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181. Squad list on HUD - in Feedback/Requests [original thread]
great idea!
- by angelarch - at 2012.10.11 09:09:00
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182. Nerfing SP SEMI-OK Nerfing ISK NOT COOL - in Feedback/Requests [original thread]
Patches The Hyena wrote: ISK is fine since there will be other sources of ISK to supplement your current income. ... legitimate question: what are the other sources of isk that will be coming? you don't mean paying for an eve account do yo...
- by angelarch - at 2012.10.11 07:35:00
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183. Singularity - in Technical Support/Bugs [original thread]
Maffia- Thug wrote: ...Or, is there actually no one on the SiSi server on the EVE side of the game? .....is there anyone actually doing the orbital strikes in DUST from the EVE side... no one on the EVE side is in the SiSi server. The 'sp...
- by angelarch - at 2012.10.11 06:29:00
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184. [REQUEST] Add Eve Online Selling feature to Dust 514. - in Feedback/Requests [original thread]
WHz DS9899 wrote: how about a corp. being able to own a planet, and building a base (just like in eve), but only able to own up to say 3-5 per corp. on those planets, they can build factories, and can make their own weapons and vehicles through...
- by angelarch - at 2012.10.10 10:39:00
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185. Blood Splatters - in Feedback/Requests [original thread]
". . .maybe the plasma bolts hitting your shields are. . . actual blood plasma?. . ." I didn't give this effect a second thought before, but now that u mention it-- i agree it doesn't make any sense at all. for futuristic combat, maybe an aweso...
- by angelarch - at 2012.10.10 10:12:00
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186. Re-balancing Weapons for Versatility (Bringing Back the Breach) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: . . .select-fire weapons. So, my proposition is this: Standard AR remains as it is, but gains a single-shot fire mode. ... Thoughts? I LOOOVE this idea! Esp. since the Move/Sharpshooter has a select fire switch on ...
- by angelarch - at 2012.10.10 09:55:00
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187. [idea] temporary mind altering nanite injectors. - in Feedback/Requests [original thread]
"Brain Hacking V" . . . not bad idea IMO:) at a high level make it so you can sneak up from behind on living players perhaps and grapple with them to hack into their suits -- alternative to stabbing them with a nova knife. perhaps the most advanc...
- by angelarch - at 2012.10.10 09:39:00
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188. Dropships... again. - in Feedback/Requests [original thread]
Patches The Hyena wrote: You guys need forge guns. I haven't seen a dropship yet that can survive two hits and the slow gunship variety are soooooo easy to hit. aye. skill up forge guns, that'll get the job done.
- by angelarch - at 2012.10.10 09:30:00
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189. [Feedback] Move/Sharpshooter - some scope views still need help - in Feedback/Requests [original thread]
to CCP -- i went back and checked the scope view on all weapons to compare them in their current state, here are my opinions on them [user settings might effect how well they operate, I am using the smallest deadzone possible and 80% sensitivity...
- by angelarch - at 2012.10.10 09:22:00
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190. The 'Eastwood-44' Scrambler Pistol - in Feedback/Requests [original thread]
Sandromin Hes wrote: Anyone else feel like this pistol could be an interesting addition to the mix? for a "most powerful handgun in the . . ." New Eden, make the revolver so large that it takes up 75% of the screen, 5 rounds, needs to be ca...
- by angelarch - at 2012.10.10 08:39:00
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191. An alternate way of capping skill points. - in Feedback/Requests [original thread]
sendeth wrote: Skihids wrote: You are focused only on the effect to grinders and completly overlook the more casual player. Your method replaces an exponentially decreasing reward with a straight linear cap. That means SP is earned in direc...
- by angelarch - at 2012.10.10 08:23:00
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192. ORBITAL STRIKES - in Feedback/Requests [original thread]
agreed. I've had three PS rain down on the same spawn point one after another as fast as a player can spawn in. . . each time i thought, ". . .it's safe now since there just couldn't be another PS hitting the same spot right away. . .AAAaaaaaaagg...
- by angelarch - at 2012.10.10 08:15:00
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193. Futuristic Space Age Weaponry - in Feedback/Requests [original thread]
sendeth wrote: have you seen star wars? weapons of the future are inaccurate. the accuracy of weapons fired is in inverse proportion to the year the weapon is fired. very true. in star wars the highest tech blasters couldn't hit anything...
- by angelarch - at 2012.10.10 07:48:00
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194. LAV Driving controls - in Technical Support/Bugs [original thread]
I prefer the way it is, so that one stick controls speed/direction, the other stick lets you look around for situational awareness. . . but it would be nice to have the option to drive with either control scheme.
- by angelarch - at 2012.10.10 07:29:00
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195. [Request] Warbarge Immersion Update - in Feedback/Requests [original thread]
I have a question about basic Dust lore maybe you folks can clue me in-- When our character is in his/her quarters, is that on a station [like in EVE], or is that on a warbarge somewhere in orbit over a battle? I thought that appearing in the ...
- by angelarch - at 2012.10.08 11:20:00
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196. [Feedback] Move/Sharpshooter - some scope views still need help - in Feedback/Requests [original thread]
for the Sony-Move/sharpshooter controller: ================================= IMO the sniper** and assault rifle and LAVgunner scope views are working very well now since the last update [thank you!!!!] But, the sub-machine gun is still terrible...
- by angelarch - at 2012.10.08 10:40:00
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197. Request: ability to crawl slowly while in "bleedout" state - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: I am really not a fan of the whole "drag my sidearm in a last breath" kinda stuff. But, the crawling part or the being dragged down part is very appealing. I think i'd like the dragging better. Could even create a bran...
- by angelarch - at 2012.10.08 10:16:00
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198. [Request] EULA, Beta NDA agreements etc. -- accept once then remember - in Feedback/Requests [original thread]
There are way too many screens to accept/ok and get through before playing Dust, and repeated signing of them is unnecessary. If even half of them were removed it would make switching between characters a lot more tolerable. For instance, if the ...
- by angelarch - at 2012.10.08 10:09:00
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199. [Request] NEED LOGOUT BUTTON!!! - in Feedback/Requests [original thread]
Cortez The Killer wrote: Even Eve brings you to the login screen and not the desktop.. . . . . . not really, -- when you hit the "log off" button in EVE notice how the client disappears and you see nothing but your desktop for a second? tha...
- by angelarch - at 2012.10.08 09:48:00
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200. Request: more control layout options - in Feedback/Requests [original thread]
YES PLEASE! option for completely player customizable buttons!
- by angelarch - at 2012.10.08 09:15:00
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