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61. Make vehicles more visible on radar/overview map - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I had problems with this too, though I don't think they should always be automatically be visible. There should be some kind of equipment for tagging enemy vehicles to make them appear on the map even when no teamma...
- by angelarch - at 2012.11.20 13:19:00
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62. Missile Turrets - in Feedback/Requests [original thread]
Paran Tadec wrote: Mavado V Noriega wrote: Just reduce dmg slightly and add a "reload" function to missiles = fixed after each payload a missile turret fires for large turrets it should be 1.5-2.0 secs "reload" aka delay between shots which ...
- by angelarch - at 2012.11.20 13:11:00
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63. [Request] Spawn in facing closest enemy or point of interest, not facing blank w... - in Feedback/Requests [original thread]
If there isn't some clever fix to improve how we spawn into the game-- then I would at least request that when we spawn in, that we face in the direction of the nearest enemy or red objective to provide some kind of spacial frame of reference or ...
- by angelarch - at 2012.11.20 13:02:00
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64. LAV suggestion - in Feedback/Requests [original thread]
Ops Fox wrote: LAV handling needs some attention CCP ^a LOT of attention. It is laughable right now.
- by angelarch - at 2012.11.20 12:50:00
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65. [Request/Feedback][PlayStation® Move] - in Feedback/Requests [original thread]
agreed. to all above. CCP pls fix.
- by angelarch - at 2012.11.20 12:45:00
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66. 1 V 0 - in General Discussions [original thread]
i only occasionally get that, but i usually hate it when it does happen to me. yesterday i had a 1v1 skirmish for most of a match. I thought it was pretty funny because all we were doing was run in a circle hacking and re-hacking what the other g...
- by angelarch - at 2012.11.19 07:34:00
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67. Flux nade - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: Oh yes. One of the greatest joys in life is the sight of a tank flipping out over the immense chunk of shielding it just lost in an instant. Sadly, I did this in a character I hadn't specced for AV, so it was...
- by angelarch - at 2012.11.19 07:27:00
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68. Another alternative way to do skill points - in Feedback/Requests [original thread]
TEXA5 HiTM4N wrote: Laurent Cazaderon wrote: thus why it would be way better if sp gain was way more constant instead of a massive gain at first followed by a dramaticly lowered amount. but imo sp cap and current growth is good as it fits th...
- by angelarch - at 2012.11.18 08:28:00
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69. Reasons to live: Warpoint Multiplier - in Feedback/Requests [original thread]
Edu Ashbourne wrote: ... Why punish people who want to sacrifice themselves for victory? Because clones aren't free! And in modes like Ambush, it's very damaging when people think they are. ... I sorta like your idea when applied to only ...
- by angelarch - at 2012.11.18 08:18:00
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70. [BUG] spawn uplink can disappear when thrown onto certain ground geometry - skir... - in Technical Support/Bugs [original thread]
If you toss an uplink on the ground into a crevice where the rocks or buildings meet with the ground geometry, in /some/ cases the uplink has a chance of disappearing out of the game. does not activate, gone from inventory, just gone. It's almost...
- by angelarch - at 2012.11.18 08:00:00
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71. [BUG] Un-hackable objective in skirmish. - in Technical Support/Bugs [original thread]
(Probably been reported already, but i couldn't search/find it:) On the 3 objective map, a couple times today I could not hack the 'C' objective even though i was clearly standing right in front of the hack panel of the terminal. The popup 'O' w...
- by angelarch - at 2012.11.18 07:50:00
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72. Trouble switching to secondary - in General Discussions [original thread]
happened to me a lot today. yes fix pls.
- by angelarch - at 2012.11.18 07:31:00
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73. Running interrupts weapon swap/switch - in Feedback/Requests [original thread]
yes all of the above, CCP PLEASE fix this!
- by angelarch - at 2012.11.17 11:22:00
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74. Manu's Peak LAV squad point [BUG] - in Technical Support/Bugs [original thread]
yes, opening the map while in a LAV on that base can drop you through the floor. Happened to me once and others have reported it. Only way out is to die and respawn AFAIK.
- by angelarch - at 2012.11.16 11:40:00
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75. LAV movement/handling - in General Discussions [original thread]
Perrylyzer wrote: ... Gripe: The things i dont like about the LAV first off is I dont know if these maps are made of ice or they put no-stick spray on the baldest tires known to mankind. Case in point the traction on the LAVs need a big boost....
- by angelarch - at 2012.11.14 03:00:00
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76. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Cat Powers III wrote: So are you invisible as you fall from the sky? I know I've seen people shot while falling from their MCC. I'm not saying everyone would be staring up but that once in however many times where you get shot down before you e...
- by angelarch - at 2012.11.13 11:42:00
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77. Vehicle Deployment "Cap" Per Game - in General Discussions [original thread]
I'd prefer NO limits, esp. for LAVS. Need more things to blow up. And as far as QQ about too many dropships, eventually we will have better weapon balance that can take them down more easily -- so in time that won't be a problem.
- by angelarch - at 2012.11.13 11:27:00
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78. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
Great idea!
- by angelarch - at 2012.11.10 06:24:00
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79. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
Regardless of all the points and counter-points given in this thread, it all boils down to one simple fact. Hardly ANYONE playing this game runs around using a forge. If it was so "great and over-powered", then more people would use it, but they...
- by angelarch - at 2012.11.10 05:51:00
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80. squads are broken - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Ziero01 wrote: As Garret points out, Squad Leaders already have the ability to highlight targets, areas and other players as things for their squad to focus on that when other Squadmates perform actions near them the...
- by angelarch - at 2012.11.10 05:36:00
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