Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
841. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Have the eve player be unmutable and talk over everyones channels. Bam genius
- by crazy space 1 - at 2013.10.19 07:55:00
|
842. It's ~20K years into the future.... - in General Discussions [original thread]
RuckingFetard wrote: And you would imagine that people would be using weapons built into their own body, transformable at will, rather than the concepts that we see at the moment, that are similar to modern-day weapons That's not how eve lor...
- by crazy space 1 - at 2013.10.19 07:52:00
|
843. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Baal Roo wrote: crazy space 1 wrote: Baal Roo wrote: Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back. I'm so tired of seeing so many blatant issues with every single new feature a...
- by crazy space 1 - at 2013.10.19 07:28:00
|
844. amarr logi/assault - in General Discussions [original thread]
Jack McReady wrote: he thinks because he can fit one more plate amarr logi is better but he does not realize that amarr logi forward speed is poor and strafe speed is even worse, the amarr logi rivals heavies in slowness. sprint next to amar...
- by crazy space 1 - at 2013.10.19 02:15:00
|
845. Just to Reiterate - in General Discussions [original thread]
itsmellslikefish wrote: Shruikan Iceeye wrote: CCP you really fucced up with heavies. *the inability to doge shots is Not made up for by the increased HP * The dps of the hmg (taking into account the wild dispersion) is basically a paintbal...
- by crazy space 1 - at 2013.10.19 02:13:00
|
846. Just to Reiterate - in General Discussions [original thread]
What I don't understand is what is the point of scout suits and heavies getting less slots than the other suits anyways? Would it really hurt the game to let scouts and heavies +2 slots on every class and suit? They allready have other drawbacks! ...
- by crazy space 1 - at 2013.10.19 02:11:00
|
847. YOU HAVE BEEN SCANNED - in General Discussions [original thread]
Vegetation Monster wrote: Knight Soiaire wrote: Skill up Profile Dampening. A Scout can dodge everything but a Proto Scanner, with just passives. (Profile Dampening Lvl 5, 'Scout Suit of your choice Lvl' 5) 1 Basic (I think) + These pass...
- by crazy space 1 - at 2013.10.19 00:32:00
|
848. 'Templar' Gear BPOs Stats (10-18-2013) - in General Discussions [original thread]
Aqua-Regia wrote: Chunky Munkey wrote: So these are reskinned standard level BPCs, correct? YES LOL
- by crazy space 1 - at 2013.10.19 00:26:00
|
849. Upcoming Faction Warfare Changes - in General Discussions [original thread]
True Adamance wrote: Cyrius Li-Moody wrote: Patrick57 wrote: Yes, then the Caldari and Amarr will have even more supporters just for the LP and Caldari/Amarr stuff in the LP store. Glad I'm not the only one thinking this. I'm worried t...
- by crazy space 1 - at 2013.10.19 00:25:00
|
850. Upcoming Faction Warfare Changes - in General Discussions [original thread]
Thor Odinson42 wrote: No ISK payouts. You earn LP for use in the LP store but it's based on racial gear from that faction and no secondary market. To me this will kill it before it really gets started. Or it will kill pubs as people will hide ...
- by crazy space 1 - at 2013.10.19 00:17:00
|
851. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
sammus420 wrote: What's to stop me from jumping in front of as many team mates guns as I can, with the intention of purposefully damaging their standings? I'll be running around in a free scout suit, following heavies on my team, and when they ...
- by crazy space 1 - at 2013.10.19 00:15:00
|
852. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
OH WOW! you guys did some great work here, I see how it all works now! Genius. So once I've won more matches for my team I've given more and more team kill forgiveness. Sweet. The only thing I'd still suggest is always forgiving squad team kills...
- by crazy space 1 - at 2013.10.19 00:13:00
|
853. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: They've arrived! Needless to say I'll have a lot to say about these changes, I'm going to likely throw them up on my blog. We saw them posted internally only briefly before they went public, and I've been so busy pu...
- by crazy space 1 - at 2013.10.19 00:05:00
|
854. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
CCP FoxFour wrote: BursegSardaukar wrote: These changes do sound awesome. I did post a request in the matchmaking thread , and have a larger question that doesn't seem to be addressed: Will there be a way for Dust mercs to attack a specifi...
- by crazy space 1 - at 2013.10.18 23:52:00
|
855. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Baal Roo wrote: Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back. I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth...
- by crazy space 1 - at 2013.10.18 23:50:00
|
856. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Well time to put up the ol RE's and explosives grenades and pull out the flux again :( If anything please buff the proto mines to have a 7.5m radius again! FF balanced them as using them is hard!
- by crazy space 1 - at 2013.10.18 23:49:00
|
857. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Quote: We don't want to remove griefing entirely, a little bit here and there can be a healthy thing THIS! This is why I am here!! I'm not even a griefer! I just want a game that gives me the freedome to do so if I want to! or for other play...
- by crazy space 1 - at 2013.10.18 23:38:00
|
858. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
" Friendly fire will be enabled. You will gain standings to corporations for winning matches. You will lose standings for team killing players. The higher your standings the higher your reward. Losing too many standings will remove you from factio...
- by crazy space 1 - at 2013.10.18 23:25:00
|
859. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Arkena Wyrnspire wrote: Could the damage modifiers become available to all factions? They're of use to everyone. Also, I can't help but notice that the Gallentean LP store has no midslot modules. Great point... t...
- by crazy space 1 - at 2013.10.18 23:06:00
|
860. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Short version... YAY!!!!!
- by crazy space 1 - at 2013.10.18 23:04:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |