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1621. SP, AURUM, and an idea - in Feedback/Requests [original thread]
OK, just from that title, how many of you thought this was going to be 'use AURUM to go past cap?' When I looked at the SP cap system, I was reminded of something I had seen before in the ever-compared-to-this-game title MAG; namely Happy Hour XP...
- by Zero Harpuia - at 2013.01.24 06:37:00
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1622. dust needs a respec system - in Feedback/Requests [original thread]
Sentient Archon wrote: Lochlorn423 wrote: In the EVE universe you are always accountable for your own actions. Welp for starters we are Dust Mercs and we are clones. So if they can have consciousness transfers at the time of death, I can...
- by Zero Harpuia - at 2013.01.24 05:28:00
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1623. Will we ever get trophies? - in Feedback/Requests [original thread]
Rugman91 wrote: Trophies are gay. But yea they'll be there on release. And they'll be gay.. You must love trophies if your descriptor for them is 'happy'. Didn't think an object/concept could be happy, but to each his/her own.
- by Zero Harpuia - at 2013.01.24 05:22:00
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1624. Will we ever get trophies? - in Feedback/Requests [original thread]
Only if they watch this before making any. http://www.penny-arcade.com/patv/episode/achievements If they add trophies, It'd better be things to encourage alternate play styles (revives, resupplies, a small number of vehicle kills, etc), or thi...
- by Zero Harpuia - at 2013.01.23 23:54:00
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1625. Why no accuracy mods? - in Feedback/Requests [original thread]
The biggest problem with that is how it would affect balance, and just as importantly, how it would effect the guns. We went through a build with accidentally perfectly accurate ARs once, and it was upsetting to say the least. Also, accurate HMG w...
- by Zero Harpuia - at 2013.01.23 23:43:00
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1626. [Suggestion] FRAGO bonus, improved controls for squad leaders, and squad member ... - in Feedback/Requests [original thread]
The WP bonus is already there. Also, squaddies are green as opposed to blue and the leadership controls can be accessed from R2.
- by Zero Harpuia - at 2013.01.23 18:15:00
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1627. HAV turrets - in Feedback/Requests [original thread]
Ya'know, those other two guns should be manned by corp mates too. The fact that they can be manned by Blue Dots and the tank still ROFLpwns is just further proof that the tanks need work. Everything you have said cuts the way of 'no, I don't want ...
- by Zero Harpuia - at 2013.01.23 17:43:00
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1628. HAV turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Zero Harpuia wrote: A strong, important post. 1.because the HAV has a critical weakness if you force it to use a gunner. that's one less set of boots on the ground looking to intercept me before I put a shot through...
- by Zero Harpuia - at 2013.01.23 09:11:00
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1629. Proposed Heavy Nerfs - in Feedback/Requests [original thread]
Breakin Stuff wrote: Bendtner92 wrote: Barnabas Wrex wrote: Lets look back at MAG for those of us that played it. In MAG the HMG's were more powerful, had bigger clips, and were pretty damn accurate. The reason why many, if not most peopl...
- by Zero Harpuia - at 2013.01.23 08:40:00
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1630. HAV turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Zero Harpuia wrote: Fine, but if you are JUSTIFIED in bringing in a tank on your lonesome, the lone AV specialist who kills you is equally just, deal? Also, if HAVs are meant to be your little solo 'rock out' then why...
- by Zero Harpuia - at 2013.01.23 08:32:00
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1631. HIT DETECTION!!! - in Feedback/Requests [original thread]
All the blasted time. I blame ARs that have too much damage per shot and have way too much range.
- by Zero Harpuia - at 2013.01.23 07:20:00
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1632. BPO Items Should be removed entirely - in Feedback/Requests [original thread]
I'll throw my vote in to burn the lot of them. Toxins, Exiles, MAG suits, it all adds up to a clusterf**k of people who just rambo because they lose nothing.
- by Zero Harpuia - at 2013.01.23 02:59:00
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1633. HAV turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Zero Harpuia wrote: Breakin Stuff wrote: Scheneighnay McBob wrote: I sortof understand what you're saying, but I don't understand what this has to do with the thread. i was posting in the wrong window. So I sug...
- by Zero Harpuia - at 2013.01.23 02:44:00
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1634. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
slap26 wrote: Fivetimes Infinity wrote: I'm pretty happy with AV vs. vehicles right now. It doesn't seem too lopsided in either direction. AV vs. vehicles is currently lopsided in the direction of AV. At the end of last build a proto for...
- by Zero Harpuia - at 2013.01.23 02:24:00
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1635. [VOTE IN PROGRESS] To cap or not to cap. That is the question. - in General Discussions [original thread]
#4
- by Zero Harpuia - at 2013.01.23 02:20:00
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1636. Feedback/Request: Change to Syringe Nanoinjector function. limited uses or coold... - in Feedback/Requests [original thread]
Also, if there is to be a cooldown, we had better see less syringes, more something like MAG's 'nano spray' crap. Adding range would be an acceptable tradeoff for a cooldown.
- by Zero Harpuia - at 2013.01.23 01:45:00
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1637. HAV turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Scheneighnay McBob wrote: I sortof understand what you're saying, but I don't understand what this has to do with the thread. i was posting in the wrong window. So I suggest you edit what i was saying to sound as Der...
- by Zero Harpuia - at 2013.01.23 01:41:00
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1638. Feedback/Request: Change to Syringe Nanoinjector function. limited uses or coold... - in Feedback/Requests [original thread]
Knarf Black wrote: Stylus Pilot wrote: maybe there could be a cool down on reviving the same player What I mean by this is, Person A gets shot dead Nanite revived by Teammate only to have Person A shot dead before having time to react, t...
- by Zero Harpuia - at 2013.01.22 23:01:00
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1639. [Request] Do not remove the SP cap - in Feedback/Requests [original thread]
Dragon Grace wrote: i am for the removal of the SP cap. now before i go on...i should say, i am more of a casual player. i would play, 2-3 hours a day maybe...and maybe not every day. the reason i believe that removing it is such a good idea ...
- by Zero Harpuia - at 2013.01.22 22:55:00
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1640. Proposed Heavy Nerfs - in Feedback/Requests [original thread]
Paran Tadec wrote: Heavies are already nerfed, they die super fast, even adv models. Shotguns on the otherhand are still superpowerful. Saw a logishotty earlier run 31-1. This, at least for the hoovs nerf thing. He's been nerfed almost ever...
- by Zero Harpuia - at 2013.01.22 21:11:00
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