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1. Why doesn't anyone like the idea of punishing abandonment? - in Feedback/Requests [original thread]
Ghost Hyperhex wrote: *Oh my squad members got scottied* Sorry guys, if I leave, I'll get punished so everyone leave squad and abandon me. Oh, I'm being punished for 2 min? Let me run to a part of the map that nobody goes to for two minutes a...
- by emm kay - at 2015.09.05 14:42:00
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2. Why doesn't anyone like the idea of punishing abandonment? - in Feedback/Requests [original thread]
It's considered treason in most countries to escape battle when under order not to. Make it so that in order to leave you have to spend 1-2 minutes in game as a 'nomad'. As a nomad you only have acess to your top 5 meta level suits. Both sides c...
- by emm kay - at 2015.09.05 03:17:00
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3. novaswords - in Feedback/Requests [original thread]
CROW and Cardinal wrote: I'm guessing that one of those 'long-knives' which is really just a short sword but, you know, technicalities and all... Anyway, the Jian is quite nice actually, it has my vote, and since no one else is currently discus...
- by emm kay - at 2015.07.23 02:16:00
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4. novaswords - in Feedback/Requests [original thread]
Gallente would probably be a scimitar, caldari would be rocking the dual-Jian https://en.wikipedia.org/wiki/Jian Although the Jian is technically not a sword, but a Knife, it now has my vote.
- by emm kay - at 2015.07.23 00:56:00
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5. novaswords - in Feedback/Requests [original thread]
I think that if any sword should be implemented into the game, It should be versatile, quick, and effecient. I made a small list of swords that fit that description: Makhaira Falcata (falchion) Estoc Backsword Miaodao Shinken ...
- by emm kay - at 2015.07.22 23:10:00
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6. novaswords - in Feedback/Requests [original thread]
CROW and Cardinal wrote: Very well, Kay. I will cede to your point on this, as I feel it is necessary to begin discussion on the specifics of the weapon you had in mind... This is true...No Ad homenim was meant. I feel the concept is nesseca...
- by emm kay - at 2015.07.22 22:46:00
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7. novaswords - in Feedback/Requests [original thread]
CROW and Cardinal wrote: Chosokabe Ite wrote: Glad to see there are ideas floating around for melee combat. But I'm not sure if this is enough, that and we may need to adjust course. I'd go into details of what I had in mind but I might as w...
- by emm kay - at 2015.07.22 22:22:00
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8. novaswords - in Feedback/Requests [original thread]
CROW and Cardinal wrote: Now, if the Knife is able to do that much... how the hell did they fit in a way to magnetize the entire blade as well as create enough magnetization to pull in the enemy and not the user, or anything around them...? ...
- by emm kay - at 2015.07.22 22:20:00
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9. novaswords - in Feedback/Requests [original thread]
you literally deny what the GM told me. you think a hot butterknife will get through shields?
- by emm kay - at 2015.07.21 19:16:00
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10. novaswords - in Feedback/Requests [original thread]
CROW and Cardinal wrote: Ah, but you surely have an idea of how swinging the blade relates to the weight, length, and balance of the blade (Realistically). You may feel that realistic components have no place in the game world, but even so, the...
- by emm kay - at 2015.07.20 15:36:00
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11. novaswords - in Feedback/Requests [original thread]
CROW and Cardinal wrote: Personally, I like the idea, and after reading all the comments currently on the page I'd like to add i my own input. I'll speak from my own experiences realistically, and through the usage of the Nova Knives in-game. ...
- by emm kay - at 2015.07.20 00:15:00
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12. novaswords - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Nova Sword It is a decent concept though it would be difficult to balance. It should remain a sidearm, it should take longer to take out, do more damage, take longer go charge and have more range. It shouldn't be a stea...
- by emm kay - at 2015.07.19 02:29:00
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13. novaswords - in Feedback/Requests [original thread]
I was thinking about a variant of novas that could be used as a main weapon. I came up nova swords. These swords are going to be a different mechanic group than the knives. Here is how they work: the swords have a 30 degree wider hit angle than n...
- by emm kay - at 2015.07.18 16:41:00
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14. Better Maps For Shorter Range Weapons - in Feedback/Requests [original thread]
Summa Militum wrote: Trying to flank up by yourself because no one else wants to fight face-to-face while the majority of your routes puts you completely exposed long enough for the enemy team to see you and kill you sucks and makes timing your...
- by emm kay - at 2015.07.11 14:07:00
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15. Equipment: Webifier - in Feedback/Requests [original thread]
DUST Fiend wrote: Uses the rep tool asset for base animations The beam is much brighter and larger, and has a 50 meter range (maybe a little shorter or further). It has a "clip" that steadily depletes as it's being used, and regenerates at abo...
- by emm kay - at 2015.07.10 17:10:00
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16. What if: Myofibril Stimulants - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I'm not convinced they're over powered. Jumpers are pretty easy to kill if you can track them in the air. never met someone who could track me in the air properly on a 1v1 basis. That is when I have my 3 full myofibs.
- by emm kay - at 2015.07.10 16:02:00
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17. Better Maps For Shorter Range Weapons - in Feedback/Requests [original thread]
if you can't find any place for CQC you're doing dust wrong. the maps cater well to everyone (except maybe snipers[redline]).
- by emm kay - at 2015.07.10 15:59:00
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18. Assault rifle needs a buff. - in Feedback/Requests [original thread]
CCP Rattati wrote: It is true Holy ****, is ar514 coming back? The ar is fine, now. What most people don't get is that it's the dps of a rail and a half, with the range of an hmg. When i see people using it, they either try long range or cqc....
- by emm kay - at 2015.07.08 04:05:00
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19. [SUGGESTION] Combating APEX power Creep with "APEX Modules"... - in Feedback/Requests [original thread]
I think that instead of 0/0, both of the stats should be cut in half. leaves room for new players, but not enough room to be abused.
- by emm kay - at 2015.07.07 19:35:00
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20. the missile turret of grenades - in Feedback/Requests [original thread]
I wish to suggest a multitool of grenades. It would put diverse skill mechanics into the game This grenade would do zero damage, but would put a multitude of effects onto the field any player who is affected would have the following done to them:...
- by emm kay - at 2015.07.07 03:23:00
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