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41. The Bigger Picture - in General Discussions [original thread]
Ninjanomyx wrote: Subtract these: Graphic Update New Aiming Mechanics Spawning In Revamp of the Skill Tree We obviously have not been playing the same game. That......or you play with Permanent Beer Goggles equipped :P spawn in is much ...
- by fred orpaul - at 2013.05.14 01:27:00
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42. The Bigger Picture - in General Discussions [original thread]
Lonnar wrote: Delta 749 wrote: HMGs do more damage than before, 18 base with 10% on top of that, and get a buff to their firing cone and only really gets a range reduction And they call that an over nerf, god some people Also dont make ex...
- by fred orpaul - at 2013.05.14 01:18:00
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43. The Bigger Picture - in General Discussions [original thread]
you forgot: it feels like im trudging through a swamp when I play. scouts are still too slow and even more screwed thanks to the mimn assault. re-sized battle fields need a couple of passes to fix bad hack points, stairs, openings that are just...
- by fred orpaul - at 2013.05.14 00:46:00
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44. Launch day predictions - in General Discussions [original thread]
SSDD for the most part, I'm worried about meta critic scores personaly, this game is going to take a huge meta critic hit(I'll be surprised if it gets a 60) and thats gonna take a while to wash off.
- by fred orpaul - at 2013.05.14 00:36:00
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45. Dogs > Cats - in General Discussions [original thread]
its completely depended on skill, dogs don't need a nerf I mean you wanna nerf toy dogs too? I mean its all the worst parts of the dog and the cat. not to mention if you nerf dogs then mountain lions will just **** every thing. HTFU cats are just ...
- by fred orpaul - at 2013.05.14 00:27:00
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46. MD a summery 11 points, All together fatal, separate meh. - in General Discussions [original thread]
Ludvig Enraga wrote: Truth of the matter is CCP will look into things when they feel things get hot. HMG thread of QQ got 30 pages long and lo and behold CCP is caving in with hot fixes. MD was not a 'win button weapon' so few ppl specialized i...
- by fred orpaul - at 2013.05.14 00:09:00
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47. MD a summery 11 points, All together fatal, separate meh. - in General Discussions [original thread]
RECON BY FIRE wrote: Get over it, MDs were easy mode and everyone that used one enough to get used to how to shot it knows it. Splash damage was way too big. If you don't like the splash of the base variant use the assault. Otherwise, once agai...
- by fred orpaul - at 2013.05.13 03:44:00
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48. What would you, as a logi, be willing to give up in order to balance your suit? - in General Discussions [original thread]
I would be willing to give up assaults having any relevance in this game and nothing less. I would be willing to give up playing with dumbasses that enjoy playing a game with no diversity. I would be willing to give up the scout speed nerf and the...
- by fred orpaul - at 2013.05.13 03:28:00
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49. Bringing back swarm luanchers - in General Discussions [original thread]
Cosgar wrote: fred orpaul wrote: yea I know they are just fine, but I miss my side ways shooting dumb fire swarm launchers and I want them back so heres my suggestion give the swarm vehicle proximity switch like the AV nades in the first 10m...
- by fred orpaul - at 2013.05.13 03:16:00
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50. Aiming feel weird for anyone? - in General Discussions [original thread]
so why the **** does ps3 run a QA process if not to find **** like this. apparently anyone can be on the PS3 as long as they have money and don't break the PS3 with in 1 month.
- by fred orpaul - at 2013.05.13 03:11:00
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51. So how would the addition of flashbang grenades be to the community? - in General Discussions [original thread]
FLASH BANGS!!!! god the instant end to meat grinders AWESOME. can you imagine you just see your team trowing clones out clones trying to get a point, go **** it, suicide a flash bang right in the middle of the other team and your team just stomps ...
- by fred orpaul - at 2013.05.13 02:48:00
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52. Bringing back swarm luanchers - in General Discussions [original thread]
Christopher Green wrote: I believe you'll enjoy the plasma cannon. naw the swarm are more versatile and have more finishing power.
- by fred orpaul - at 2013.05.13 02:40:00
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53. Bringing back swarm luanchers - in General Discussions [original thread]
oh you mean death Frisbee? I thought they brought them back this build. God remember what a scout could do with those you got five at a time then two. ahhh good times. but no past 3m swarms couldn't be aimed, so if they don't infantry kill up to ...
- by fred orpaul - at 2013.05.13 02:39:00
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54. Bringing back swarm luanchers - in General Discussions [original thread]
yea I know they are just fine, but I miss my side ways shooting dumb fire swarm launchers and I want them back so heres my suggestion give the swarm vehicle proximity switch like the AV nades in the first 10m of flight after that they explode on c...
- by fred orpaul - at 2013.05.13 02:10:00
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55. Nerf All Logis. With full reasoning and logic and magic and sprinkles. - in General Discussions [original thread]
you realize that all that is left to nerf is the logi, heavies and scouts are don't for already, actually I'm amazed I haven't seen more infantry cry threads about forge guns.
- by fred orpaul - at 2013.05.13 02:03:00
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56. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
actually thats a good point, DS even high end ones are still getting instapoped by forge guns, and yet they don't get a HP buff??? please tell me you have something in the works for this.
- by fred orpaul - at 2013.05.13 01:59:00
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57. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
Cosgar wrote: If the Scrambler Rifle vs CaLogi war begins next week and the rifle doesn't wind up getting nerfed, Dust 514 will finally be in good shape. Right now all we have are a bunch of QQing tryhards used to being dominant in AAA FPS that...
- by fred orpaul - at 2013.05.13 01:46:00
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58. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
AAAAAAHAHAHAHAHAHAHAHA so you are telling me that now that scouts and heavies have been nerfed to pointlessness that the only remaining suit that can stand up to an assault is being bitched about?? nnnnnnnnnnnnnnooooooooooooooooooooooooooooooo.......
- by fred orpaul - at 2013.05.13 01:39:00
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59. So. Has all our feedback been for nothing? - in General Discussions [original thread]
Free Beers wrote: ccp needs to fire some devs thats the only solution. It made a difference after the failure that was Incarna and should be repeated here. I think first man on that list is ccp wolfman for his shear stupidity in game balancing....
- by fred orpaul - at 2013.05.13 01:31:00
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60. Sticky:Aiming and control system in general - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak5q wrote: 1. Turning limit. WHY? this is an FPS, not an RPG, I understand you guys have put in the whole turning limit to mimic the orbit/tracking mechnism in EVE so that heavies will "turn slower"... but you have stepped ...
- by fred orpaul - at 2013.05.13 01:15:00
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