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81. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Ok...Starting to do some comparisons for people to reference I use two General Defense types for Gunnlogi fits Type 1s are dual extender, single hardener Type 1 R/R Type 1 R/B Type 1 R/D These are the three I ru...
- by duster 35000 - at 2015.02.21 17:13:00
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82. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Tebu Gan wrote: duster 35000 wrote: Pokey Dravon wrote: Takahiro Kashuken wrote: Well the option that is posted is the worst kind of option since a module like that does not exist and i hope it doesn't What you mean is basically 'm...
- by duster 35000 - at 2015.02.20 21:54:00
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83. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Takahiro Kashuken wrote: Well the option that is posted is the worst kind of option since a module like that does not exist and i hope it doesn't What you mean is basically 'more options for low slots' so you dont hav...
- by duster 35000 - at 2015.02.20 19:14:00
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84. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Takahiro Kashuken wrote: You want a PG module to give you x% more PG for a tradeoff of something like -% CPU? Well that is an option I suppose but that's not what I was saying. Like....just as an example, Rattati is...
- by duster 35000 - at 2015.02.20 19:04:00
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85. Faction Warfare: The Forever War - in Feedback/Requests [original thread]
There can be no forever way without the Forever king.
- by duster 35000 - at 2015.02.20 17:41:00
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86. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Balistyc Farshot wrote: duster 35000 wrote: Using a rail, if you are good enough a blaster won't be able to get near you, nitro helps. Thanks for the advice, but then I become the redline rail sniper (I have done that before like everyon...
- by duster 35000 - at 2015.02.20 17:31:00
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87. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Balistyc Farshot wrote: I have been holding in four replies: First - Anti Tank specific AV could be really easy, just make the planted REs more plentiful (we are making mine fields) and make them super effective against tanks specifically. The...
- by duster 35000 - at 2015.02.20 16:42:00
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88. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Doc DDD wrote: Yeah look in the Commando thread for commando enlightenment. Has there been anymore information regarding fragmented small missiles? Other than maybe soon? Maybe when turrets are finished. Right now we ...
- by duster 35000 - at 2015.02.20 15:48:00
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89. vehicle shield fitting optimization - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: It is the same with Armor. My Madrugar is CPU starved and swimming in PG. Guess what Armor Optimization saves me. I'm swimming in money. ...sscrew you guys, I'm going to build a theme park, with maddies, and hookers...a...
- by duster 35000 - at 2015.02.20 02:37:00
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90. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Spkr4theDead wrote: DUST Fiend wrote: Sooo...does that mean you're buffing AV to handle tanks, effectively killing dropships, or leaving AV as is, effectively killing AV vs tanks? AV needs to...
- by duster 35000 - at 2015.02.18 23:44:00
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91. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Vesta Opalus wrote: zDemoncake wrote: I can see the point in wanting to keep things consistent. I'm not so much of a number cruncher, but I do strongly agree that the PG requirements should be toned down a wee bit. I wouldnt bother with ...
- by duster 35000 - at 2015.02.18 18:58:00
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92. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Vesta Opalus wrote: Kinetic Catalyzers seem to be an outlier in terms of tier progression, where the basic > enhanced gets 3% (160% of basic version total effectiveness) boost, and then enhanced > prototype gives you a bigger 4% (240% of ...
- by duster 35000 - at 2015.02.18 18:37:00
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93. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: duster 35000 wrote: How would you have range and be able to kill infantry? Against non noob infantry the rail won't do mich, missiles are lol. Well, small turrets should be tuned to deal with infantry, that's kinda wh...
- by duster 35000 - at 2015.02.18 01:30:00
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94. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Pokey Dravon wrote: Doc DDD wrote: Not most people, just 3 people that spend more time posting on the forums then calling in a tank in- game. With one hardener, for 24 seconds shield hardners need the old 60% red...
- by duster 35000 - at 2015.02.18 01:28:00
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95. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: Not most people, just 3 people that spend more time posting on the forums then calling in a tank in- game. With one hardener, for 24 seconds shield hardners need the old 60% reduction, and armor tankers ne...
- by duster 35000 - at 2015.02.18 01:16:00
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96. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: 3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs Doc DDD. So OP he can fit 5 modules into 4 slots! Slotception!
- by duster 35000 - at 2015.02.17 22:00:00
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97. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Breakin Stuff wrote: Doc DDD wrote: They will be no where near equal, EHP and damage profiles are not the only numbers that matter. 4 second shield recharge delay is nearly 1/6 th of the hardener duration, now the repair...
- by duster 35000 - at 2015.02.17 21:53:00
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98. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
The-Errorist wrote: Pokey, I think I have a better Cv.0 fit, but it's using CPU and PG upgrades: For 964 less shield eHP, it gains 1950 HP every 40s which is really great if the shield booster would never fail. Meh, I don't use rails.And ta...
- by duster 35000 - at 2015.02.17 21:07:00
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99. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: duster 35000 wrote: Iron Wolf Saber wrote: Breakin Stuff wrote: duster 35000 wrote: Look at my horse/pony, my horse/pony is amazing~ 1/10 your sarcasm is obvious. Besides, my pony had a minigun harness, and...
- by duster 35000 - at 2015.02.17 20:57:00
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100. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Breakin Stuff wrote: duster 35000 wrote: Look at my horse/pony, my horse/pony is amazing~ 1/10 your sarcasm is obvious. Besides, my pony had a minigun harness, and is awesome beyond the boundaries of amazing. ...
- by duster 35000 - at 2015.02.17 20:52:00
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