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361. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
CCP Logibro wrote: Personally I'm more of a fan of 3-5-7% for damage mods, though I think we would also take a look at the PG/CPU usage at the same time. We're also aware that high slots could use more choices, but we haven't decided what we wo...
- by iKILLu osborne - at 2014.06.16 13:59:00
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362. Rail gun shell speed - in Feedback/Requests [original thread]
i run rail tank, and i can honestly say it is impossible to kill a well fitted ads unless he is low altitude, cause as soon as i hit he launches himself with afterburner above my turret's maximum height angle , so i would love to see the height at...
- by iKILLu osborne - at 2014.06.16 13:44:00
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363. make planing remote explosive faster like on battlefield - in Feedback/Requests [original thread]
True Adamance wrote: Kratek Heshan wrote: agree with this guys its hard to plan remote explosive on this game and it don't stick well when it move on bf3 and bf4 the c4 plans fast and sticks well on the tank I whole heartedly disagree, ...
- by iKILLu osborne - at 2014.06.16 13:15:00
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364. put a 5 mins lock on our rides - in Feedback/Requests [original thread]
Kratek Heshan wrote: do you agree guys some random bluedot will steal our ride and leave us to die this happens to us everytime when we pick someone up on a dropship when we get out and drop uplinks on the match and he stole our ride and destro...
- by iKILLu osborne - at 2014.06.16 13:05:00
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365. flaylock proposal - in Feedback/Requests [original thread]
i love to troll with the flaylock especially those rag dolls where they throw their hands in the air all dramatically , sadly though that is all the flaylock is good for, but i had an idea that would make it the sidearm for any heavy/anti-tank fit...
- by iKILLu osborne - at 2014.06.16 12:58:00
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