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161. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: Destroyers with resists to large turrets is not a good idea. They should be glass canons vs other tanks. AV is going to have a field day with low ehp tanks, every uhav will have 3 proto swarmers poised to ...
- by duster 35000 - at 2015.02.06 02:31:00
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162. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: duster 35000 wrote: ueah, that's the problem, it shouldn't have lower base hp than an MBT. If its effective HP is higher, why does it matter? The idea is to make it stronger against infantry than the MBT, and weaker ...
- by duster 35000 - at 2015.02.06 01:24:00
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163. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: duster 35000 wrote: Pokey Dravon wrote: Random thought Destroyer HAV Less Slots Low Base HP Fast Movement Fast Large Turret Tracking No Smalls +% Resist to Turrets +% Bonus to Large Turret Ultra HAV Less Slots Low Ba...
- by duster 35000 - at 2015.02.06 01:12:00
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164. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Random thought Destroyer HAV Less Slots Low Base HP Fast Movement Fast Large Turret Tracking No Smalls +% Resist to Turrets +% Bonus to Large Turret Ultra HAV Less Slots Low Base HP Slower Movement Fast Small Turret Tracki...
- by duster 35000 - at 2015.02.06 00:36:00
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165. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Harpyja wrote: Tebu Gan wrote: I wonder, why run a DHAV? UHAV would actually be a better tank killer if fit with all rails AND be extremely effective against infantry. Unless of course DHAV are one shot wonders (exaggerating here), but in th...
- by duster 35000 - at 2015.02.06 00:32:00
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166. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tebu Gan wrote: Lot of interesting conversation going around. I like harpyj idea, as it was the very first thought that came to mind when I first read of the proposals. I am just a little confused on why some assume that it HAS to have higher...
- by duster 35000 - at 2015.02.06 00:26:00
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167. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Harpyja wrote: Pokey Dravon wrote: Harpyja wrote: I don't see how people are missing this. My support goes to a weaker UHAV and stronger DHAV in terms of defenses. The UHAV will have to rely on its infantry fighting capabilities to defen...
- by duster 35000 - at 2015.02.05 20:44:00
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168. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The-Errorist wrote: CCP Rattati wrote: what is your feeling on blaster ROF, not DPS, just feeling. do you generally like the dum dum dum dum dum (current) or you prefer dum...dum...dum...dum more like an APC turret from other fpss or du...
- by duster 35000 - at 2015.02.05 20:36:00
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169. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: what is your feeling on blaster ROF, not DPS, just feeling. do you generally like the dum dum dum dum dum (current) or you prefer dum...dum...dum...dum more like an APC turret from other fpss or dum....
- by duster 35000 - at 2015.02.05 20:33:00
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170. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: CCP Rattati wrote: Hey, still alive, i need ideas for good bonuses. dhavs general speed dmg mod duration faction ROF on missiles lower heat increase for blaster uhavs general passive resists more hp faction hardener and s...
- by duster 35000 - at 2015.02.05 20:27:00
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171. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Hey, still alive, i need ideas for good bonuses. dhavs general speed dmg mod duration faction ROF on missiles lower heat increase for blaster uhavs general passive resists more hp faction hardener and shield duration amor...
- by duster 35000 - at 2015.02.05 20:20:00
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172. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Projectiles and laser AV don't exist yet. Gallente UHAV has projectile resists.
- by duster 35000 - at 2015.02.05 08:57:00
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173. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Sir Dukey wrote: duster 35000 wrote: Doc DDD wrote: With warbarges eventually giving everyone 5% damage to thier light weapons, including swarms and plasma, reducing the HP of tanks doesn't seem like a great idea. Filling a slot with anyt...
- by duster 35000 - at 2015.02.05 03:52:00
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174. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: With warbarges eventually giving everyone 5% damage to thier light weapons, including swarms and plasma, reducing the HP of tanks doesn't seem like a great idea. Filling a slot with anything that doesn't stack ehp higher or help ...
- by duster 35000 - at 2015.02.04 21:54:00
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175. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: If there are two minmitar commandos on the other team, vehicles have little chance of making it out of the redline. Feel bad for tankers speccing into DHAV that will spend entire matches diving around corners trying to avoid swar...
- by duster 35000 - at 2015.02.04 09:43:00
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176. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
CCP Rattati wrote: True Adamance wrote: CCP Rattati wrote: I understand, and maybe specifically for the Faction BPO's. We are completely open to making them also available in the store, since, an Amarr may not be so happy with getting the...
- by duster 35000 - at 2015.02.04 07:55:00
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177. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
CCP Rattati wrote: We are discussing this internally. This new idea, as in Faction BPO's in Strongboxes, that was supposed to be fun and for everyone is being viewed, unfairly in my opinion, as being "locked behind a paywall". If it were a bett...
- by duster 35000 - at 2015.02.04 05:38:00
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178. The RR kicks like a muel - in Feedback/Requests [original thread]
Sir Dukey wrote: Not only that but when it kicks like a muel you have to stop and charge the thing again which makes it a terrible weapon for fighting high HP targets. Change Cadalri Assault bonus to 5% reduction to Railrifle kick per level and...
- by duster 35000 - at 2015.02.04 04:09:00
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179. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Sir Dukey wrote: Pokey Dravon wrote: duster 35000 wrote: Pokey Dravon wrote: Ok, Ratatti cleaned up the spreadsheet (Thank you!) so i think I'm reading it better...even so if I have it wrong, I apologize. https...
- by duster 35000 - at 2015.02.04 04:09:00
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180. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Ok, Ratatti cleaned up the spreadsheet (Thank you!) so i think I'm reading it better...even so if I have it wrong, I apologize. https://docs.google.com/spreadsheets/d/1A6p9jXdSNHTtmo_PtuQdgkntr-JpY-vo5cTAWjEijw8/edit?usp=s...
- by duster 35000 - at 2015.02.04 03:23:00
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