Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
801. Infantry armor plates need to take up more PG instead of CPU - in Feedback/Requests [original thread]
The-Errorist wrote: A standard armor plate takes up 10CPU and 1PG. That ratio is completely backwards. In EVE online and for vehicles it's fine but for dropsuit modules, its messed up. One reason why this is bad is that dropsuits that are bette...
- by Zeylon Rho - at 2013.10.08 19:36:00
|
802. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Dehlia Metii wrote: Kelrie Nae'bre wrote: Quote: 15/4 - 50hp, 2%, 1hp/s 30/10 - 70hp, 3%, 2hp/s 45/17 - 90hp, 4%, 3hp/s I'd be more likely to use those. I'd use these too. The PRO version has just barely more hp than a STD/MLT plat...
- by Zeylon Rho - at 2013.10.08 19:26:00
|
803. So, about giving us your current weapons stats/vehicle changes... - in General Discussions [original thread]
Yoma Carrim wrote: https://forums.dust514.com/default.aspx?g=posts&t=113407&find=unread ill just leave this hear She's trolling for the weapon update since we already have the vehicle one. I suppose they must have "some" weapon data...
- by Zeylon Rho - at 2013.10.08 19:20:00
|
804. Announcement:Dev Blog: A Message from the Executive Producer - in Announcement and Events [original thread]
New game modes are good. I hope he aims to have the content complete as well.
- by Zeylon Rho - at 2013.10.08 17:05:00
|
805. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
Magpie Raven wrote: I realy like the ideas in this post. The Anti Material Rifle is a great idea for a Minmatar light AV choice. However the Cannon mentioned in other posts I think is better suited as a heavy weapon. It should be semi auto I ...
- by Zeylon Rho - at 2013.10.08 15:18:00
|
806. How to improve the burst scrambler pistol - in Feedback/Requests [original thread]
Alam Storm wrote: the only issue im seeing with this post is that dust relays of damage per bullet say example the rifles bullet damage is 72dps thats the standard scrambler rifle. for a burst rifle (3 bullets per round) that will be 216 dam...
- by Zeylon Rho - at 2013.10.08 12:42:00
|
807. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Most of the vehicle skills need passive bonuses added. The tree is incredibly dead-looking and a boring slog-to-unlock without them.
- by Zeylon Rho - at 2013.10.08 12:38:00
|
808. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: Stealth fix in the patch today maybe? Err... no. Dren Scrambler Pistol is still 20 CPU 5 PG. As an aside, same PG req as an ADV Scrambler, but with STD stats.
- by Zeylon Rho - at 2013.10.08 11:40:00
|
809. What are you guys doing during downtime before 1.5? - in General Discussions [original thread]
I was looking at some cosplay photos someone made for Attack on Titan (an anime).
- by Zeylon Rho - at 2013.10.08 11:30:00
|
810. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: I'd like one of these MLT Scrambler Rifles. God, I hate waiting. They'll be doing feedback for the new rifles soon-ish. So, I think that would be the best time to stress the importance of MLT versions. From what the te...
- by Zeylon Rho - at 2013.10.08 11:22:00
|
811. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
Nikea Nei wrote: I'd prefer to be using "SUPERIOR AMARR TECHNOLOGY" when I do AV attacks, though I can't claim to have played much with the state of the Commando suit as-is. As a secondary issue, with the no-respecs position... every current pl...
- by Zeylon Rho - at 2013.10.08 11:19:00
|
812. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Jen Gelfling wrote: I think this sort of change is within the scope of the sort of things they could hotfix. I actually have no idea what the limits are on things that can be hotfixed vs. things that require a patch. In ME3, they could chang...
- by Zeylon Rho - at 2013.10.08 11:17:00
|
813. (Request) Tatical Scrambler pistol - in Feedback/Requests [original thread]
It's loot-only. You get them as salvage from battles occasionally. It's the "IA5 Tactical Scrambler Pistol" I believe. It's a low damage, high RoF pistol with increased zoom fidelity - if memory serves. It does have higher zoom... but it still u...
- by Zeylon Rho - at 2013.10.08 02:27:00
|
814. Tommmorow no more BPOs? - in General Discussions [original thread]
Revelations12 10-11 wrote: ...whats a BPO? Blue Print Original It's an item where the icon has a blue-grid background, and you never run out of it (or have to restock it).
- by Zeylon Rho - at 2013.10.08 02:24:00
|
815. (Request) Tatical Scrambler pistol - in Feedback/Requests [original thread]
Soulja Ghostface wrote: it should have either a tactical ar scope. Or the scope on the lazer rifle. (reccomended) so people will know all 3 of the amarr weapons it should be able to scramble a heavy in 3 shots (without) damge modifiers intend...
- by Zeylon Rho - at 2013.10.08 02:01:00
|
816. How to improve the burst scrambler pistol - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Also can we get the Proto version? PLEEEEEEAAAAASSSSSEEEE I'd really like this as well.
- by Zeylon Rho - at 2013.10.08 00:35:00
|
817. Matchmaking (Analytical and programming perspective, all nerds report in!) - in General Discussions [original thread]
Fitting could be an self-selected means of match-making and be fairly functional. MLT/STD, ADV, and PRO/no-restriction matches. They could also gate the matches by Meta-level. The newbies could opt for MLT/STD matches, and while vets could do th...
- by Zeylon Rho - at 2013.10.08 00:26:00
|
818. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Talos Alomar wrote: Kelrie Nae'bre wrote: Quote: 15/4 - 50hp, 2%, 1hp/s 30/10 - 70hp, 3%, 2hp/s 45/17 - 90hp, 4%, 3hp/s I'd be more likely to use those. I'd definitely run those, as long as they are affected by the amarr logi/armor...
- by Zeylon Rho - at 2013.10.07 23:33:00
|
819. Weapon skill tree reform; Unlocking Racial weapon sets. Diagram included :D - in Feedback/Requests [original thread]
The-Errorist wrote: Zeylon Rho wrote: It would make more sense if the weapons were finished (AV, etc.), but there's an issue introduced by "getting rid of weaponry" as you say. Since it also serves to unlock Sidearms and Heavy weapons, so th...
- by Zeylon Rho - at 2013.10.07 23:12:00
|
820. Weapon skill tree reform; Unlocking Racial weapon sets. Diagram included :D - in Feedback/Requests [original thread]
It would make more sense if the weapons were finished (AV, etc.), but there's an issue introduced by "getting rid of weaponry" as you say. Since it also serves to unlock Sidearms and Heavy weapons, so this works as just a light weapon solution. ...
- by Zeylon Rho - at 2013.10.07 22:44:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |