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1801. {feedback} with the destruction of the tactical rifle - in Feedback/Requests [original thread]
Raven Tesio wrote: I've yet to use it since they "fixed" it, recall half the time it refused to fire so it was definately bugged. Still if it is Fully Automatic, that wouldn't really be a good fix. My concept of a Tactical Rifle would be one t...
- by Zero Harpuia - at 2012.10.12 06:42:00
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1802. armor and shield balancing - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: Cross Atu wrote: Re: OP I'm generally for the idea of bringing Armor and Shields in line. In essence I think that someone who's running Proto gear with top skills (i.e. Rank V) should be getting equivalent protection r...
- by Zero Harpuia - at 2012.10.12 06:37:00
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1803. armor and shield balancing - in Feedback/Requests [original thread]
Anything to make armor and shield a bit more even, I say. Especially those utterly useless dropsuit armor repairers. Small example just to show numbers. Amarr Heavy suit without modules has 680-odd armor. Prototype armor repair unit does 5 armor ...
- by Zero Harpuia - at 2012.10.12 06:35:00
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1804. Character Revival - in Technical Support/Bugs [original thread]
Grenwal Hiesenberg wrote: I read a post that if you can find where the player was shot and killed originally (not where they're laying), that's where you need to revive. This. As a logi of the previous build, I can attest to this. IGNORE THE...
- by Zero Harpuia - at 2012.10.11 06:52:00
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1805. [Feedback] What is your skill progression? - in Feedback/Requests [original thread]
I'm sure most of us have put some thought into thier character build, especially after having a few retries to fine-tune it in the form of the resets. I'd like to see if we can get some people to share theirs, and the reasoning behind it. It is my...
- by Zero Harpuia - at 2012.10.09 17:27:00
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1806. SP hard cap change. - in Feedback/Requests [original thread]
But that's the problem. It doesn't promote catching up BECAUSE the players at the top can grind just as much, and can do so more easily than the players at the bottom. The weekly limit is meant to prevent people from grinding. If you hit the cap t...
- by Zero Harpuia - at 2012.10.09 17:18:00
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1807. laser rifles - in Feedback/Requests [original thread]
Actually, Necro makes a good point. If it just used overheat instead of having a reload, then you could use it as a damn fine Logi gun, something that is sorely needed. The reload function could instead be used to swap focus lenses or load a new o...
- by Zero Harpuia - at 2012.10.09 17:08:00
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1808. laser rifles - in Feedback/Requests [original thread]
Talos Alomar wrote: i would prefer to give the LR the ability to damage armor through shields. if the shields only absorbed 85% of the damage from the laser it would not be overpowered, but would cause some fear when people hear the buzz of a l...
- by Zero Harpuia - at 2012.10.09 15:23:00
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1809. laser rifles - in Feedback/Requests [original thread]
Conraire wrote: Actually if you're at certain ranges, they eat scout and assault suits quickly. I've not had a problem with ammo yet, and generally only need to drop a hive when there are others around and we've had a firefight. The only issu...
- by Zero Harpuia - at 2012.10.09 15:19:00
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1810. [Feedback] Do dropsuits really need to be a x8? Assorted skill whine focus thread. - in Feedback/Requests [original thread]
I'm sure those of you from way back know where I'm coming from. Remember the x5 dropsuit skills? Felt a lot less demanding than the x8 the skill is now. There may not be empty levels anymore, but without a passive bonus, is there really any reason...
- by Zero Harpuia - at 2012.10.09 15:14:00
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1811. HMG overheat bug?? - in Technical Support/Bugs [original thread]
Iron Wolf Saber wrote: There are alot of weapons factories make that are very capable of overheating. Matter of factly only 1 machine gun in the entire ww2 didnt over heat, and the germans designed that one, it also had the lowest rate of fir...
- by Zero Harpuia - at 2012.10.09 14:48:00
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1812. HMG overheat bug?? - in Technical Support/Bugs [original thread]
I'd like to say he has a point with the spread thing. In EVE, almost all skills are just flat out better at higher ratings, but in an FPS there may always be advantages to keep certain skills low. Also, if accuracy is directly proportional to heat...
- by Zero Harpuia - at 2012.10.09 04:14:00
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1813. Am I missing something... - in General Discussions [original thread]
DUST Fiend wrote: I agree with you, though they should be less accurate against dropsuits. I WAS here for the second build, and this ISN'T what this guy is asking for. Before, you could just rain hell at random and get kill after kill after kil...
- by Zero Harpuia - at 2012.10.09 02:29:00
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1814. Am I missing something... - in General Discussions [original thread]
Question. You say that the suits have a high power output to lock on to, but the counterargument is that they can mask that output with the same kind of futuretech that produces it... so why has no one brought that up? Beyond balance issues, it's...
- by Zero Harpuia - at 2012.10.09 02:26:00
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1815. Embark/Disembark animations please? - in Technical Support/Bugs [original thread]
Personally, I've noticed a few things about getting in or out of a vehicle. If I choose to get in, a simple doubletap has me faceing somewhere completely different and someone else driving off with my LAV. If I choose to get out because some swarm...
- by Zero Harpuia - at 2012.10.08 17:41:00
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1816. Scouts: The role of a Scout. - in Technical Support/Bugs [original thread]
Yes, I did read your post. The hitbox argument is meant to be combined with the speed argument. It's less about how big he is or is not, but more about how hard it is to hit a less bulky target at a much higher speed especially when hopping from c...
- by Zero Harpuia - at 2012.10.07 22:27:00
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1817. Scouts: The role of a Scout. - in Technical Support/Bugs [original thread]
Unit-775 wrote: Zero Harpuia wrote: snip Smallest hitbox and sig radius. This makes scouts take the least damage from explosions, snip This isn't eve. Afaik that's a rumor. I never survived any blast because i took less damage than someo...
- by Zero Harpuia - at 2012.10.07 17:14:00
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1818. Scouts: The role of a Scout. - in Technical Support/Bugs [original thread]
One more thing. I currently play Heavy and notice many Scouts run up to my face from a fair distance (20-80 meters or so) and begin to unload an SMG. If these are the same players that have made strafe a word you can't use for fear or being flamed...
- by Zero Harpuia - at 2012.10.07 01:56:00
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1819. Are Scouts Useless Now? - in General Discussions [original thread]
Sleepy Zan wrote: I just have a question to add to the thread. What can scouts do that assault suits can't to the same or near same effectiveness? They can do this. https://forums.dust514.com/default.aspx?g=posts&t=39745&find=unr...
- by Zero Harpuia - at 2012.10.06 22:31:00
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1820. [Request] Reduce Precision Strikes - in Feedback/Requests [original thread]
Rin Tsubaki wrote: i say make OB and PS cost half your squads earned sp so people wont want to use it as much only to help open up objectives or take care of a mass of troops A tad much there, I have to say... A more reasonable approach, I ...
- by Zero Harpuia - at 2012.10.06 06:57:00
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