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1. a simple idea to vastly improve npe - in Feedback/Requests [original thread]
deezy dabest wrote: iKILLu osborne wrote: deezy dabest wrote: I think that the new SP cap and the ability to triple stack boosters has more than made up for any SP disparity. Any newbie who triple stacks and gets their grind on can have i...
- by iKILLu osborne - at 2015.09.08 02:32:00
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2. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
Breakin Stuff wrote: iKILLu osborne wrote: Having a beacon as you call it, would paint a target on your head brighter then the original quafe bpos . Ensuring no one EVER ran amarr logi. Depends on how you set it up. It's not a terrible i...
- by iKILLu osborne - at 2015.09.06 22:51:00
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3. a simple idea to vastly improve npe - in Feedback/Requests [original thread]
deezy dabest wrote: I think that the new SP cap and the ability to triple stack boosters has more than made up for any SP disparity. Any newbie who triple stacks and gets their grind on can have in 1 month what took us 6 months back in the day....
- by iKILLu osborne - at 2015.09.06 22:47:00
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4. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
Having a beacon as you call it, would paint a target on your head brighter then the original quafe bpos . Ensuring no one EVER ran amarr logi.
- by iKILLu osborne - at 2015.09.05 09:09:00
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5. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
Tebu Gan wrote: Agreed, the point just doesn't change hands often enough. And the nodes could be better placed. Putting one that requires you to climb a ladder basically guarantees that he who hacks it, keeps it. Ads..... Halo jump..... S...
- by iKILLu osborne - at 2015.09.05 09:03:00
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6. a simple idea to vastly improve npe - in Feedback/Requests [original thread]
Lets assume that passive sp was a moving ticker that acted as a curve if you will, an amount that kept going forward from day 1, Then lets assume everybody made there character at day 1 of dust's official launch ( not beta). Meaning everyone wou...
- by iKILLu osborne - at 2015.09.05 08:36:00
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7. Most painful UI components in DUST - in Feedback/Requests [original thread]
Other improvements =ƒÿè *a status of squad invite(deployed or not) *number of players in said squad invite. *being able to join the squad while they are deployed and receiving a notification when they are "undeployed" *players of comparable skill...
- by iKILLu osborne - at 2015.07.29 08:16:00
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8. Add heat mechanics to the repair tool - in Feedback/Requests [original thread]
i would much rather deal with heavy & logi combo, then two rep heavies syncing there fire.
- by iKILLu osborne - at 2015.02.22 10:20:00
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9. Nanohives and Grenades. - in Feedback/Requests [original thread]
no thats stupid just make it replenish in this order primary-sidearm-grenade-remotes
- by iKILLu osborne - at 2015.02.18 13:37:00
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10. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
not sure if op is trolling
- by iKILLu osborne - at 2015.02.18 13:33:00
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11. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
everything looks good, the changes should make the maddy competitve, I especially like you'll removing stacked hardeners :). The damage increase to blasters? is it for both small and large? isk cost of new hulls? (expensive as it is) *OFF TOPI...
- by iKILLu osborne - at 2015.02.17 05:58:00
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12. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
its the +20/-20 profile screwing the ascr and considering it doesn't heat up that bad the amarr ass. really don't help it, the regular scr can get away with the +20/-20 cause of the charge shot and the amarr ass. bonus, and high damage per shot.
- by iKILLu osborne - at 2015.02.13 09:52:00
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13. [IDEA]Simple Trading - in Feedback/Requests [original thread]
forums re read the post deathwind
- by iKILLu osborne - at 2015.02.11 03:02:00
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14. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
my question would be, why when i jump out of my ds (shot down or not) i commit suicide, i understand the ds crushed me mid air, what i'm wanting to know is why in the fukk doesn't my character jump out the other side that wouldn't be coming toward...
- by iKILLu osborne - at 2015.02.10 09:31:00
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15. [IDEA]Simple Trading - in Feedback/Requests [original thread]
i would ask that you prior'tize player trading, we have been waiting so long and even if you don't see it as a #1 priority, we do. that being said the forums would be the best place to make a trade public, it won't stop scamming however if you ge...
- by iKILLu osborne - at 2015.02.10 05:55:00
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16. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: iKILLu osborne wrote: you claim too have killed 37 havs the other day with an ads but i don't see no proof i went 120/0 the other day........see what i did there? I've seen higher kill counts. And Now it's 42 HAV'...
- by iKILLu osborne - at 2015.02.08 10:36:00
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17. Disable null cannons when in contested state - in Feedback/Requests [original thread]
Buwaro Draemon wrote: TheEnd762 wrote: Then why do MCCs still take damage and get destroyed, causing battles to end, when there's only one null cannon, and it's in a contested state? Because the MCCs shoot each other. null still fires so...
- by iKILLu osborne - at 2015.02.07 11:11:00
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18. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
you claim too have killed 37 havs the other day with an ads but i don't see no proof i went 120/0 the other day........see what i did there?
- by iKILLu osborne - at 2015.02.07 09:34:00
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19. [Feedback] This is a neat idea. - in Feedback/Requests [original thread]
CCP Rattati wrote: "obviously" a new skin slot can we have pre-made schemes that can be bought from the market for isk,lp(factional colors),aur(specialties like camo) and on warbarge platform have a color palette to make custom schemes, onc...
- by iKILLu osborne - at 2015.02.07 01:22:00
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20. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
has this thread attracted *any* attention from a dev/gm........... don't see blue tag so stfu, you have made your argument and others has made their counter arguments so if a dev wanted to make a change he would have said so by now.
- by iKILLu osborne - at 2015.02.07 01:12:00
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