Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2012.10.08 23:47:00 -
[1] - Quote
Why can dropships outrun swarm launchers? Maybe it's just the militia swarm launcher, but the fact that the drop ship can both hold down an objective with missile launcher turrets, AND strafe circles around swarm launcher missiles is a bit ridiculous.
I motion to remove offensive capabilities from Drop ships, or at the very least, heavily restrict them. But keep the speed.
That or slow them down and keep the offensive capabilities.
I've played 2 matches in a row now where a guy in a dropship goes around camping an objective, and trololol'ing at the 30 swarm launcher missiles chasing him. |
Governor Odius
Doomheim
177
|
Posted - 2012.10.09 00:15:00 -
[2] - Quote
As a pilot myself, what I'm hoping they do is give dropships a damage penalty. Having the ability to shoot from the dropship is very useful when dropping off troops. It allows you to give your troops some cover fire while they land in on the objective. It shouldn't be enough to allow you to function as a gunship.
But don't do that until we get transport assist points, please! |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2012.10.09 00:23:00 -
[3] - Quote
Governor Odius wrote:As a pilot myself, what I'm hoping they do is give dropships a damage penalty. Having the ability to shoot from the dropship is very useful when dropping off troops. It allows you to give your troops some cover fire while they land in on the objective. It shouldn't be enough to allow you to function as a gunship. But don't do that until we get transport assist points, please!
thats what the precision strikes are for. They are not gun ships, they are drop ships.
I still say take the guns away, or make them some kind of AV missiles or something, because at this rate, it's a flying missile sniper. |
Governor Odius
Doomheim
177
|
Posted - 2012.10.09 00:59:00 -
[4] - Quote
If you look at the battle icons loading screen you'll see it lists symbols for three types of aircraft: small, medium, and large. Dropship and RDV both use the "medium" symbol. That means that, presumably, we'll be seeing something small (scout ships? Air superiority fighters?) and something big (gunships? bombers?) in the future.
So while the dropship is able to function outside of its role, it's not the precision strike who's toes it's stepping on. |
ridhiem
L.L.A.M.A. Relativity Alliance
6
|
Posted - 2012.10.10 08:50:00 -
[5] - Quote
I was facing the same issues with dropships earlier today. Two separate battles, half of them spent just trying to take down the friggin dropships that would outrun anything I threw at them. I burned through two nanohives worth of reloads and hit it maybe twice while the dropship was dodging someone elses fire.
It is almost sad I had more success in actually hitting a high flying speedy aerial ship with a friggin forge gun then I did with swarm launchers. What ever happened to sniping the gunners out of their turret spots on dropships too? Since the recent wipe I haven't been able to take a single one out.
I have mixed feelings about the turrets on dropships since some kind of defence seems almost neccesary, but there have just been one too many times where a DS is parked on top of something in an angle that is really tricky to fire back at. Hrm, maybe if they just allowed all passengers to fire out of them with a tweak to accuracy like the dropship already has?
Sidenote- I wonder if we will get a variation of the dropship that is more seabound. You know, for the oceanic levels. Could be interesting if we had some naval warfare. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.10 09:01:00 -
[6] - Quote
the thing i hate about shooting kittens at dropship is the fact the kitten missiles can be fired directly at the drop ship moving toward you and the kittens will either slow down or move in a way so that they are chasing the rear of the dropship.
now matter where you shoot the kittens at the dropship they will immediately start chasing the tail rather than go at the ship.
i know this is something that they are going to be working on and probably just have the dumb kittens because dropship pilots would moan too much because there isn't a counter to kitten rockets at this time. |
Patches The Hyena
Osmon Surveillance Caldari State
24
|
Posted - 2012.10.10 09:06:00 -
[7] - Quote
You guys need forge guns. I haven't seen a dropship yet that can survive two hits and the slow gunship variety are soooooo easy to hit. |
angelarch
Algintal Core Gallente Federation
93
|
Posted - 2012.10.10 09:30:00 -
[8] - Quote
Patches The Hyena wrote:You guys need forge guns. I haven't seen a dropship yet that can survive two hits and the slow gunship variety are soooooo easy to hit.
aye. skill up forge guns, that'll get the job done.
|
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.10.10 13:37:00 -
[9] - Quote
Well this thread is for the most part fairly reasonable for a dropship pilot bt not in terms of it vulnerability as u guys got it wrong dropships are very vulnerable we just make em not look so, the firepoweri can agree with u folks on but dont wish any change til gunships and fighters are introduced as with how the dropship is it covers all 3 spots in some way or anouther |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.10.10 16:53:00 -
[10] - Quote
You guys kidding? Dropship speed isnt the issue, its the fact that swarms follow the path of the dropship, instead of taking the shortest path to the dropship.
Seriously, skill into a forge gun, and then use it, as the dropship ceiling height was significantly nerfed. |
|
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2012.10.10 18:00:00 -
[11] - Quote
Yeah we can outrun the swarms, but one good hit will turn a DS upside down or sideways and slam it into the ground/building, with no time for the pilot to react because the controls are sooooo sluggish. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.10 19:06:00 -
[12] - Quote
Dropships have gotten not gotten the promised love from CCP.
We did not get any flares/chaff to spoof Swarm Missiles. We received no eWar at all. We didn't even get an operable afterburner. We recieved no buff to HP. We have no way to earn SP other than to try to fill in for our big brother the Gunship while he's out of town.
Militia SL's are easy to get that there will always be half a dozen in the air at any given moment. The only way to avoid them is to fly at top speed, and that reduces the skill needed to that of an Indy car driver. Left turn, left turn, left turn, left turn....
What we did get was an artificial ceiling to keep us within easy Forge Gun range. The only thing making flying possible right now is that we are early in the build and not that many people have skilled into them yet. I predict that by the second of third week Forge Guns will have hunted dropships to extinction.
So don't rage against dropships. Pitty them. They are too fragile to perform thier intended transport mission, they have to fly at top speed to keep from being insta-killed, and they are fat ducks in the Forge Gun shooting gallery. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.10 19:14:00 -
[13] - Quote
Sorry lads, Not agreeing here, Been flying my Myron around a fair bit, Forge Guns kill me in two hits and Swarms flip me upside down usually, it's dumb.
If you want to slow the Dropships down, make it so they don't flip over everytime a Swarm comes along and hits it, make it so we're very durable so two Militia swarms take us out instantly. Why should you get the ability to kill us with free guns when a Good Dropship can cost 300-500k isk (At early levels).
triple health Half Speed Remove one Gun (let us choose which side if possible) Raise the ceiling Reduce Forge Gun range/damage Reduce Missile Damage depending on distance travelled (So if we're up stupidly high and someones firing down, make it hurt a lot less)
|
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.10 19:20:00 -
[14] - Quote
Jason Pearson wrote:Sorry lads, Not agreeing here, Been flying my Myron around a fair bit, Forge Guns kill me in two hits and Swarms flip me upside down usually, it's dumb.
If you want to slow the Dropships down, make it so they don't flip over everytime a Swarm comes along and hits it, make it so we're very durable so two Militia swarms take us out instantly. Why should you get the ability to kill us with free guns when a Good Dropship can cost 300-500k isk (At early levels).
triple health Half Speed Remove one Gun (let us choose which side if possible) Raise the ceiling Reduce Forge Gun range/damage Reduce Missile Damage depending on distance travelled (So if we're up stupidly high and someones firing down, make it hurt a lot less)
yes because we all know that a feeble flying jeep is as tough as a tracked tank. the only reason that dropships aren't all being taken out right now is because there is no counter yet for swarms. once the counter is up the missiles will lock properly onto the dropship rather than do their dumb flying. i fire rockets at a dropship that is flying strait at me and the rockets will turn just so they can follow the rear of the dropship rather than fly up and at the vehicle.
i will admit that the physics seems a bit off they fly really off when they are hit. i say when they are hit they should be slowed way down again not knocked around like a pinata. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.10 19:32:00 -
[15] - Quote
Jason Pearson wrote:Sorry lads, Not agreeing here, Been flying my Myron around a fair bit, Forge Guns kill me in two hits and Swarms flip me upside down usually, it's dumb.
If you want to slow the Dropships down, make it so they don't flip over everytime a Swarm comes along and hits it, make it so we're very durable so two Militia swarms take us out instantly. Why should you get the ability to kill us with free guns when a Good Dropship can cost 300-500k isk (At early levels).
triple health Half Speed Remove one Gun (let us choose which side if possible) Raise the ceiling Reduce Forge Gun range/damage Reduce Missile Damage depending on distance travelled (So if we're up stupidly high and someones firing down, make it hurt a lot less)
Dropships already fly slow. Slow them down further and you risk making them useless in thier inteneded mission.
Swarm missiles can get smarter about interception, but only after dropships get some other forrm of protection such as flares or chaff to spoof a set or two. That way the first round or two will chase off the the ship and the next start to do damage if it's silly enough to hang around. Regardless, the attitude upset the tiny missiles inflict is way OP.
Think about what they are intended for. Picture yourself riding in the back on the way to an objective. What should threaten your transport, and what sort of counter measures would you want YOUR pilot to have to ensure you get to where you are going?
Long term that will be the scenerio. You won't be worrying about dropships gunning you down when proper gunships are looking for you.
The best nerf for flying extremely high is the fact that gunners can't see well enough to aim. The second is being visable to the entire map if swarm missile tracking is changed.
|
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.10 19:43:00 -
[16] - Quote
Just gonna quote the description for the Myron
Myron Dropship description wrote: The Dropship is a two-engine VTOL Craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
The Myron is a medium craft, in the above description is notes it being a heavily armored tactical platform, it shouldn't be flimsy and if anything, it should be a real bastard to take out with ground fire (Swarms/Forge guns), If a group of swarm users get together, or a group of forge gunners start working together sure, but a Dropship shouldn't be singlehandedly destroyed. Gunships and fighters should have the mission of striking opponents and scaring away Dropships, same with turrets. it says it has a 5 man capacity, which is currently wrong, we have 7 seats, 1 pilot, 2 gunners and 4 spare seats for transport. Seriously, the dropship attack power should be toned down, I understand that, make our missiles weaker, make it so we only have one gun, but make the craft itself heavier, make it so we're not stupidly easy to destroy. If we make the weapons so its not even worth flying up high to bomb people out, the ship becomes more of a transport (as it's meant to be) and less of a gunship. The one gunner should be shooting only to cover his teammates getting in or out of the vehicle, we shouldn't have a massive range on the missiles. |
Lightning Octopus
Villore Sec Ops Gallente Federation
9
|
Posted - 2012.10.10 19:52:00 -
[17] - Quote
It can't stay like this forever. If one dropship is hard to hit imagine how over powering 2-3 dropships will be in one map.
I think swarm missile tracking should improve, and for Dropship defense give them flares and chaff.
|
ridhiem
L.L.A.M.A. Relativity Alliance
6
|
Posted - 2012.10.10 23:57:00 -
[18] - Quote
A few points to add.
Costs of vehicles of any kind will more then likely not be an issue when dust connects to eve. Stinkin rich eve corps can fund as many dropships as you like, especially if you are supplying them yourself by semi-afk mining or some such while playing dust as I have been. You can also buy militia versions that still serve its roles as a dropship for about 150k -200k isk. Now with a cost of time/sp in mind, it takes a while longer to get to an actually semi-efficient weapon, such as the forge gun, to do anything to DS'. Even with that, your eyes are in the sky and not on the ground, under most circumstances that leaves you more vulnerable then what you are shooting at. The topic is coming up at a time when a dropship is in game, it is probably staying there until the end. They are even outliving most tanks. Now looking ahead when isk won't be an issue, where might the issues be when you consider what can get on the field and how many of them to deal with a situation?
With a few months of playing dust, I can say there are very few times dropships have actually been used solely to transport/drop troops, or even land for that matter. I'm talking about wander to a point, let mah people go! then fly off until another objective is set and the DS is filled with troops. Those few times it is again usually on top of a building to unload a bunch of snipers, then just sit there and lob rounds off at everyone else across the map without the movement messing up your shots. Usually the only time someone leaves otherwise is when it looks like the passengers were hotboxing the transport space and just rolled down the windows to let out a few plumes of smoke. So, transporting troops is done more so by LAV then dropships.
Quote: Jason pearson-The Myron is a medium craft, in the above description is notes it being a heavily armored tactical platform, it shouldn't be flimsy and if anything,
Compared to dropsuits, they are heavily armored and capable of tactical uses aside from trolling in circles and distracting folks from the ground long enough for them to get murdered. In a scenario where they would actually be used to take folks somewhere, land, live, then move off, they are well equipped. Thing is as I said above, it is rarely used for that role. In comparison, consider what the abilitys of IRL choppers used to drop ground units are. What their offensive and defensive range and performance is.
Quote:Why should you get the ability to kill us with free guns when a Good Dropship can cost 300-500k isk (At early levels). Because you can drop a small army on us, including assault fighters or snipers at any non red zone on the map to take out swarmers easier then we can take you down. Again thinking ahead, when eve connects, your cost will be laughable and your performance may be overwhelming when there are vehicles everywhere.
(...!) suggestion. swarm launchers virtually useless dumbfire mode gets modified to act as say a large missile turrets firing method where all rounds get shot in single fire, straight foreward, but with a bit of a kick where it is doable, but requires some personal skill and good ground to fire from. |
l8erXD
Bragian Order Amarr Empire
33
|
Posted - 2012.10.11 00:02:00 -
[19] - Quote
Orin the Freak wrote:Why can dropships outrun swarm launchers? Maybe it's just the militia swarm launcher, but the fact that the drop ship can both hold down an objective with missile launcher turrets, AND strafe circles around swarm launcher missiles is a bit ridiculous.
I motion to remove offensive capabilities from Drop ships, or at the very least, heavily restrict them. But keep the speed.
That or slow them down and keep the offensive capabilities.
I've played 2 matches in a row now where a guy in a dropship goes around camping an objective, and trololol'ing at the 30 swarm launcher missiles chasing him. True. Doesn't anyone agree to add some flares onto the dropships? There are some buttons for aerial controlls still being unused right? If they run out of flares, then that's the last thing you will have to worry about after you fire that swarm launcher. |
Rusty Shallows
Creative Killers
11
|
Posted - 2012.10.11 01:26:00 -
[20] - Quote
I'm in the "fix" swarms camp, please do not nerf Dropships. In the last two builds when the door gunner calls out a swarm sighting it meant taking evasive action and a change of tactics. Now I watch the wide circling nigh invulnerable DS pilots yell "NEWB!" for playing the Sentinel class and having levels in the second worst heavy weapon. In a morbid way it is pretty funny.
For now going to read the Forge Gun pamphlets. Their reps seem pretty sincere with their faith. |
|
Sin3 DeusNomine
Doomheim
142
|
Posted - 2012.10.11 03:38:00 -
[21] - Quote
The only major problem with swarms is that they take the path of the vehicle making you able to keep a circle motion going while the swarms follow that path.
Swarms first need to take the shortest route to vehicles. Also they need to make it so swarms can not do a 180 within seconds though
But this would force dropship pilots to actually run away or die because swarms would close distance on them as long as they keep circling. Because they would just go the fastest route to you while your taking the slower route of going around in a big circle swarms will keep taking the short cut.
But currently swarms go hey there is a drop ship oh there is his trail lets follow it.
They do follow it . I have circled around towers passed swarms that where following my previous path stop watch them fly by go around the tower then hit me.
It would force different tactics apon dropships and also allow the use of cover to be viable for dropships but forcing them to stop circling. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.11 04:53:00 -
[22] - Quote
ridhiem wrote:A few points to add. Costs of vehicles of any kind will more then likely not be an issue when dust connects to eve. Stinkin rich eve corps can fund as many dropships as you like, especially if you are supplying them yourself by semi-afk mining or some such while playing dust as I have been. You can also buy militia versions that still serve its roles as a dropship for about 150k -200k isk. Now with a cost of time/sp in mind, it takes a while longer to get to an actually semi-efficient weapon, such as the forge gun, to do anything to DS'. Even with that, your eyes are in the sky and not on the ground, under most circumstances that leaves you more vulnerable then what you are shooting at. The topic is coming up at a time when a dropship is in game, it is probably staying there until the end. They are even outliving most tanks. Now looking ahead when isk won't be an issue, where might the issues be when you consider what can get on the field and how many of them to deal with a situation? With a few months of playing dust, I can say there are very few times dropships have actually been used solely to transport/drop troops, or even land for that matter. I'm talking about wander to a point, let mah people go! then fly off until another objective is set and the DS is filled with troops. Those few times it is again usually on top of a building to unload a bunch of snipers, then just sit there and lob rounds off at everyone else across the map without the movement messing up your shots. Usually the only time someone leaves otherwise is when it looks like the passengers were hotboxing the transport space and just rolled down the windows to let out a few plumes of smoke. So, transporting troops is done more so by LAV then dropships. Quote: Jason pearson-The Myron is a medium craft, in the above description is notes it being a heavily armored tactical platform, it shouldn't be flimsy and if anything,
Compared to dropsuits, they are heavily armored and capable of tactical uses aside from trolling in circles and distracting folks from the ground long enough for them to get murdered. In a scenario where they would actually be used to take folks somewhere, land, live, then move off, they are well equipped. Thing is as I said above, it is rarely used for that role. In comparison, consider what the abilitys of IRL choppers used to drop ground units are. What their offensive and defensive range and performance is. Quote:Why should you get the ability to kill us with free guns when a Good Dropship can cost 300-500k isk (At early levels). Because you can drop a small army on us, including assault fighters or snipers at any non red zone on the map to take out swarmers easier then we can take you down. Again thinking ahead, when eve connects, your cost will be laughable and your performance may be overwhelming when there are vehicles everywhere. (...!) suggestion. swarm launchers virtually useless dumbfire mode gets modified to act as say a large missile turrets firing method where all rounds get shot in single fire, straight foreward, but with a bit of a kick where it is doable, but requires some personal skill and good ground to fire from.
The cost of Forge Guns will also be equally cheap when connected to eve.
It costs quite a bit SP to skill into a non militia ship and proto missile launchers.
A large part of the reason they aren't used for transport is that they die quickly if they slow down for pickup or drop off. The rest is that they are rewarded precisely ZERO points for all that risk.
The description claims it is a powerful vehicle, not a powerful drop suit.
It needs a buff to enable its transport mission, along with WP rewards for performing it. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.10.11 06:45:00 -
[23] - Quote
Skihids wrote:Dropships have gotten not gotten the promised love from CCP.
We did not get any flares/chaff to spoof Swarm Missiles. We received no eWar at all. We didn't even get an operable afterburner. We recieved no buff to HP. We have no way to earn SP other than to try to fill in for our big brother the Gunship while he's out of town.
Militia SL's are easy to get that there will always be half a dozen in the air at any given moment. The only way to avoid them is to fly at top speed, and that reduces the skill needed to that of an Indy car driver. Left turn, left turn, left turn, left turn....
What we did get was an artificial ceiling to keep us within easy Forge Gun range. The only thing making flying possible right now is that we are early in the build and not that many people have skilled into them yet. I predict that by the second of third week Forge Guns will have hunted dropships to extinction.
So don't rage against dropships. Pitty them. They are too fragile to perform thier intended transport mission, they have to fly at top speed to keep from being insta-killed, and they are fat ducks in the Forge Gun shooting gallery.
Finally someone who understands.
Dropships got nerfed harder than Tanks ever did. They've been clubbed to death harder than baby seals, and with no sympathy.
In E3 build, I was complimented on being a good dropship pilot. I figured out all the optimal ways to fit out a dropship to survive the heavy Forge Gun and Swarm Launcher attacks that came after it, and did I get any SP or credit for having my 2 gunners on top kills? Any ISK for all the time, SP and ISK spent? Nothing but the pleasure of doing a job well.
Since then, Dropships have been abused and battered to the point I have little desire to invest the SP and ISK into these things. People in this thread are even crying out for no guns on them? Not only are we not able to directly earn SP ourselves, people are crying out for us not to earn secondary SP too? "They're not gunships" -- yet they have 2 freaking guns?
Ridiculous. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.10.11 06:50:00 -
[24] - Quote
Curious similarity in names here guy. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.12 01:50:00 -
[25] - Quote
Rhadiem wrote:Skihids wrote:Dropships have gotten not gotten the promised love from CCP.
We did not get any flares/chaff to spoof Swarm Missiles. We received no eWar at all. We didn't even get an operable afterburner. We recieved no buff to HP. We have no way to earn SP other than to try to fill in for our big brother the Gunship while he's out of town.
Militia SL's are easy to get that there will always be half a dozen in the air at any given moment. The only way to avoid them is to fly at top speed, and that reduces the skill needed to that of an Indy car driver. Left turn, left turn, left turn, left turn....
What we did get was an artificial ceiling to keep us within easy Forge Gun range. The only thing making flying possible right now is that we are early in the build and not that many people have skilled into them yet. I predict that by the second of third week Forge Guns will have hunted dropships to extinction.
So don't rage against dropships. Pitty them. They are too fragile to perform thier intended transport mission, they have to fly at top speed to keep from being insta-killed, and they are fat ducks in the Forge Gun shooting gallery. Finally someone who understands. Dropships got nerfed harder than Tanks ever did. They've been clubbed to death harder than baby seals, and with no sympathy. In E3 build, I was complimented on being a good dropship pilot. I figured out all the optimal ways to fit out a dropship to survive the heavy Forge Gun and Swarm Launcher attacks that came after it, and did I get any SP or credit for having my 2 gunners on top kills? Any ISK for all the time, SP and ISK spent? Nothing but the pleasure of doing a job well. Since then, Dropships have been abused and battered to the point I have little desire to invest the SP and ISK into these things. People in this thread are even crying out for no guns on them? Not only are we not able to directly earn SP ourselves, people are crying out for us not to earn secondary SP too? "They're not gunships" -- yet they have 2 freaking guns? Ridiculous.
The job already pays less than a pizza delivery gig. You want us to drive our own car around town for no pay while you take pot shots at us?
How about we rig a remote conrtrol on the forge gun and give control to a teamate. The heavy still skills for and purchases the gun, but his buddy takes the shots and earns the kills. He might get the assist if we are generous. Then we rig it so that if he stops walking he automatically blows up.
And the heavy can't contribute to or receive squad assist points or hack objectives.
He should do all this out of the goodness of his heart to help his team. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |