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861. [Feedback/Request] Put bonuses on skills that are currently just "unlock X&... - in Feedback/Requests [original thread]
This was more prevalent before Uprising, where you got a "X% whatever per level" on pretty much all the equipment skills, for example. Unlocks are nice and all, but skills are ultimately more rewarding (and seem less pointless in interim levels) ...
- by Zeylon Rho - at 2013.10.02 17:12:00
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862. Placeholder models for missing racial varients. - in General Discussions [original thread]
Master Jaraiya wrote: Zeylon Rho wrote: Well, I'm not sure if getting moved to Feedback is an improvement or not. It's not. Feedback/Requests is where threads go to die. I guess a reply on a three-month-old post makes that point well en...
- by Zeylon Rho - at 2013.10.02 17:07:00
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863. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Sirpidey Adtur wrote: A few things I've noticed. Dead skills. LAV operation, HAV operation, and Dropship operation only provide benefits at rank 1, there is no reason to rank it beyond that. Turret operation and small turret operation provi...
- by Zeylon Rho - at 2013.10.02 17:04:00
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864. [Poll] Do you think vehicles should have eve-like capacitors? - in General Discussions [original thread]
C: I like them as a mechanic in theory, but I think they'd wind up not implemented as well as you might hope. They also have the potential to be a big SP-sink. Even assuming they just added them as a mechanic without any skill-tree shenanigan...
- by Zeylon Rho - at 2013.10.02 14:03:00
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865. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Shotty GoBang wrote: CCP Logibro wrote: We are looking forward to your feedback! Cool stuff! On replenishing ammo supply: Recall / Re-Deploy? Swing by a Supply Depot? On missing items: Figure A appears to be missing a number of curren...
- by Zeylon Rho - at 2013.10.02 13:25:00
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866. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
As a practical matter, will unused modules/ships/whatever be deactivated while something like this goes live, then turned back on? Or... just refunded straight out? People might have MLT BPOs for some Module that doesn't exist in this framework f...
- by Zeylon Rho - at 2013.10.02 13:15:00
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867. Live Q&A with the CPM October 2nd 2300 EVE time - in General Discussions [original thread]
DS 10 wrote: Rusty Shallows wrote: DS 10 wrote: The only CPM I ever see is Hans, Kane, or IWS. Where are the others? CPM Nova Knives has been around. At least on the forums. I knew I was forgetting one. Thanks. Sorry Nova! Jenza d...
- by Zeylon Rho - at 2013.10.02 12:33:00
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868. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
The Sniper Rifle bit is a bit harder to make interesting/useful variants with in general... The minmatar Sniper (possibly Precision Rifle) is presumably just... a precision rifle of some sort. I don't even know how you'd make a Gallente one and ...
- by Zeylon Rho - at 2013.10.02 12:30:00
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869. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Whomp.
- by Zeylon Rho - at 2013.10.02 12:24:00
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870. Difference between "Core Content" and "New Content" - in General Discussions [original thread]
When we got our "final respec" back in May, I decided to save SP for new content because they were talking about suit changes (moving skills to Basic Medium frame skills too), and I figured things like the other weapons and missing suits couldn't ...
- by Zeylon Rho - at 2013.10.02 12:19:00
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871. [Bug] Ruby-Gold Burnscar Pistol is not Ruby, Gold, nor Ruby-Gold - in Technical Support/Bugs [original thread]
Necandi Brasil wrote: Yes ... I need my ruby gold pistol please ! Since they bumped it off the market (it was literally just a cosmetic item, since it required full rank 5 OP), this a fix almost entirely for people that already bought it bac...
- by Zeylon Rho - at 2013.10.02 11:55:00
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872. Swarm launcher range (optimal/absolute) - in Feedback/Requests [original thread]
shaman oga wrote: Why not make it like the other weapons? It should have an optimal range where missiles deal max damage and beyond the optimal range the damage should decrease. Nothing new just like the other weapons. Technically, there's s...
- by Zeylon Rho - at 2013.10.02 11:45:00
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873. Can the minimatar and amarr get their own vehicles in the next update, also abou... - in Feedback/Requests [original thread]
That was an old CPM idea where Jenza suggested we have "placeholder" dropsuits, since it was assumed that art/assets were holding back the addition of various suits. So, there'd be three more "racial" heavies, but they'd all use the Amarr model un...
- by Zeylon Rho - at 2013.10.02 11:43:00
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874. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
I'm hoping faction stores or something like that might eventually have BPO gear. Or special faction gear you can buy with ISK. Either of those options is good, but if faction reward stores had optional AUR-gear that would suck. You earn your plac...
- by Zeylon Rho - at 2013.10.02 09:45:00
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875. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
CLONE117 wrote: plasma cannon is not av...its anti infantry.. if it was av it could kill vehicles with ease which it can not.. it can kill a turret installation in a few shots buts thats all it can do... its designed to ohk ppl with direct ...
- by Zeylon Rho - at 2013.10.01 18:54:00
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876. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
Dehlia Metii wrote: I dunno, I like KAGEHOSHI's handheld artillery idea, but a crossbow would be hilarious. I do kinda like my crossbow idea, though I think the idea of propelling a rocket like that which then ignites after being shot would ...
- by Zeylon Rho - at 2013.10.01 18:13:00
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877. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Jen Gelfling wrote: If they're rebalancing armor/shields as they seem to have been (compensating hp for the fact you can't regen armor super-fast), it does seem fair to have "slight" suit adjustments. The small tweak to Gallente/Amarr suits is ...
- by Zeylon Rho - at 2013.10.01 18:11:00
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878. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
I would like to think, that compared to balance issues, hard to track bugs, and things that might involve the game engine in some way.... a fix that's just slotting a few numbers in a database would be a simple, straight-forward, and easy thing to...
- by Zeylon Rho - at 2013.10.01 18:04:00
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879. PC framerate lag recording - in Technical Support/Bugs [original thread]
Orca Amsel wrote: Kristoff Atruin wrote: I didn't have too much of a problem with it, but you can see at one point in the video where Orca gets hit by a sniper twice before his screen even updates to register the first hit. I think you ...
- by Zeylon Rho - at 2013.10.01 17:57:00
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880. Who would be a reasonable community voice? - in Feedback/Requests [original thread]
No problem. ...and yeah, I probably should've looked for some more representative posts... I think there's a subjective element here of course, and I don't skype with CPM (and I'm only erratically in IRC), so I'm less acquainted with Jagerblit...
- by Zeylon Rho - at 2013.10.01 17:51:00
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