013.02.01 08:46:00
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162. SMG range - in Feedback/Requests [original thread]
Jack McReady wrote: isnt it a bit low? Use a breach and train sidearm sharpshooter.
- by iceyburnz - at 2013.01.31 16:54:00
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163. Petition to revert AR Sound - in Feedback/Requests [original thread]
The new one sounds like a gun from an old 8 bit console game. Maybe its sounded too much like a projectile assault rifle and they want the old sound for the minmatar. Either way new assault rifle sound is terribad.
- by iceyburnz - at 2013.01.31 16:53:00
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164. Set MCC to MCC damage to zero on Skirmish? - in Feedback/Requests [original thread]
Svarta Solis wrote: Anyone think it would be better if the MCC to MCC damage was zero on skirmish maps. Or if not zero, then certainly much lower than it currently is. That way, it would be possible to turn around losing situations. Often one t...
- by iceyburnz - at 2013.01.31 14:28:00
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165. BPO Items Should be removed entirely - in Feedback/Requests [original thread]
Reimus Klinsman wrote: Quote: [FEEDBACK/DISCUSSION] BPO Items: Should they be removed entirely? Update: Militia gear is meant to help rookies to get on their feet when they first start out. We are making changes on the militia BPO prices and...
- by iceyburnz - at 2013.01.25 18:51:00
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166. So we are all immortal supersoldiers... - in Feedback/Requests [original thread]
Barnabas Wrex wrote: Can YOU strafe while running forward? We're still humans, not spider monkey aliens. Man has a point, its impossible you can't run and strafe. You can twist your hips while running but it causes you to slow down.
- by iceyburnz - at 2013.01.25 18:49:00
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167. [Request] More deployable equipment. - in Feedback/Requests [original thread]
The idea is all this stuff get deployed like a nanohive. And take up an equipment slot. Kinetic Amplifier: Creates a "nanohive bubble" that adds damage to anyone in its sphere of influence. However the opposite is true, you take more damage if y...
- by iceyburnz - at 2013.01.25 18:43:00
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168. Demand of team/corp deployment now (alot likes= high demand) - in Feedback/Requests [original thread]
CCP are still testing server load afaik. Seems like they'll sort out other stuff later.
- by iceyburnz - at 2013.01.25 11:27:00
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169. I wanna be a fairy! - in Feedback/Requests [original thread]
TonythaTIGGA wrote: I, TonythaTIGGA... love to give... dust players... embarrassment... by any means... Tutu,... crown,... pretty rainbows. 'Fairy Duster of Shame'". B....E....A....UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUTIFULLL...
- by iceyburnz - at 2013.01.24 17:36:00
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170. (Feedback) Incoming Missile Lock Notifications - in Feedback/Requests [original thread]
Does what it says on the tin, vehicles should get a very obvious visual and aural que that they are about to be hit by missiles. This nerfs the swarm a little (its over used anyway) and gives a slight edge to forge gun users who can actually aim.
- by iceyburnz - at 2013.01.21 10:55:00
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171. Even civilians in New Eden don't get fall damage! (Link provided) - in Feedback/Requests [original thread]
Somewhere in iceland a ball just dropped and rolled across the floor.
- by iceyburnz - at 2013.01.21 10:50:00
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172. Heavies drew the nerf straw - in Feedback/Requests [original thread]
Sleepy Zan wrote: The only solution to avoid a heavy nerf is for everyone to switch to heavy then we can point fingers at shotguns. its endless. Heavy will get nerfed and we will be back to AssAR supremacy again (not that the don't already...
- by iceyburnz - at 2013.01.19 17:36:00
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173. My impressions and suggestions thus far. - in Feedback/Requests [original thread]
Sontie wrote: There is a suggestion sub-forum and the Devs ask that you create one threat per suggestion. Your Welcome. Your effing crazy with your Forge Gun ****. Seriously, we might as well take out all vehicles at that point. It should tak...
- by iceyburnz - at 2013.01.19 12:00:00
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174. Initial Impressions: Fair and Balanced (not a good thing) - in Feedback/Requests [original thread]
You just described what every reasonable player of this games wants.
- by iceyburnz - at 2013.01.17 13:50:00
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175. re: Cmdr Wangs post about heavies - in Feedback/Requests [original thread]
The heavy suit feels about right in terms of armour hitpoints atm.
- by iceyburnz - at 2013.01.16 23:25:00
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176. Grenades - in Feedback/Requests [original thread]
Watching team mates and enemy's corpses fly through the air to militia grenades has provided several moments of hilarity for me. :)
- by iceyburnz - at 2013.01.15 11:01:00
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177. [Request] Remove the ability to use a mouse and keyboard. This is a console shoo... - in Feedback/Requests [original thread]
Let people play they want to play. As long as there is no advantage in one or the other.
- by iceyburnz - at 2013.01.13 15:34:00
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178. [Request] Sliding - in Feedback/Requests [original thread]
Could be fun. I support.
- by iceyburnz - at 2013.01.13 15:33:00
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179. [Request] Heavy dropsuit blueprint - in Feedback/Requests [original thread]
To clarify what Aeon is saying. You can access the eve database from various websites, dusts inventory is on there too.
- by iceyburnz - at 2013.01.13 15:32:00
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180. SP daily limits and dynamic hard cap. - in Feedback/Requests [original thread]
Right now once you've capped, you only get 50sp per match. For hard core/skilful players and booster users (they get there faster, talk about shooting yourself in the foot) this de-insentivises the game. Harming CCP by having less people play and...
- by iceyburnz - at 2013.01.11 09:29:00
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