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21. Logi drop suits and their roles. - in Feedback/Requests [original thread]
here comes the hacksaw. removing the spawn que will be even worse for pubstomping. - The numbers of uplinks was one higher, with MLT at 1. but I agree + I like the idea, but the amarr logi wil overcome this how? + c1) ccp won't do. - c2)love this...
- by emm kay - at 2015.06.18 17:37:00
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22. Faction warfare. - in Feedback/Requests [original thread]
nickmunson wrote: like in eve, you should allow us to attack specific systems to actually help eve side, this random crap does not help us nor them when they need. In saying that it creates a separation between the platforms and makes the whole...
- by emm kay - at 2015.06.18 16:30:00
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23. Name change (aur) - in Feedback/Requests [original thread]
CCP wouldn't do it unless they did it in eve first, which isn't likely to happen. Sorry.
- by emm kay - at 2015.06.16 13:54:00
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24. Large Blasters Need Balancing - in Feedback/Requests [original thread]
JARREL THOMAS wrote: Vote here See results here This poll is for blasters role. create a poll for rails and missiles. poll rails: which best describes your opinion on rails 1) long range, slow firing 2) Sniper range, slow turning 3) lo...
- by emm kay - at 2015.06.15 18:05:00
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25. REQUEST: AV Acknowledgement - in Feedback/Requests [original thread]
Breakin Stuff wrote: Juno Tristan wrote: If you're trying to kill an armour hardened tank with a plc there's a reason the game is not rewarding you I would recommend some av grenades, they have enough alpha to break the reps/hardener and ge...
- by emm kay - at 2015.06.14 23:13:00
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26. [Feedback] What's OP (+ ideas on how to fix) - in Feedback/Requests [original thread]
Adipem Nothi wrote: Assault Frames - Reduce Speeds
Scrambler Rifles - Mimic Ion Pistol behavior (to prevent followup volley after charge shot)
Ferroscale Plates - Reduce ferro +HP values
Other Armor Plates - Increase movement penalt...
- by emm kay - at 2015.06.14 23:07:00
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27. [Feedback] Improving Scouts - in Feedback/Requests [original thread]
One Eyed King wrote: This very much seems to be a significant twisting of words... Are you going to tell CCP Rattati that you think the Speed/HP curve is merely a means of making shotgun/knifing scouts OP? That is just completely irrational. ...
- by emm kay - at 2015.06.14 03:31:00
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28. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
from time to time.
- by emm kay - at 2015.06.13 16:25:00
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29. AIDA the AI voice - in Feedback/Requests [original thread]
dooo it!
- by emm kay - at 2015.06.13 16:17:00
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30. [Feedback] Improving Scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Assuming all else is held constant: * Reduce backpedal speed by another 5% to 10% (or) fit units to a Speed/HP curve * Increase cloak active damp bonus from 0-5-10 to 10-15-20 * Reduce cloak opacity when viewed from range, ...
- by emm kay - at 2015.06.13 06:30:00
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31. Uplink backpack - in Feedback/Requests [original thread]
Breakin Stuff wrote: Active equipment. Cannot be activated at the same time as a cloak. Acts as an uplink "cyno field generator". User immobilized for the duration. User cannot fire while active. User profile set to 200 Db. Visible on all r...
- by emm kay - at 2015.06.13 06:17:00
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32. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
Zan Azikuchi wrote: You really, don't know how people's mentality work... Do you?.... Sadly, most don't. You make your entire point on brick tanking, as if people don't already do it. guess what? most people don't have slots laying around ...
- by emm kay - at 2015.06.13 02:17:00
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33. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
it's not uncommon. you can tank amarr suits to just about anything. hacking, speed, armor, damage, etc.
- by emm kay - at 2015.06.12 16:47:00
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34. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
Zan Azikuchi wrote: So, humoring you, this means that weapons like Bolt pistol won't 1 shot kill in the head, makes it require 3 shots on scouts if their shield bricked, and subsequently nerfs the sniper rifle into the ground as head shots ar...
- by emm kay - at 2015.06.12 15:40:00
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35. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
Zan Azikuchi wrote: H. Okay I had a hard time reading this one (and still do), and your presentation was riddled with confusions, either your not good at english and need to speak in your foreign language and have someone else rewrite your ent...
- by emm kay - at 2015.06.12 04:57:00
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36. Armor > Shields discussion (Infantry) - in Feedback/Requests [original thread]
Tebu Gan wrote: Speed - I've taken a strong liking to running my shield fit with at least one kincat of late. For shields, speed makes or breaks it. Shields MUST have a strong ability to break combat to utilize shield recharge, where this is l...
- by emm kay - at 2015.06.12 00:22:00
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37. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
Zan Azikuchi wrote: For once, I agree with breakin *wind howls* (did anyone else feel a chill up their spine?), for multiple reason's, bolt pistol needs to be rebalanced, ion pistol need's its charging ability taken away and placed on the Scra...
- by emm kay - at 2015.06.12 00:04:00
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38. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
Georgia Xavier wrote: Nerf ion pistol? I only used that weapon a couple of times and I can safely say what that weapon needs is the polar opposite of a nerf I use it all the time. Kills scouts dead. Kills Assaults dead. @ above: this reduces ...
- by emm kay - at 2015.06.11 03:29:00
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39. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
Breakin Stuff wrote: emm kay wrote: I got this idea from a previous thread, but maybe make a new damage mechanic. Basically it works as the following: your armor stays in tact unless a damage source would do damage greater than twice your r...
- by emm kay - at 2015.06.10 20:57:00
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40. idea for tanks - in Feedback/Requests [original thread]
Pocket Rocket Girl wrote: when a pilot jumps out and the hardner is on the bounes still active ive tested it out, IF there is a gunner inside then yeah the bonus should still be active but if there is no one then the bonus shouldn't apply at ...
- by emm kay - at 2015.06.10 05:45:00
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