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281. Rattati request : Fix broken existing stuff before adding new stuff - in Feedback/Requests [original thread]
Dear Rattati, Please fix: 1) the broken stuff (like phantom injector icons), 2) the exploit stuff (like invisible shotgun users), and 3) the unbalanced stuff (like AV versus vehicles) ... before adding more new content. Thank you very much i...
- by bogeyman m - at 2014.05.17 21:43:00
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282. Passive Armour reps for all suits - in Feedback/Requests [original thread]
Give all suits +1 armour reps - except Gallentee, which should be +2 (instead of the current +3).
- by bogeyman m - at 2014.04.29 05:34:00
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283. Passive Armour reps for all suits - in Feedback/Requests [original thread]
Auris Lionesse wrote: No armor reaping isn't supposed to be passive as is. gallente are the active armor tankers, if your shield suits get armor reps passively I want passive shield rep on my gallente suit. All suits already get passive shie...
- by bogeyman m - at 2014.04.29 05:32:00
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284. A Fix to Vehicle Spam - in Feedback/Requests [original thread]
I'd be okay with vehicle limits of: LAVs: 4 HAVs: 3 DSs: 2 ADSs: 1 And... Buff the lock range, lock time and missile speed of Swarm Launches (leaving damage unchanged, for now).
- by bogeyman m - at 2014.04.29 05:15:00
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285. Anti-Tank Activists, Look No Further! *The Official Anti-Tank Thread... - in Feedback/Requests [original thread]
Odigos Ellinas wrote: AV light weapons should never never solo a HAV. It's a light weapon. Right now it dose great work in denying ground to a vehicle and to support heavy AV weapons and ather vehicles. The easiest way to destroy vehicles shoul...
- by bogeyman m - at 2014.04.26 16:02:00
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286. cloaks for jihad jeeps - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Soraya Xel wrote: Vehicle cloaks will eventually probably be a thing, but it's probably not something that'd be good to introduce now. And as vehicle modules aren't vehicle specific, do you really want to unleashed clo...
- by bogeyman m - at 2014.04.26 14:46:00
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287. change to needle mechanics - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: the needle is a bit broken to be honest. it requires something special to get it working properly and at the right time my suggestion is this: reduce hp percentage by about half across all of the version and then give it a ...
- by bogeyman m - at 2014.04.19 16:03:00
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288. Hybrid Nanite Injectors - in Feedback/Requests [original thread]
Still want.
- by bogeyman m - at 2014.04.19 15:53:00
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289. shield repair equipment tool - in Feedback/Requests [original thread]
Hybrid Nanite Injectors : https://forums.dust514.com/default.aspx?g=posts&t=143129
- by bogeyman m - at 2014.04.19 15:51:00
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290. Hybrid Repair Tool - in Feedback/Requests [original thread]
Still want.
- by bogeyman m - at 2014.04.19 15:50:00
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291. shield repair equipment tool - in Feedback/Requests [original thread]
Hybrid Repair Tool : https://forums.dust514.com/default.aspx?g=posts&t=143124
- by bogeyman m - at 2014.04.19 15:49:00
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292. AV balance concerns - in Feedback/Requests [original thread]
Atiim wrote: Bubble Shields have already been confirmed SoonGäó. CCP, please fix the existing broken stuff before adding new broken stuff.
- by bogeyman m - at 2014.04.18 16:34:00
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293. AV balance concerns - in Feedback/Requests [original thread]
Vespasian Andendare wrote: One glaring issue I'm seeing with respect to AV balance in general is that both forms of AV require a "charge up" time (locking time with Swarms or Forge charge time). This is problematic because a blaster tank or ADS...
- by bogeyman m - at 2014.04.18 16:33:00
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294. uncloaking a cloak - in Feedback/Requests [original thread]
lithkul devant wrote: Alright....I'm going to post a video first to explain the situations on cloaks, https://www.youtube.com/watch?v=KSBICx2yyZo This video is from Judge, he shows you what cloaks are like and how they are being used. Yes the...
- by bogeyman m - at 2014.04.18 16:22:00
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295. Request:Nanite injector WP fix - in Feedback/Requests [original thread]
bogeyman m wrote: I think there should be a slightly lower base WP for injector revivals that doubles if the revivee stays alive for more than 30 seconds. Maybe something like: Std = 20 + 20 (40) Adv = 30 + 30 (60) Pro = 40 + 40 (80) If the pl...
- by bogeyman m - at 2014.04.18 15:47:00
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296. SP requirement to enter Faction Warfare - in Feedback/Requests [original thread]
I like this idea. Combining it with other related concepts to help improve the experience for both new and veteran players results in: Public Matches - high security space - no minimum SP level required - four person squads - no proto suits, weap...
- by bogeyman m - at 2014.04.09 05:29:00
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297. Request:Reduce shotgun magazine size by 1/2 - in Feedback/Requests [original thread]
Awry Barux wrote: Meee One wrote: Awry Barux wrote: Meee One wrote: Awry Barux wrote: a. The comparison with the bolt pistol is invalid. One is a sidearm with a 50m optimal, the other is a light weapon with a 5m optimal. b. If a sin...
- by bogeyman m - at 2014.04.09 05:00:00
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298. Request:Reduce shotgun magazine size by 1/2 - in Feedback/Requests [original thread]
Meee One wrote: Awry Barux wrote: a. The comparison with the bolt pistol is invalid. One is a sidearm with a 50m optimal, the other is a light weapon with a 5m optimal. b. If a single shotgun scout can kill your whole squad, that's your own ...
- by bogeyman m - at 2014.04.09 04:16:00
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299. Idea to prevent equipment spam - in Feedback/Requests [original thread]
Similar topic (there are others)... Reduce equipment spam - Equipment Limits & Supply Depots: https://forums.dust514.com/default.aspx?g=posts&m=1853438#post1853438
- by bogeyman m - at 2014.04.09 04:12:00
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300. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
Pokey Dravon wrote: Its an understandable sentiment though, no one likes feeling like they effort they put into a game is suddenly yielding less results because the gear they have isn't as effective as before. So I totally understand why people...
- by bogeyman m - at 2014.04.07 22:37:00
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