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221. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
ohhhhhh how about this you attack the outlining areas of a district and set up installations to take out the defenses set up by the defending team in advance. This would take 8-24 hours after which you can commence the attack on the rest of the te...
- by fred orpaul - at 2013.02.28 01:46:00
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222. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Skihids wrote: I'm new to the discussion, but as I see it the devs are going to have to make planetary ownership more expensive overall if they want DUST to be an ISK sink for EVE. My reasoning; It has to be cheaper for an EVE corp to emplo...
- by fred orpaul - at 2013.02.28 01:16:00
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223. Goons: They're here! - in General Discussions [original thread]
they had some cool Ideas for territory holding like being able to wander around the territory and some pve/mining/salvaging that teritory when ever they want. this could also change the way corp battles happen as players could swap in and out of...
- by fred orpaul - at 2013.02.27 12:06:00
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224. GET OUT OF MILTIA GEAR, YOU CANT WIN!! - in General Discussions [original thread]
you can run a free(as in isk) fit with a STD suit and gun, you should do this.
- by fred orpaul - at 2013.02.27 11:34:00
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225. Can someone explain how the racial suits will work? - in General Discussions [original thread]
if it means I get the old scout speeds back ill take it.
- by fred orpaul - at 2013.02.27 11:30:00
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226. Sniping should be removed. - in General Discussions [original thread]
yea um no. I HATE snipers but I would not have them removed. That said you are riught the sniping mechanic needs some work, travle time and bullet drop would be good place to start.
- by fred orpaul - at 2013.02.27 11:24:00
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227. The cure for redline snipers on your team - in General Discussions [original thread]
HOMMANDO wrote: That's not going to stop people from spawning on the ground or hiding behind a mountain. */You need to run at least 1,000m per match in order to gain SP/* lol[/quote] i dont mind this I can kill guys out side of MCCs(and n...
- by fred orpaul - at 2013.02.27 11:20:00
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228. The cure for redline snipers on your team - in General Discussions [original thread]
Breakin Stuff wrote: I personally only do this when my team gets redlined. Then all bets are off. So if my team drops their ARs, their HMGs, their mass drivers and start kill farming from the redline because they lost already? I will motivate...
- by fred orpaul - at 2013.02.27 11:17:00
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229. Goons: They're here! - in General Discussions [original thread]
HOMMANDO wrote: Deadeyes Anterie wrote: This is amazing. Shields of 400 will survive the first blast and recharge. With a nano I can roast any afk spammers with no skin off my back! I owe a merc pack to whoever figured this out! I am so h...
- by fred orpaul - at 2013.02.27 11:13:00
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230. Goons: They're here! - in General Discussions [original thread]
Kain Spero wrote: Seems like some Goon antics have finally arrived Dust-side: https://twitter.com/KainSpero/status/306458037999247360 Funny to have emergent player behavior result in a solution to people AFK in the MCC. This game is going to...
- by fred orpaul - at 2013.02.27 11:06:00
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231. 4 armor hardners - in General Discussions [original thread]
Jack Boost wrote: http://www.eve-wiki.net/index.php?title=Stacking_penalty but... dont bother just do pew pew ;) damn beat me to it.
- by fred orpaul - at 2013.02.27 10:48:00
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232. 4 armor hardners - in General Discussions [original thread]
granted we dont have individual resistance modules but the math works the same.
- by fred orpaul - at 2013.02.27 10:45:00
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233. 4 armor hardners - in General Discussions [original thread]
here we go this is straight from EVE wiki http://wiki.eveuniversity.org/Eve_math#Resistances Resistances Resistances are best thought of as reductions to incoming damage. Each mod affects one or all of the four resistances for each layer of ...
- by fred orpaul - at 2013.02.27 10:44:00
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234. 4 armor hardners - in General Discussions [original thread]
BOZ MR wrote: It can not be 1*0,75*0,75 and so on because if you use one that means it is 75% resist. It is 1,25*1,25 multiplied by penalties so you do not get more than you should. Ex: 1,25*1,25 = 1,56 meaning 56% resistance. Lets say stacking...
- by fred orpaul - at 2013.02.27 10:43:00
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235. 4 armor hardners - in General Discussions [original thread]
Tiel Syysch wrote: From my understanding, the resists, if stacking penalties are ignored, would be: 1*0.75*0.75*0.75*0.75 = 31.6% damage taken They aren't adding together to where 4x25% = 100% damage reduction. This is exactly right, assum...
- by fred orpaul - at 2013.02.27 10:37:00
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236. The proto suit is devalued - in General Discussions [original thread]
two levels early is too much, these should come at level 4 not three. Also again this all gets fixed with the release of the player market, but that said proto means nothing when you get at 3 thats just ******* stupid.
- by fred orpaul - at 2013.02.27 10:32:00
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237. Thanks for the P2W proto suits. - in General Discussions [original thread]
this will be fixed with player market, that said, level three IS waaaaaaaaaayyyyyy tooo early, I mean when every one else is just getting into ADV and cant get b-series yet some one is throwing on proto??? naw
- by fred orpaul - at 2013.02.27 10:28:00
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238. Thoughts on AV vs tank/dropship balance - in General Discussions [original thread]
gbghg wrote: DUST Fiend wrote: Let's also not forget that unlike tanks, we can't get kills on our own (save the occasional smush), AND our gunners can be killed. When facing skilled opponents, they will focus fire your gunners when you hold ...
- by fred orpaul - at 2013.02.27 02:16:00
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239. Solutions to bring a mercy kill in skirmish? - in General Discussions [original thread]
I recommend reading this this adds spice back into skirmish, and the possibility and incentive to end skirmish matches early if you can win it. https://forums.dust514.com/default.aspx?g=posts&m=569790#post569790
- by fred orpaul - at 2013.02.27 02:09:00
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240. I hear lots of players saying this does feels like a "mediocre" FPS. ... - in General Discussions [original thread]
SGT MUZZA wrote: Yeah not being able to reload whilst sprinting took me a bit a getting used to after playing BF3 for so long. it was annoying at first but as I've gotten used to it I really like it, its an easy way to interrupt reloads and...
- by fred orpaul - at 2013.02.27 01:55:00
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