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201. FIX DREN AND TEMPLAR STATS FOR 1.8!!!!!!!! - in Technical Support/Bugs [original thread]
I can get behind this.
- by Zeylon Rho - at 2014.03.03 15:07:00
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202. lag switches - in Technical Support/Bugs [original thread]
Bradric Banewolf wrote: I truly do hope it is latency, but I've seen the way lag switches work in a number of fps's. The results are the same, and very identifiable. You don't go from 8 clean battles to all of a sudden guys are running in mid a...
- by Zeylon Rho - at 2014.03.03 15:00:00
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203. What's the first thing you're going to do once 1.8 drops? - in General Discussions [original thread]
Complain on the forums about suit balance issues, lack of proper racial starters, and lack of MLT versions of things released after launch. Various other things too, as per usual. Probably before and after that as well.
- by Zeylon Rho - at 2014.03.03 04:10:00
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204. Not enough zap, too much yellow shots, too much LAME! - in General Discussions [original thread]
Do you remember color, CCP? Do you?
- by Zeylon Rho - at 2014.03.02 21:38:00
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205. [Idea] EWAR Turrets - in Feedback/Requests [original thread]
Justice Darling wrote: Zeylon Rho wrote: These would be small turret slot devices with equivalents of EVE-type EWAR functions. The tradeoff is that except for ADS, the driver can't operate the movement of their vehicle and the turret at the ...
- by Zeylon Rho - at 2014.03.02 12:49:00
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206. 720p -> 480p Fixed my Framerate - in General Discussions [original thread]
I did this for awhile. However, I was doing it closer to uprising launch when there were more severe and obvious performance issues. The PS3 definitely doesn't have to "strain" itself to run a game at 480p. So, I guess it's like the extreme versio...
- by Zeylon Rho - at 2014.03.02 04:13:00
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207. [Request] Add more passive skills for vehicles - in Feedback/Requests [original thread]
I keep wishing for more fitting skills. There's so little there, and then the shield/armor ones are expensive for only reducing one fitting stat. But yeah... generally speaking I wouldn't mind more passives.
- by Zeylon Rho - at 2014.03.01 22:51:00
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208. [Idea] EWAR Turrets - in Feedback/Requests [original thread]
Dravok Silverblood wrote: I would like this as a deploy-able Item not a turret. Maybe one that takes away aim assist like a tracking disruptor. I find a turret seems to make more sense for vehicle-to-vehicle EWAR functions. It would require...
- by Zeylon Rho - at 2014.03.01 22:01:00
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209. Does anyone else get tired of the SP grind? - in General Discussions [original thread]
If the game is fun, it's not a grind. I play other stuff and come back to some SP later.
- by Zeylon Rho - at 2014.03.01 13:59:00
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210. [Idea] EWAR Turrets - in Feedback/Requests [original thread]
Melai For'Aiur wrote: Would the driver get a "warning" (like with current active scanners) when their scanners got hit, or would it be a "stealth" effect to some degree where the driver would have to be looking at target they suddenly lost or s...
- by Zeylon Rho - at 2014.03.01 09:51:00
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211. [Idea] EWAR Turrets - in Feedback/Requests [original thread]
These would be small turret slot devices with equivalents of EVE-type EWAR functions. The tradeoff is that except for ADS, the driver can't operate the movement of their vehicle and the turret at the same time. A tank driver might switch to a smal...
- by Zeylon Rho - at 2014.03.01 09:33:00
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212. Que-syncing - in General Discussions [original thread]
ONE-I-BANDIT wrote: If they do an team deploy how many do you think it will allow? an full 16 man team ? im just curious,would be cool That's the plan I think. Ideally they'll have battles larger than 32 players at some point.
- by Zeylon Rho - at 2014.03.01 08:16:00
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213. Que-syncing - in General Discussions [original thread]
Toby Flenderson wrote: People don't seem to understand that there's a difference between playing with your friends and trying to cheat the matchmaking to allow an entire team to be completely unbalanced in order to squeeze in another squad. ...
- by Zeylon Rho - at 2014.03.01 07:53:00
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214. Damge mod nerf in 1.8? - in General Discussions [original thread]
bamboo x wrote: Is this a rumor or is it true? with the insane amount of damage Commandos will be doing, it certainly wouldn't hurt anything Here's the dev post : CCP Remnant wrote: Yeah, TTK is definitely something we're looking at im...
- by Zeylon Rho - at 2014.03.01 07:21:00
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215. Will it be OP? This week: Minmatar Sentinel - in General Discussions [original thread]
bamboo x wrote: Yeah I'm pretty sure explosive damage is different than splash. They explicitly stated that explosion damage IS splash damage. Here's a link. Or it might be more accurate to say that explosive weapons are typically only do...
- by Zeylon Rho - at 2014.03.01 06:29:00
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216. Will it be OP? This week: Minmatar Sentinel - in General Discussions [original thread]
Beck Weathers wrote: Will kill anything it shoots at, but will likely die to anything shooting at it from the side or behind, since its a glass cannon and all. hell most likely will die to an amarr sentinal with 2x damage mods who actualy is br...
- by Zeylon Rho - at 2014.03.01 06:25:00
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217. The Penultimate of Scrubbiness - in General Discussions [original thread]
Aisha Ctarl wrote: No it isn't protostompers. It isn't RR Heavies. It isn't even Nyain San in general. Nope, it's people who have to utilize LAV's to kill - the ultimate scrubs. Let me explain - I'm not talking road kills here, I'm talking ...
- by Zeylon Rho - at 2014.03.01 06:17:00
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218. Which suit/weapon will you pick in 1.8? - in General Discussions [original thread]
Nothing. They stated that while there are no medium slot changes, that doesn't mean they won't change them in the future. Look at the current slot settings of the medium suits. Look at the new heavy/scout suits. Even slots across the board, stats...
- by Zeylon Rho - at 2014.03.01 06:09:00
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219. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
bamboo x wrote: maybe you amarr scum will get a taste of how it feels to be the shittiest suit in the game for a change +1 for roleplaying -2 for revenge-approach to suit balance
- by Zeylon Rho - at 2014.03.01 06:06:00
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220. [Feedback] Things worth paying AUR for... - in Feedback/Requests [original thread]
I was thinking about this earlier, because the only real draw in spending AUR for me in the past was BPOs. I don't really think the economic implications of STD/MLT gear are that big, but the appeal for me was mostly in snagging a unique look that...
- by Zeylon Rho - at 2014.02.28 21:16:00
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