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61. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Pagl1u M wrote: What about apex suits and bpos? APEX -> aurum components -> ISK variants. APEX suit -> racial variants -> ISK variant.
- by emm kay - at 2015.04.01 20:10:00
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62. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
CCP Rattati wrote: Henchmen21 wrote: The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while ...
- by emm kay - at 2015.04.01 18:08:00
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63. Reasonable RE fix. - in Feedback/Requests [original thread]
don't spawn where redberrys are visible on radar. Fixed.
- by emm kay - at 2015.04.01 15:31:00
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64. Reasonable RE fix. - in Feedback/Requests [original thread]
the only reason people complain of REs is when they loose something shiny. this is new eden. Don't run what you cannot afford to loose. get over it.
- by emm kay - at 2015.04.01 14:53:00
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65. can dust get in on the huge eve expansion? - in Feedback/Requests [original thread]
If so, I may actually renew my eve sub. for those who have yet to see, WingspanTT speaks here. youtube
- by emm kay - at 2015.03.29 17:46:00
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66. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: quite perfectly actually. Now to buff Burst AR and TACAR more, and nerf scrambler a bit. More numbers later. except the mlt AScR. that thing seems a little better than my CRD-9.
- by emm kay - at 2015.03.28 15:19:00
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67. [Design] Make the experimental weapons have a white base color - in Feedback/Requests [original thread]
isn't white currently dedicated to officer weapons? I'd like to see experimental weapons be a teal, but that' sjust me.
- by emm kay - at 2015.03.27 03:03:00
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68. Op squads/proto stomping. - in Feedback/Requests [original thread]
Thor Odinson42 wrote: General12912 wrote: I'm fine with it. If they want to run proto and risk profit in turn, be my guest. You lose 1 proto suit and you're only making about 20-50k isk per match soooooooo.... Yeah, it's not this urgent is...
- by emm kay - at 2015.03.27 02:58:00
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69. Op squads/proto stomping. - in Feedback/Requests [original thread]
True Adamance wrote: Lightning35 Delta514 wrote: What can be done about this?=ƒæç http://youtu.be/dzxJL6UxeXo It's awesome but OP This did require 4-5 players to perform........ and it requires 16 players to dissapoint.
- by emm kay - at 2015.03.27 02:57:00
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70. take a break from the numbers. and look at this video. Rattati. - in Feedback/Requests [original thread]
no, correct topic.
- by emm kay - at 2015.03.21 03:11:00
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71. take a break from the numbers. and look at this video. Rattati. - in Feedback/Requests [original thread]
this isn't it. players are leaving because there is not enough enjoyment in the game. players aren't JOINING because it is old.
- by emm kay - at 2015.03.19 21:09:00
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72. take a break from the numbers. and look at this video. Rattati. - in Feedback/Requests [original thread]
video I think this may be the reason we see so many players leaving, and new players not sticking around.
- by emm kay - at 2015.03.19 01:49:00
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73. making the madrugar viable??? really? - in Feedback/Requests [original thread]
the thing is; I was never killed.
- by emm kay - at 2015.03.15 17:11:00
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74. making the madrugar viable??? really? - in Feedback/Requests [original thread]
Stormblade Green wrote: emm kay wrote: story time. after echo I go one of my tanker buddies and we tried out the adv. maddy. any gunlogi, even rail, missile, etc were easily taken out by him (ion cannon) and me ( neutron blaster) every time....
- by emm kay - at 2015.03.15 14:46:00
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75. making the madrugar viable??? really? - in Feedback/Requests [original thread]
story time. after echo I go one of my tanker buddies and we tried out the adv. maddy. any gunlogi, even rail, missile, etc were easily taken out by him (ion cannon) and me ( neutron blaster) every time. when the maddy rolled around, I had to get o...
- by emm kay - at 2015.03.15 05:44:00
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76. making the madrugar viable??? really? - in Feedback/Requests [original thread]
Told ya so, CCP. just putting that out there.
- by emm kay - at 2015.03.15 02:29:00
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77. making the madrugar viable??? really? - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: You're high go home. higher than you on the leaderboards
- by emm kay - at 2015.03.07 18:53:00
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78. making the madrugar viable??? really? - in Feedback/Requests [original thread]
I know what anecdotal evidence is (saying that because story X is true, all instances must be X.) I go against this (statement, that very poorly qualifies as evidence) by providing tips for the madrugar as if it isn't the superior tank....
- by emm kay - at 2015.03.07 17:15:00
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79. making the madrugar viable??? really? - in Feedback/Requests [original thread]
Pokey Dravon wrote: No he's serious. "Because I'm better at using a Madrugar than I am a Gunnlogi, clearly it's the superior tank." Because people get a hard on for anecdotal evidence. note how I used zero evidence in my first forum post. ...
- by emm kay - at 2015.03.07 16:17:00
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80. making the madrugar viable??? really? - in Feedback/Requests [original thread]
DarthJT5 wrote: Not sure if serious or troll..... only trolling CCP, mate. I've killet gunnlogis with proto gear in a soma before, and I wish th pass that ability on to you guys.
- by emm kay - at 2015.03.07 16:15:00
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