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421. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Breakin Stuff wrote: raiders risk a pittance and possibly an MCC build. Landowners realistically risk losing a significantly amount of accumulated assets after cumulative effects of constant raids over time. Suck it up, cupcake. Oh Snap, I...
- by el OPERATOR - at 2015.02.06 21:05:00
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422. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Travis Stanush wrote: el OPERATOR wrote: That isn't balanced, that a group can pick who to take and when and then attack and whoever happens to be there (unless its EVERYBODY who happens to be there ) defends. Thats not mitigating anythin...
- by el OPERATOR - at 2015.02.06 20:58:00
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423. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Travis Stanush wrote: el OPERATOR wrote: Travis Stanush wrote: you seem to confuse petty crime with raiding one is preformed by guys in ski masks the other is by Vikings, Huns, Vandals, and Goths. Edit: Not trying to be a **** but ...
- by el OPERATOR - at 2015.02.06 19:52:00
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424. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Breakin Stuff wrote: el OPERATOR wrote: Travis Stanush wrote: you seem to confuse petty crime with raiding one is preformed by guys in ski masks the other is by Vikings, Huns, Vandals, and Goths. Edit: Not trying to be a **** but y...
- by el OPERATOR - at 2015.02.06 19:35:00
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425. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Travis Stanush wrote: you seem to confuse petty crime with raiding one is preformed by guys in ski masks the other is by Vikings, Huns, Vandals, and Goths. Edit: Not trying to be a **** but you seem to think this is one or two dudes snea...
- by el OPERATOR - at 2015.02.06 18:56:00
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426. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Breakin Stuff wrote: el OPERATOR wrote: Breakin Stuff wrote: There is no equal mitigation. You want to mitigate your loss? Win the initial raid battle to begin with. Not after most of the loot is transferred off planet. Risk, not los...
- by el OPERATOR - at 2015.02.06 17:43:00
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427. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Breakin Stuff wrote: There is no equal mitigation. You want to mitigate your loss? Win the initial raid battle to begin with. Not after most of the loot is transferred off planet. Risk, not loss. Raiding risk should be equally mitigated s...
- by el OPERATOR - at 2015.02.06 15:48:00
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428. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Breakin Stuff wrote: el OPERATOR wrote: Breakin Stuff wrote: el OPERATOR wrote: Which would still happen, raiders win the reprisal they keep what they took-district loses it, raiders lose the reprisal they don't keep what they took BU...
- by el OPERATOR - at 2015.02.05 23:18:00
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429. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: TerranKnight87 wrote: Any changes to logis since i have been gone?. I stopped playing about 3 weeks before the new maps came. Nothing direct to Logis, unless it was ninja'd in. There have been several changes to other ...
- by el OPERATOR - at 2015.02.05 23:03:00
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430. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
TerranKnight87 wrote: Any changes to logis since i have been gone?. I stopped playing about 3 weeks before the new maps came. Nothing direct to Logis, unless it was ninja'd in. There have been several changes to other game elements as a who...
- by el OPERATOR - at 2015.02.05 22:37:00
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431. Upper limit to wp -> sp conversion - in Feedback/Requests [original thread]
MINA Longstrike wrote: Seems to be a cutoff at around 4000 wp. I just had a match on my amarr logi alt where I legit earned 5548 warpoints (in a two man squad) and only ended up earning 20900 sp (a match two days ago ended up yielding 17k sp fo...
- by el OPERATOR - at 2015.02.05 22:26:00
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432. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Breakin Stuff wrote: el OPERATOR wrote: Which would still happen, raiders win the reprisal they keep what they took-district loses it, raiders lose the reprisal they don't keep what they took BUT even after the recovery district still loses...
- by el OPERATOR - at 2015.02.05 21:18:00
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433. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Its a cool idea, 501, the RaidReprisal, I like that it creates an opportunity for there to be an equitable risk to raids considering the rewards. Also it helps to make effective raiding be a product of effective planning and target selection. Just...
- by el OPERATOR - at 2015.02.05 20:53:00
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434. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
501st Headstrong wrote: el OPERATOR wrote: Adipem Nothi wrote: "Raid Reprisal" A CP-free counter-strike option offered to Landholder within 15 minutes following a failed Raid defense. Playmode: 50 clone Ambush On landholder victory, re...
- by el OPERATOR - at 2015.02.05 20:48:00
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435. [Feedback] Random Number Generators - in Feedback/Requests [original thread]
+1's to Dictating our Weapons Factory products, Keys being made more common and AUR item salvage being salable for AUR instead of ISK to further AUR holdings (and inspiring more AUR use ) by the playerbase.
- by el OPERATOR - at 2015.02.05 20:28:00
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436. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
smh Because QQ, dude. QQ. Here's one: Why does a PLC glob which is obviously the size of a Heavy torso need almost pinpoint accuracy to register as a hit? Why don't near-misses by the actual round (in the center of the glob) still regist...
- by el OPERATOR - at 2015.02.05 20:20:00
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437. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Adipem Nothi wrote: "Raid Reprisal" A CP-free counter-strike option offered to Landholder within 15 minutes following a failed Raid defense. Playmode: 50 clone Ambush On landholder victory, reclaim 50% of whatever the raiders stole (clones, ...
- by el OPERATOR - at 2015.02.05 20:12:00
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438. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I'd like to remind everyone that War Points from the repper are already drastically reduced, with the overall reduction per cycle and the cap per minute. Also that "Logi-ing" and being a "A Logi" is more than having a Logi suit and a repper, so...
- by el OPERATOR - at 2015.02.05 19:48:00
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439. Dust development for ps4 - in Feedback/Requests [original thread]
Signed, +1
- by el OPERATOR - at 2015.02.05 19:18:00
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440. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
I definitely noticed an improvement with lag in PC when I started leaving channels and only having 3 or 4 instead of the full 8. I used to dc from the barge and was able to solve that by updating my internet hardware but the lag was still very r...
- by el OPERATOR - at 2015.02.04 23:05:00
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