Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Darky Kuzarian
Royal Uhlans Amarr Empire
143
|
Posted - 2012.10.08 15:20:00 -
[1] - Quote
I hope this is a bug and not intended cause currently if the HMG got overheated the user can't switch to sidearm or even melee and have to wait 8 sec to cooldown without the ability to defend our self whatsoever.
If its not bug i think CCP its a bad idea and heavies will start complaining soon including me it is just not fair. |
|
CCP Cmdr Wang
C C P C C P Alliance
1876
|
Posted - 2012.10.09 03:32:00 -
[2] - Quote
Darky Kuzarian wrote:I hope this is a bug and not intended cause currently if the HMG got overheated the user can't switch to sidearm or even melee and have to wait 8 sec to cooldown without the ability to defend our self whatsoever.
If its not bug i think CCP its a bad idea and heavies will start complaining soon including me it is just not fair.
This is intended since we want the HMG to have a risk/reward relationship because the closer the HMG gets to overheating, the more accurate the weapon becomes. If you could just switch weapons and not have to manage/handle the HMG properly, then the overheat penalty can be easily negated. |
|
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.10.09 03:44:00 -
[3] - Quote
CCP Cmdr Wang wrote:Darky Kuzarian wrote:I hope this is a bug and not intended cause currently if the HMG got overheated the user can't switch to sidearm or even melee and have to wait 8 sec to cooldown without the ability to defend our self whatsoever.
If its not bug i think CCP its a bad idea and heavies will start complaining soon including me it is just not fair. This is intended since we want the HMG to have a risk/reward relationship because the closer the HMG gets to overheating, the more accurate the weapon becomes. If you could just switch weapons and not have to manage/handle the HMG properly, then the overheat penalty can be easily negated.
No offence but whoever is at the factory making these should have stopped the capacity at the overheat level then.
And why would I need aim at the higher end of my clip usage? Usually the reason your are mashing the trigger is because you are in a close range fight, accurate aim is actually worse for the hmg.
The slow armor repair rate combined with this limitation puts the heavy into a one fight then die scenario. Because if two people are coming at you you may be able to get the first one down but the second one kills you cause of the overheat. So much for a crowd suppression role.
Is there some reason this was added? Do the stats say the heavy needs all these nerfs?
Just for the record skilling up the range on the hmg is a terrible thing to do to the hmg. Each build I have tried it hoping it would give some advantage but each time I really regret doing it cause it tightens the spread and I don't want that since 90% of he heavies battles are close to mid range and the spread is a much better advantage. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.10.09 04:14:00 -
[4] - Quote
I'd like to say he has a point with the spread thing. In EVE, almost all skills are just flat out better at higher ratings, but in an FPS there may always be advantages to keep certain skills low. Also, if accuracy is directly proportional to heat, wouldn't that make the HMG skill cause the gun to take LONGER to reach full accuracy, or were you just talking about having to fire for a while, which incidentally increases heat? Furthermore, although it may be a feature that you can do nothing during overheat, 8 seconds of overheat is assured death. Might there be something we could do to shorten the overheat time, like a skill or maybe a quicktime event(rapidly mash reload)?
It would be nice if DEV Wang is still paying attention to this thread, it's be interesting and informative to discuss this topic. |
Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2012.10.09 05:14:00 -
[5] - Quote
CCP Cmdr Wang wrote: If you could just switch weapons and not have to manage/handle the HMG properly, then the overheat penalty can be easily negated.
That's exactly what I did in previous builds. Overheat? Oh well, out comes the SMG for a little while. It felt dirty then, but maybe have the HMG cool down a little quicker? It shouldn't be as long as a reload in my opinion. (I don't know how long it is currently, though, so maybe it's not too long to begin with) |
Jack Boost
Zarena Family
194
|
Posted - 2012.10.09 09:18:00 -
[6] - Quote
Heavy with cool down module for HMG....
soemting like metalic wings ...WOW.. that will be awsome :) Angel of death is comming. |
Darky Kuzarian
Royal Uhlans Amarr Empire
143
|
Posted - 2012.10.09 10:53:00 -
[7] - Quote
Oh no! risk/reward relationship: - Overheating isn't this alone a limit factor to use the HMG forcing us to switch to our weaker side arm weapons. - slow reload time - slow turning speed - cost !!! - short range
aren't all of these a factors to balance the HMG now even make it worse by preventing us from switching to our sidearm its just not fair, other weapons doesn't overheat and i don't see them getting any penalties.
Please rethink this CCP heavies tolerating lots of odds and we are the least to complain on the forums but now i just feel hated by you guys, just look at the costs of our dropsuits. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.10.09 13:11:00 -
[8] - Quote
The HMG is more powerful in codex than last build. TBH I didn't know that you couldn't switch to your sidearm after overheating this build.
I think the reason I haven't had to do the sidearm hotswap thingie is because the hmg is killing everything, almost immediatedly.
The hmg also gets rid of it's heat a lot faster if you stop firing before you overheat it.
Even at noob level the thing is beastly.
P.S. the bullet spread loss is the same issue with the smg - once youve got the damage maxed you realize that you could take down 2-3 guys at the same time if you hadn't trained up the sharpshooter skill(smg might have changed this build, don't know yet). I like the range, it surprises peeps, just like when a militia shotgunner OHKs you from 60 feet away. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.10.09 13:34:00 -
[9] - Quote
There are alot of weapons factories make that are very capable of overheating.
Matter of factly only 1 machine gun in the entire ww2 didnt over heat, and the germans designed that one, it also had the lowest rate of fire as well. Allied machine guns had to be regulated, water cooled, or worse barrels swapped. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.10.09 14:48:00 -
[10] - Quote
Iron Wolf Saber wrote:There are alot of weapons factories make that are very capable of overheating.
Matter of factly only 1 machine gun in the entire ww2 didnt over heat, and the germans designed that one, it also had the lowest rate of fire as well. Allied machine guns had to be regulated, water cooled, or worse barrels swapped.
True, but, and correct me if I'm wrong, but those were belt-fed, correct? They only had the limitations of how much ammo they had in a whole and how much they could fire before overworking themselves. If they had finite ammo before a necessary swap, they probably wouldn't have overheated because of the mandatory downtime and minor assembly required to reload, or at least would have taken far longer to reload.
I have to agree with Darky on this one, no other gun seems to overheat AND have to be reloaded(never used the laser rifle, so not including it). Using the logic from my first paragraph, could we make the gun EITHER overheat OR have to reload? Would bring the HMG more in line with other guns, as all other guns have one limitation on sustained fire: reloads.
That, or just buff another stat to make up for the two limiting factors. Maybe not damage, but something less tangible. |
|
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.10.09 15:01:00 -
[11] - Quote
Iron Wolf Saber wrote:There are alot of weapons factories make that are very capable of overheating.
Matter of factly only 1 machine gun in the entire ww2 didnt over heat, and the germans designed that one, it also had the lowest rate of fire as well. Allied machine guns had to be regulated, water cooled, or worse barrels swapped.
And yet here we are in the future with warp drive now that makes sense. we still have overheat that can be improved by the way with a skill? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.10.09 17:40:00 -
[12] - Quote
HowDidThatTaste wrote:Iron Wolf Saber wrote:There are alot of weapons factories make that are very capable of overheating.
Matter of factly only 1 machine gun in the entire ww2 didnt over heat, and the germans designed that one, it also had the lowest rate of fire as well. Allied machine guns had to be regulated, water cooled, or worse barrels swapped. And yet here we are in the future with warp drive now that makes sense. we still have overheat that can be improved by the way with a skill?
We only been in space a good 400 years total since dark age, alot of things went missing since reset button, also thermaldynamics, friction, newton the whole shebang of laws which are not covienent to go around breaking. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.10.09 17:47:00 -
[13] - Quote
Iron Wolf Saber wrote:HowDidThatTaste wrote:Iron Wolf Saber wrote:There are alot of weapons factories make that are very capable of overheating.
Matter of factly only 1 machine gun in the entire ww2 didnt over heat, and the germans designed that one, it also had the lowest rate of fire as well. Allied machine guns had to be regulated, water cooled, or worse barrels swapped. And yet here we are in the future with warp drive now that makes sense. we still have overheat that can be improved by the way with a skill? We only been in space a good 400 years total since dark age, alot of things went missing since reset button, also thermaldynamics, friction, newton the whole shebang of laws which are not covienent to go around breaking.
Hmmm
So explain to meet how the reduction in overheat skill works then? If it can be done as a skill it can be done in our sci-fi world. |
Bubbles moon
Algintal Core Gallente Federation
18
|
Posted - 2012.10.09 18:30:00 -
[14] - Quote
CCP Cmdr Wang wrote:Darky Kuzarian wrote:I hope this is a bug and not intended cause currently if the HMG got overheated the user can't switch to sidearm or even melee and have to wait 8 sec to cooldown without the ability to defend our self whatsoever.
If its not bug i think CCP its a bad idea and heavies will start complaining soon including me it is just not fair. This is intended since we want the HMG to have a risk/reward relationship because the closer the HMG gets to overheating, the more accurate the weapon becomes. If you could just switch weapons and not have to manage/handle the HMG properly, then the overheat penalty can be easily negated.
wait if I just start firing the gun but it's at high heat will it be more accurate? or only if I hold it down a long time? |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.10.09 18:42:00 -
[15] - Quote
@bubbles. As you hold down the spin up starts to get more accurate the longer you hold it. But the longer you hold the more you overheat. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.10.09 21:00:00 -
[16] - Quote
HowDidThatTaste wrote:Iron Wolf Saber wrote:HowDidThatTaste wrote:Iron Wolf Saber wrote:There are alot of weapons factories make that are very capable of overheating.
Matter of factly only 1 machine gun in the entire ww2 didnt over heat, and the germans designed that one, it also had the lowest rate of fire as well. Allied machine guns had to be regulated, water cooled, or worse barrels swapped. And yet here we are in the future with warp drive now that makes sense. we still have overheat that can be improved by the way with a skill? We only been in space a good 400 years total since dark age, alot of things went missing since reset button, also thermaldynamics, friction, newton the whole shebang of laws which are not covienent to go around breaking. Hmmm So explain to meet how the reduction in overheat skill works then? If it can be done as a skill it can be done in our sci-fi world.
That's simple you know how to operate the gun better in a more effecient manner and understand its inner wrokings much clearly thus you are less prone to make the mistakes a rookie does with the same gun which causes to malfunction much more.
Also mind you in this sci-fi universe, our barrels cooldown a helluvah alot faster than any known gun today from an overheated stats to a safe to fire status. There also some sort of collant in the works as you manually pump the fluids and flush the overheated material and exchange it with not as heated fluids probably oil.
Also note all guns are smart guns in this game, they auto-adjust for the target profile and use the suits sensors/uplink to get the best information possible.
Despite the low tech bullets on some of them they're still leagues beyond what most of us have current. |
Kay High
ZionTCD Legacy Rising
86
|
Posted - 2012.10.10 02:13:00 -
[17] - Quote
Iron Wolf Saber wrote:HowDidThatTaste wrote:Iron Wolf Saber wrote:HowDidThatTaste wrote:Iron Wolf Saber wrote:There are alot of weapons factories make that are very capable of overheating.
Matter of factly only 1 machine gun in the entire ww2 didnt over heat, and the germans designed that one, it also had the lowest rate of fire as well. Allied machine guns had to be regulated, water cooled, or worse barrels swapped. And yet here we are in the future with warp drive now that makes sense. we still have overheat that can be improved by the way with a skill? We only been in space a good 400 years total since dark age, alot of things went missing since reset button, also thermaldynamics, friction, newton the whole shebang of laws which are not covienent to go around breaking. Hmmm So explain to meet how the reduction in overheat skill works then? If it can be done as a skill it can be done in our sci-fi world. That's simple you know how to operate the gun better in a more effecient manner and understand its inner wrokings much clearly thus you are less prone to make the mistakes a rookie does with the same gun which causes to malfunction much more. Also mind you in this sci-fi universe, our barrels cooldown a helluvah alot faster than any known gun today from an overheated stats to a safe to fire status. There also some sort of collant in the works as you manually pump the fluids and flush the overheated material and exchange it with not as heated fluids probably oil. Also note all guns are smart guns in this game, they auto-adjust for the target profile and use the suits sensors/uplink to get the best information possible. Despite the low tech bullets on some of them they're still leagues beyond what most of us have current.
Learning the inner workings of a weapon and thus knowing how to get better workings from the weapon is part of the reason why the Us millitary teaches everyone in basic how to take apart thier weapon. Also they want you to be able to clean your own weapons. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |