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1541. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Still no mention of a fix in this week's 'notes'.
- by Zero Harpuia - at 2013.02.08 01:06:00
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1542. [Request] PVE NPC ship boarding (EVE players are safe) - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I want you guys to picture something with me. A team of capsuleers take an activation gate into a plex or high level mission. There, behold, is the enemy command ship. It activates specialized hardening systems,...
- by Zero Harpuia - at 2013.02.08 00:44:00
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1543. [Request] PVE NPC ship boarding (EVE players are safe) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: J'Jor Da'Wg wrote: Go for the big guns: Make capturing POS's a DUST merc option since that takes auite a bit of time in EVE, and it wouldn't be directly endangering EVE players That would be cool too, but don...
- by Zero Harpuia - at 2013.02.07 20:02:00
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1544. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Zero Harpuia wrote: Zero Harpuia wrote: This is the thread that never ends... It goes on and on my friends... Yes it's the thread that never ends...
- by Zero Harpuia - at 2013.02.07 19:41:00
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1545. The CRU - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: I think the CRU should fire rockets and blasters. CRU turrets FTW. I svear zere vere ozer threads on zis subject, and I know I made vone for CRU turrets, but vahtever. I support ze 'spawn choice' and 'turret' ideas.
- by Zero Harpuia - at 2013.02.07 18:29:00
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1546. Melee Homing. - in Feedback/Requests [original thread]
Axirts wrote: Zero has a point though. I have, on countless occasions, come across another sniper, we both run out of smg ammo while running around in circles trying to kill each other from five feet away, then we charge each other and try to m...
- by Zero Harpuia - at 2013.02.07 18:12:00
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1547. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Zero Harpuia wrote: This is the thread that never ends... It goes on and on my friends...
- by Zero Harpuia - at 2013.02.07 18:11:00
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1548. Melee Homing. - in Feedback/Requests [original thread]
DropKickSuicide wrote: lol you cant move the anolog while pressing it down at the same time? how do you effectively run? or should there be an uato run to? You just have to tap the L3 button once, then just don't let go of the direction. It'...
- by Zero Harpuia - at 2013.02.07 18:09:00
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1549. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
This is the thread that never ends...
- by Zero Harpuia - at 2013.02.07 07:11:00
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1550. Melee Homing. - in Feedback/Requests [original thread]
I play a Laser Rifle Logi. Anything being anywhere nearer to me than medium-long range is pure panic material, and full of 'last resort' :l See my thread on Laser Rifles to understand why. It may be more shoddy hit detection than lack of aiming, b...
- by Zero Harpuia - at 2013.02.07 07:07:00
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1551. Melee Homing. - in Feedback/Requests [original thread]
When we go for a melee hit with a Dualshock controller, we have to hit R3. That means that we have to give up the ability to aim the melee attack in order to use the melee attack. So could there be a kind of aim assist/homing effect when you melee...
- by Zero Harpuia - at 2013.02.07 02:55:00
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1552. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Atlas Exenthal wrote: Bumping because the minimum range being increased w/ the sharpshooter skill is ridiculous and ruins the guns. Thank you for agreeing with that point. I have lost the ability to attack and capture a CRU because of Light ...
- by Zero Harpuia - at 2013.02.07 02:51:00
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1553. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Chunky Munkey wrote: I'm comfortable with sharpshooter increasing the minimum effective range of LRs, since the advantage gained is greater than the equivalent for any other weapon. As for the main issue: I'm genuinely surprised. I wonder is t...
- by Zero Harpuia - at 2013.02.06 23:05:00
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1554. a second skill to get damage mods - in Feedback/Requests [original thread]
+1
- by Zero Harpuia - at 2013.02.06 16:59:00
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1555. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Still broken as of Feb. 6th
- by Zero Harpuia - at 2013.02.06 16:04:00
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1556. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Persisting.
- by Zero Harpuia - at 2013.02.06 01:58:00
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1557. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Cross Atu wrote: Persistent issue persists. Indeed. And I shall persist in persisting to keep this thread persisting until the persisting issue ceases to persist.
- by Zero Harpuia - at 2013.02.05 22:48:00
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1558. (Request) Deformable Terrain and destructible/ bullet damaged/ plasma scorched b... - in Feedback/Requests [original thread]
It'd be nice, but leaving all the technical bull out of it because I don't know enough about the Unreal Engine to tell, tell me what balances vehicles. Enclosed spaces. Now imagine the infinite ammo tanks rolling through Biomass or Communications ...
- by Zero Harpuia - at 2013.02.05 19:50:00
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1559. Why is there no Dual Weild? - in Feedback/Requests [original thread]
Personally, I'm against it because the weaknesses of Dual Wielding are usually -loss of accuracy, and therefore shorter range -slower reload speed -kinda looks stupid So basically, a shotgun by any other name...
- by Zero Harpuia - at 2013.02.05 19:47:00
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1560. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Still no word on acknowledgement of this 'bug', nor has it been repaired at time of writing... er, typing.
- by Zero Harpuia - at 2013.02.05 19:37:00
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