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721. Murder Taxi Termination - in Feedback/Requests [original thread]
Breakin Stuff wrote: Make LAVs take full damage from all weapons please. they're supposed to be Light, not tanklike. One should always have the option of blowing the engine block, and the people who run them should be actively encouraged to ac...
- by el OPERATOR - at 2014.11.12 22:06:00
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722. [IDEA] Scout Balance - in Feedback/Requests [original thread]
Lower cpu and pg, no bonus additions.
- by el OPERATOR - at 2014.11.12 20:17:00
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723. Whats so wrong with Proto BPO suits? - in Feedback/Requests [original thread]
Banjo Robertson wrote: el OPERATOR wrote: Syeven Reed wrote: Tell you what, each time you die, give me 60k, its no big deal right? And that. We are all, regardless of fits, class or role, mercenaries. There is a financial risk/reward...
- by el OPERATOR - at 2014.11.12 20:02:00
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724. Whats so wrong with Proto BPO suits? - in Feedback/Requests [original thread]
Syeven Reed wrote: Tell you what, each time you die, give me 60k, its no big deal right? And that. We are all, regardless of fits, class or role, mercenaries. There is a financial risk/reward system that creates game balance through econom...
- by el OPERATOR - at 2014.11.12 19:40:00
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725. Whats so wrong with Proto BPO suits? - in Feedback/Requests [original thread]
It's most likely an attempt to avoid the P2W context, fitting matters and can provide significant advantage. Peak fitting potential is only realized through active participatory gameplay, and creating a class that is purchasable with no time inves...
- by el OPERATOR - at 2014.11.12 19:37:00
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726. [suggestion] specialization is != to versatility. - in Feedback/Requests [original thread]
Vote Cast: Repurpose scouts completely.
- by el OPERATOR - at 2014.11.12 19:31:00
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727. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Part II: All these stats being said: I also want to get rid of tons of HP on scouts. I never EVER want to see a scout with more HP than this in their main tank (Shields or Armor) Minmatar: 270 (2 Complex Shields) Caldari...
- by el OPERATOR - at 2014.11.12 19:26:00
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728. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
redacted
- by el OPERATOR - at 2014.11.12 18:38:00
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729. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
As an Update, Logi/Support survivability is still extremely bad unless heavily tanked, then its just pretty bad. The iteration 3 sheet proposals really do not do enough to raise logi frames to an even survival performance level, especially under P...
- by el OPERATOR - at 2014.11.12 18:34:00
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730. Duvolle Focused Active Scanner - in Feedback/Requests [original thread]
Kaique 42 wrote: BL4CKST4R wrote: Kaique 42 wrote: Today I was running my scout gk.0 with 2 complex damps on the low slots and I have been detected so many times. Why? Now that scans are shared with the team, you should take a chance for ...
- by el OPERATOR - at 2014.11.08 23:03:00
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731. Dropsuit Command, Dropsuit Upgrades, and Weaponry - in Feedback/Requests [original thread]
And again, its purely to create a dis-incentive for the tourists/abusers. If it costs more SP (and the subsequent WP) to enter the class then fewer people will look to flock to Logistics to WP farm, and the frame can be buffed like it should with ...
- by el OPERATOR - at 2014.11.08 22:06:00
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732. Dropsuit Command, Dropsuit Upgrades, and Weaponry - in Feedback/Requests [original thread]
Ice Royal Glantix wrote: el OPERATOR wrote: I'd like for Logistics frames to be rebalanced onto an even-keel with the rest of the frames and roles, then be made a Dropsuit Command Level 5 unlock to discourage "tourists" and abusers. So w...
- by el OPERATOR - at 2014.11.08 22:02:00
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733. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
John Demonsbane wrote: ITT: OP uses his credibility to hide the trololol. 10/10. Grains of truth are more valuable than blocks of falsehoods.
- by el OPERATOR - at 2014.11.08 21:47:00
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734. New moods are terrible - in Feedback/Requests [original thread]
I like them visually, even if they are a little weird setting wise (torrent of particles far indoors and underground), and look forward to the moods progressing to where certain moods have physical effects as well as visual ones ie. gas making las...
- by el OPERATOR - at 2014.11.08 21:43:00
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735. Scout shield recharge - in Feedback/Requests [original thread]
This definitely a grey area of the overall balance, on paper it seems very appropriate that scouts are excellent on regen aspects but in game some of those aspects coupled with the rest of the scout frame base stats/potential builds become element...
- by el OPERATOR - at 2014.11.08 21:27:00
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736. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Nocturnal Soul wrote: Average payout should be 300k and a good match should be 500-700k Exactly! The way I play I should see more matches that yield 1 mil isk payout potential. Sometimes I consistently bring links,...
- by el OPERATOR - at 2014.11.08 21:22:00
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737. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Average payout should be 300k and a good match should be 500-700k I've probably spoken against raising pub payouts in the past, but these sorts of numbers I can see as being tenable, the multi-million isk payouts from ...
- by el OPERATOR - at 2014.11.08 21:05:00
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738. Dropsuit Command, Dropsuit Upgrades, and Weaponry - in Feedback/Requests [original thread]
I'd like for Logistics frames to be rebalanced onto an even-keel with the rest of the frames and roles, then be made a Dropsuit Command Level 5 unlock to discourage "tourists" and abusers.
- by el OPERATOR - at 2014.11.08 20:58:00
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739. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
So far theres no shortage of input on how to balance scouts with everbody else, the only real question is when to initiate what aspect.
- by el OPERATOR - at 2014.11.08 20:55:00
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740. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Zindorak wrote: Why do we need to do this when we can already fit 2 sidearms? Your suggestion doesn't solve anything Its to limit you (and thus your overall battlefield approach/impact) TO those sidearms.
- by el OPERATOR - at 2014.11.08 20:53:00
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