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121. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: So I have a gunnlogi fit that has 6175 Shields but only 900 armor. with the hardener active it has 9509 shield EHP. vs railgun profiles without including the armor against plasma profiles it has 7780 EHP without the armor...
- by duster 35000 - at 2015.02.17 18:12:00
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122. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: http://www.protofits.com/fittings/shared/179/9084 Here's my try at a full blown proto fit Gunnlogi. 4.8k shield base. Two boosters help keep off infantry AV without having to waste the booster, and vs another tank gives ...
- by duster 35000 - at 2015.02.17 18:08:00
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123. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: duster 35000 wrote: http://www.protofits.com/fittings/shared/138/11775 caldari vehicles need more cpu. If I use cpu mod, I need more pg. If the caldari is going to have low regen and zero regen During combat, it needs ...
- by duster 35000 - at 2015.02.17 17:58:00
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124. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
http://www.protofits.com/fittings/shared/138/11775 caldari vehicles need more cpu. If I use cpu mod, I need more pg. If the caldari is going to have low regen and zero regen During combat, it needs to have something better than the maddy, and t...
- by duster 35000 - at 2015.02.17 17:45:00
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125. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Rattati, you may want to tone back the costs associated with the fitting mods...as has been stated, ADSs are almost entirely dependent on them...(The unfortunate part of a rebalance of the system the way you have it is ...
- by duster 35000 - at 2015.02.17 16:53:00
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126. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Spkr4theDead wrote: Well, I know that anything I reply with, will get me banned and the post will be deleted. Congratulations, infantry, those of you who don't use vehicles, you've won. I won't bother commenting if and ...
- by duster 35000 - at 2015.02.17 13:18:00
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127. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Cat Merc wrote: http://www.protofits.com/fittings/shared/136/11751 http://www.protofits.com/fittings/shared/136/11751 I don't see the point in the SHAV? SHAV should be unlocked with the skill that unlocks pro hulls, as it's just for sol...
- by duster 35000 - at 2015.02.17 13:15:00
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128. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
What the hell is the point of a shield tank now? Its regen is very crap now...
- by duster 35000 - at 2015.02.17 12:35:00
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129. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
Cat Merc wrote: duster 35000 wrote: Cat Merc wrote: The-Errorist wrote: Cat Merc wrote: Assault Combat Rifles and HMG's would basically not be able to stop shield recharge out of CQC. At the max effective range, an Assault Combat R...
- by duster 35000 - at 2015.02.16 17:52:00
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130. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
Cat Merc wrote: The-Errorist wrote: Cat Merc wrote: Assault Combat Rifles and HMG's would basically not be able to stop shield recharge out of CQC. At the max effective range, an Assault Combat Rifle does 6.3 damage per shot. Note that t...
- by duster 35000 - at 2015.02.16 13:31:00
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131. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Cody Sietz wrote: pretty simple and I'm sure it's mentioned quite a bit, but I think adding some additional bonuses would really help the suits out. Caldari 5 percent per level to extenders 2 percent to regulators per level 3 percent to recha...
- by duster 35000 - at 2015.02.15 20:34:00
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132. Could the Cal assault get a buff to shield recharge, please? - in Feedback/Requests [original thread]
Adipem Nothi wrote: Cal Assault is only slightly behind Min Assault in sales, and Assaults out-sell all else. http://dust.thang.dk/market_tryhardinator.php Only slightly? It's inferior to the min assault, I would have thought it woukd be h...
- by duster 35000 - at 2015.02.15 01:30:00
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133. Could the Cal assault get a buff to shield recharge, please? - in Feedback/Requests [original thread]
gustavo acosta wrote: How much armor/armor reps is on that Caldari assault? Without saying that this post comes off as very biased... 194 armor, 1.5 reps, which takes awhile to regenerate, and it's small.
- by duster 35000 - at 2015.02.15 01:28:00
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134. Could the Cal assault get a buff to shield recharge, please? - in Feedback/Requests [original thread]
Pokey Dravon wrote: duster 35000 wrote: Pokey Dravon wrote: Well a Shield Repair tool would be pretty legit too. Does that really matter anymore? most shield suits have 200 or so more shields than armor suits, my amarr has around 300 sh...
- by duster 35000 - at 2015.02.15 01:09:00
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135. Could the Cal assault get a buff to shield recharge, please? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well a Shield Repair tool would be pretty legit too. Does that really matter anymore? most shield suits have 200 or so more shields than armor suits, my amarr has around 300 shields. I'm maxed in shield and armor skills.
- by duster 35000 - at 2015.02.15 00:05:00
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136. Could the Cal assault get a buff to shield recharge, please? - in Feedback/Requests [original thread]
Soul Cairn wrote: I feel as though the regen is at a good place right now. Not really. Low hp, bery fragile with delay. Ever since the armor rep buff shields became even more inferior without the required regen buff.
- by duster 35000 - at 2015.02.15 00:04:00
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137. Could the Cal assault get a buff to shield recharge, please? - in Feedback/Requests [original thread]
So, the Cal assault can regen at 80 hp/s with 500 shield hp with a 2 second delay...An amarr assault can have 691 armor, 200+ shields and constant 30 hp/s regen with no delay and could get repped by logis. we all know how fragile shields are, it w...
- by duster 35000 - at 2015.02.14 23:26:00
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138. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Breakin Stuff wrote: Lynn Beck wrote: Not sure if on topic, but the RR seriously kicks too much in ADS. Think it about it lore wise too, why would a long range race allow their primary use rifle to kick so damn much, regardless of the techno...
- by duster 35000 - at 2015.02.13 16:59:00
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139. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Cat Merc wrote: duster 35000 wrote: Breakin Stuff wrote: What this tells me is that shield suits are still deeply in the minority despite the fact that they are damn good. And that any scrambler tech instantly forces them to use armor s...
- by duster 35000 - at 2015.02.13 16:53:00
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140. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Breakin Stuff wrote: What this tells me is that shield suits are still deeply in the minority despite the fact that they are damn good. And that any scrambler tech instantly forces them to use armor suits, while armor doesn't have to change.
- by duster 35000 - at 2015.02.13 11:31:00
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