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801. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Haerr wrote: What Does The Fox Say... "What the cuss? Cuss, cuss, cuss!" Nerf scouts. Because the cuss frame is cuss imbalanced with the cuss rest of cuss us.
- by el OPERATOR - at 2014.10.30 17:31:00
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802. [Hotfix Echo] Commando class - in Feedback/Requests [original thread]
I'd like to see a second equipment slot added on, they're "commandos" but really aren't packed for bear very well. Nerf scouts. Commandos need the buff.
- by el OPERATOR - at 2014.10.30 17:28:00
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803. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: KalOfTheRathi wrote: Is there any possibility for squad based uplinks? I ask because way back in time we had a specification for an uplink that had very limited spawns (five as I recall) and the interesting aspect was that i...
- by el OPERATOR - at 2014.10.30 17:09:00
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804. Remove Vehicle Scanners From Game - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: el OPERATOR wrote: ...there should be a vehicle-based scanner that detects super low, like 10db on up. Why? So that even a fully dampened cloaked scout can not evade a drive-by hmg? (Those pesky scouts with...
- by el OPERATOR - at 2014.10.29 00:07:00
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805. New Event: The purge - in Feedback/Requests [original thread]
I'm down. Fox or Hound.
- by el OPERATOR - at 2014.10.28 22:35:00
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806. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
Agreed, signed.
- by el OPERATOR - at 2014.10.28 22:32:00
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807. Remove Vehicle Scanners From Game - in Feedback/Requests [original thread]
I actually disagree with this entirely and feel that if anything there should be a vehicle-based scanner that detects super low, like 10db on up. In the context of your pub story, you knew you were being detected probably almost as soon as the s...
- by el OPERATOR - at 2014.10.28 22:30:00
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808. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
And I have yet to see or hear any suggestions that would make the scout frame "useless", except that dude mollerz' editorial about wanting scouts to be 1 HP. Theres been a ton of proposals, some more conservative than others, but not one would abs...
- by el OPERATOR - at 2014.10.24 23:39:00
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809. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
Breakin Stuff wrote: You nerf the suits now and they start neutered if rattati gets ewar fixed. Scouts are annoying but making a suit useless is as bad as making it OP. The biggest problems with this however is that it's predicated on an ...
- by el OPERATOR - at 2014.10.24 23:26:00
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810. So will 1.9 remove shared passive scans? - in Feedback/Requests [original thread]
Cavani1EE7 wrote: Thor Odinson42 wrote: The best logi suit I've ever run was the pre-nerf Cal Scout with passive scans and a rep tool in PC. Yeah logi-CalScouts were pretty common and very efficent when they had the precision bonus M...
- by el OPERATOR - at 2014.10.23 20:27:00
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811. Something to freshen up what is a boring game when you have 30+ mil ... - in Feedback/Requests [original thread]
I vote no to a respec. Especially if you're past the 750k SP mark. Everything has a use here, there are no "wasted" skillpoints. EDIT: almost forgot again.... Nerf scouts. The biggest imbalance bug there is.
- by el OPERATOR - at 2014.10.23 19:28:00
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812. Remove vehicle lock for PC - in Feedback/Requests [original thread]
CommanderBolt wrote: hfderrtgvcd wrote: Shinobi MumyoSakanagare ZaShigurui wrote: They have vehicle lock in PC matches ??? Why isn't this installed in pubs where it's needed ???? Or fractional even ??? That is backwards . its not a...
- by el OPERATOR - at 2014.10.23 19:18:00
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813. Remove vehicle lock for PC - in Feedback/Requests [original thread]
hfderrtgvcd wrote: The temporary lock is intended to prevent teammates from stealing your vehicle. This is not an issue in pc and is a rather large hindrance. Please remove it Agreed. Signed, +1
- by el OPERATOR - at 2014.10.23 19:10:00
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814. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
Ku Shala wrote: make cloak a sidearm........ remove one equip slot Best idea yet. And for the record, Amarr does still currently have its sidearm at the cost of an equipment and a low slot (and its speed, although that is also tied to it...
- by el OPERATOR - at 2014.10.23 19:04:00
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815. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Currently trying to get Logi updates ready for hotfix Echo, but that won't come until after patch 1.9 deployment my current guess is we'll be looking at updates to this thread second or third week of Nov. I will of cours...
- by el OPERATOR - at 2014.10.23 18:54:00
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816. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
I like the proposals all in all, being a logi primarily I especially appreciate the return of my reps. I understand the Gallente racial players/lore purists regarding the numbers, .5 extra is more, is better and does set the Gal frames apart in ...
- by el OPERATOR - at 2014.10.23 18:41:00
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817. A real reason to balance the rep tool lock spam - in Feedback/Requests [original thread]
LOL@OP Maybe don't play on servers that aren't your region to exploit the lag? Nerf scouts. Like Oceania.
- by el OPERATOR - at 2014.10.18 20:36:00
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818. CPM input request: Commandos - in Feedback/Requests [original thread]
Breakin Stuff wrote: back to the topic at hand: No one really agrees what the commando should be because everyone USES them for different purposes. no two answers have been alike, which tells me that the construction of the commando line was T...
- by el OPERATOR - at 2014.10.17 00:09:00
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819. CPM input request: Commandos - in Feedback/Requests [original thread]
Breakin Stuff wrote: Blueprint For Murder wrote: el OPERATOR wrote: Another heavy in an LAV? And vehicle surfing only works in pubs. And since both of those are compensating for the lack of speed that a heavy would need if they are to b...
- by el OPERATOR - at 2014.10.17 00:05:00
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820. Making assaults PC viable (maybe) - in Feedback/Requests [original thread]
I'll let the theorycrafters argue over the numbers (then point flaws if I see them) but the idea of Assaults being able to engage some sort of area effect bonus mod or equip I think is an outstanding one. Assaults, as our jack-of-all combat cla...
- by el OPERATOR - at 2014.10.16 21:31:00
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