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41. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
I got this idea from a previous thread, but maybe make a new damage mechanic. Basically it works as the following: your armor stays in tact unless a damage source would do damage greater than twice your remaining shields. If a damage source does ...
- by emm kay - at 2015.06.10 03:39:00
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42. Emergency Shielding - in Feedback/Requests [original thread]
Charges or timeout. Pick one. Not both. no need for 3rd level of ehp. No interference is meh. Rethink that one. You're onto something that could be better. l2 activation is meh. Auto-activation would be better. You say heavies have acess to it, b...
- by emm kay - at 2015.06.10 03:16:00
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43. Allow Corps to buy a permanent district for training and friendly... - in Feedback/Requests [original thread]
Gets all 80 alts and permanently occupy 80 districts permanently.
- by emm kay - at 2015.06.10 03:05:00
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44. idea for tanks - in Feedback/Requests [original thread]
No. People don't need to have any more reason to cocoon in their tanks.
- by emm kay - at 2015.06.10 03:03:00
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45. why dust isn't growing. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Why everyone stacks brick: https://youtu.be/EitZRLt2G3w?t=180 I lost your nova knives. can you help me find them? :P also, Good point.
- by emm kay - at 2015.05.10 20:02:00
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46. why dust isn't growing. - in Feedback/Requests [original thread]
deezy dabest wrote: emm kay wrote: explained here. well done. In a game that does not even have any rankings that mean anything or an end game to speak of is it really time to speak on these concepts? Which game are you talking abo...
- by emm kay - at 2015.05.10 20:01:00
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47. why dust isn't growing. - in Feedback/Requests [original thread]
Godin Thekiller wrote: emm kay wrote: It's not even another game's method. you see this all the time, In games like Hearthstone, CS:GO, The elder scrolls Series, and other games, too. Yes, it mayy be a bit late, and I think that CCP shoukld ...
- by emm kay - at 2015.05.10 02:19:00
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48. why dust isn't growing. - in Feedback/Requests [original thread]
XxVEXESxX wrote: The video has valid points that dust suffers from on top of core programming issues. If you have been playing since beta like I have you would already have picked up on it. I tried so many strategies that on paper and principal...
- by emm kay - at 2015.05.09 23:22:00
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49. why dust isn't growing. - in Feedback/Requests [original thread]
Interesting take on this.Does this mean that you think plaayers don't stay long enough to learn?
- by emm kay - at 2015.05.09 22:42:00
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50. why dust isn't growing. - in Feedback/Requests [original thread]
It's not even another game's method. you see this all the time, In games like Hearthstone, CS:GO, The elder scrolls Series, and other games, too. Yes, it mayy be a bit late, and I think that CCP shoukld quit dust while It's in the black. ( if it i...
- by emm kay - at 2015.05.09 22:30:00
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51. why dust isn't growing. - in Feedback/Requests [original thread]
You have it correct. En pointe. CCP does a linear relationship, we need a curve, prefaribly a square root curve or logarithmic curve
- by emm kay - at 2015.05.09 22:02:00
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52. why dust isn't growing. - in Feedback/Requests [original thread]
explained here.
- by emm kay - at 2015.05.09 21:57:00
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53. there is a simple solution to protostomping.... - in Feedback/Requests [original thread]
true. there is a huge cliff between the rich players and the other players.
- by emm kay - at 2015.04.04 03:07:00
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54. there is a simple solution to protostomping.... - in Feedback/Requests [original thread]
Increase the ISK cost of all proto items by 50%. It would rip a new one in player's wallets.
- by emm kay - at 2015.04.04 03:03:00
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55. [Idea] Adjustment to Matchmaking Logic - in Feedback/Requests [original thread]
can't tell if mid player in low teir game or high player in high game...
- by emm kay - at 2015.04.04 03:02:00
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56. [Idea] join / Leave Ratio - in Feedback/Requests [original thread]
Vyzion Eyri wrote: "Leaving in public contracts is strictly prohibited" "I have read and agree to the terms and conditions"
- by emm kay - at 2015.04.04 02:55:00
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57. [NEW Weapons] Amarr Weaponry - in Feedback/Requests [original thread]
Templar XIII wrote: emm kay wrote: amarr shield repper? Interesting, since it's AOE. Let's see if this idea can be tuned to perfection. Amarr lance as in: amarr heavy weapon in general - Hell YES. Lightning gloves: only if they had VERY low ...
- by emm kay - at 2015.04.03 15:10:00
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58. Idea: Reinforcement Squads - in Feedback/Requests [original thread]
I see you haven't used the squad finder.
- by emm kay - at 2015.04.02 17:16:00
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59. [NEW Weapons] Amarr Weaponry - in Feedback/Requests [original thread]
amarr shield repper? don't make me laugh. amarr lance: no Lightning gloves: only if they had VERY low DPS, and seeking abilities. (20 or so DPS is a good number) Whip: maybe in bed, but the battlefield is no place for a whip. fists: so they'd go g...
- by emm kay - at 2015.04.02 17:06:00
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60. Sentinels shouldn't be able to tank a large rail shot - in Feedback/Requests [original thread]
he means installations.
- by emm kay - at 2015.04.01 21:18:00
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