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381. soooo DropShips in 1.7 - in General Discussions [original thread]
DUST Fiend wrote: They look very nice yes. The basic dropships actually look awesome, depending on if they still handle like morbidly obese people on broomsticks or not. They have the slot advantage over assault ships (4 primary, 2 secondary, v...
- by howard sanchez - at 2013.11.25 20:45:00
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382. MLT dropship stabilizers - in General Discussions [original thread]
Or maybe you should just learn to fly.
- by howard sanchez - at 2013.11.06 20:07:00
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383. Another bad day in Matchmakingville - in General Discussions [original thread]
Final table of the World Series of Poker, live from Vegas, starts on ESPN2 in 10min Obv everyone is watching instead of cloning up.
- by howard sanchez - at 2013.11.05 00:54:00
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384. A break from DUST has cured my Bitterness - in General Discussions [original thread]
Forlorn Destrier wrote: Amarrian Desperado wrote: Forlorn Destrier wrote: I've always said "your" experience in this or any game is very closely related to expectations. http://i.imgur.com/brGGtT9.jpg This! Honestly its why I en...
- by howard sanchez - at 2013.11.05 00:46:00
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385. how do people afford to proto so much? - in General Discussions [original thread]
Rogatien Merc wrote: FYI ... this is the only way the ISK from the PC faucet reaches players not involved in PC, somewhat diluting the concentration of ISK among PC corps. Your ISK payout at the end of a pub match is partially determined by the...
- by howard sanchez - at 2013.11.01 21:17:00
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386. Slayer warpoint ideas - in General Discussions [original thread]
Blaze Ashra wrote: 1. Killstreaks - every player has a running counter for kills from last death. When you kill someone you get the kill warpoints + (5 x Killstreak counter). So it will be like this: 50 +5 (55) 50 + 10 (115) 50 + 15 (180) 50 +...
- by howard sanchez - at 2013.11.01 20:23:00
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387. Fixing matchmaking: 1 simple change - in General Discussions [original thread]
This is what's so frustrating ( to both dust players and devs)...CCP seems to believe that thier current matchmaker is in good working order. Now, I realize that statement is contentious and debatable. And while I don't have blue forum posts to ...
- by howard sanchez - at 2013.10.31 20:52:00
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388. Discussion: Respecs for Aurum... - in General Discussions [original thread]
Things I like about Respec for Aurum: gives players a choice, gives CCP income Things I dont like about respec for Aurum: adds to the Pay to Win argument Comment: if CCP allows players to sell Aurum for isk ( the way they do with Plex) this coul...
- by howard sanchez - at 2013.10.31 20:37:00
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389. Fixing matchmaking: 1 simple change - in General Discussions [original thread]
One simple change? I expected to see: ADD PLAYERS Because that is the one simple change that will improve matchmaking Add players
- by howard sanchez - at 2013.10.31 20:31:00
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390. Lets all be honest here... - in General Discussions [original thread]
Banning Hammer wrote: Mregomies wrote: Banning Hammer wrote: Mregomies wrote: DUST ain't COD or BF... This is scifi game, we are not in Vietnam. Oh, but i agree... Dust 514 is not even a FPS... is more of a ..... "pretend shooter ga...
- by howard sanchez - at 2013.10.31 16:54:00
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391. Sick of useless players. - in General Discussions [original thread]
Thor Odinson42 wrote: Nova Knife wrote: Aaroniero d'Lioncourt wrote: Forge gunner high as sh*t, thinking he can forge a pathway through the walls. Trolled. Well, they are re-purposed mining tools... That said, OP you need to chill. ...
- by howard sanchez - at 2013.10.31 16:25:00
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392. Dear CCP, - in General Discussions [original thread]
A promotion that incentivizes not playing Dust is NOT what this game needs right now. Get the active playerbase up to a functional and sustainable level first, then these kinds of offers will be realistic. Right now, every promotion, effort an...
- by howard sanchez - at 2013.10.31 16:09:00
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393. Can't wait for the new FW. - in General Discussions [original thread]
Rinzler XVII wrote: Viktor Hadah Jr wrote: Rinzler XVII wrote: [quote=Viktor Hadah Jr Yes I am mad, you disgust me to the core As I have so often seen scrubs like you say ... It's CCP's fault for not having the academy last longer if th...
- by howard sanchez - at 2013.10.27 01:00:00
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394. Everyone complains about pubstomping... - in General Discussions [original thread]
A lot of DUST's problems right now with issues like pub stomping, matchmaking and gear/skill balance are greatly impacted by population We just don't have enough players online to make these systems work as intended. If and when dust has an act...
- by howard sanchez - at 2013.10.25 18:08:00
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395. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Aero Yassavi wrote: Fox Gaden wrote: Aero Yassavi wrote: Phazoid wrote: a total clone count could work as a safe measure to avoid perpetual stalemate, if x team lost 75 of 100 clones on the 2 first battles, the team would be left with ...
- by howard sanchez - at 2013.10.23 23:33:00
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396. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Kain Spero wrote: Fox Gaden wrote: They are talking about having EVE pilots fly the War Barge to the planet and anchor over the district to start PC battles in Planetary Conquest 2.0. They could easily adapt that to allow EVE players to sta...
- by howard sanchez - at 2013.10.23 23:22:00
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397. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Kain Spero wrote: I'm not as married to the specific progression of game modes as I am having there be a geographic progression that players can understand is going on. Hans made a good point last night in the Faction Warfare Skype channel that...
- by howard sanchez - at 2013.10.23 13:24:00
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398. The Mythical need for an ISK sink - in General Discussions [original thread]
Thor Odinson42 wrote: medomai grey wrote: Thor Odinson42 wrote: I'm not complaining about an individual match, I'm talking about the economics of Dust. If you were a real Merc, would you be willing to work if you could field mid level ...
- by howard sanchez - at 2013.10.21 04:50:00
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399. The Mythical need for an ISK sink - in General Discussions [original thread]
Thor Odinson42 wrote: So judging by the responses here. Everybody but me runs a 3.0 KDR in pubs running standard gear. It's weird because I play a lot and I see people going sub 2.0 and a lot of negative. When do you guys play? And why aren'...
- by howard sanchez - at 2013.10.21 04:37:00
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400. The Mythical need for an ISK sink - in General Discussions [original thread]
Thor Odinson42 wrote: howard sanchez wrote: Thor Odinson42 wrote: RedZer0 MK1 wrote: The payout is too low, its crazy. The only way to make money is to DOMINATE or hang out in the red line (pubs). Which favors great players, but leaves...
- by howard sanchez - at 2013.10.21 03:57:00
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