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Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.07 20:02:00 -
[31] - Quote
KAGEHOSHI Horned Wolf wrote:J'Jor Da'Wg wrote:Go for the big guns:
Make capturing POS's a DUST merc option since that takes auite a bit of time in EVE, and it wouldn't be directly endangering EVE players That would be cool too, but don't see why we can't have both.
Would be an interesting game mode. Players can keep a strontium-powered shield up for... 8? 12? A good number of hours in any case. Have the DUST players attack, even if we won't allow them the power to flip the POS in it's entirety, we could disconnect fitted weapon and facility pods, or we should at least get the option to 'manually deplete' the strontium stores. Preferably with suitably awesome high explosives. The purpose of the shield (to let the defenders collect themselves) could be bypassed partially by having an extreme amount of coordination. Seems fair to me.
Also, yes a thousand times to the PvE, we need that ****. The closed environments would do wonders for those who specialized in Shotguns, SMGs, HMGs and Nova Knives.
I initially meant this to be a bump, but I got inspired. My bad. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
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Posted - 2013.02.07 20:43:00 -
[32] - Quote
I want you guys to picture something with me.
A team of capsuleers take an activation gate into a plex or high level mission. There, behold, is the enemy command ship. It activates specialized hardening systems, similar to those on a POS, preventing the capsuleers from damaging it. While most deal with the smaller ships defending the command ship, one activates a specialized electronic warfare module which hacks clone modules on the ship, allowing friendly mercs to activate their own clones on board. As the mercs advance against the defending bots (be they drones, sansha, or whatever) they capture an objective, disabling the hardener. They then attempt to hold that position while the capsuleers, still dealing with the command ship's minions, take advantage of this moment of vulnerability to break through the command ship's shields.
Finally, the command ship begins taking armor damage. Oh no, it has a second hardening system for its armor! The mercs advance again, traversing everything from cramped hallways, to barracks, to massive open hangars containing deployable drones and packaged ships, to reach and hack the second hardener. They hack it, and again must hold it until the capsuleers can destroy the ship's armor.
As the command ship begins taking hull damage its commanders accept defeat and decide to take the boarders down with them. A self destruct sequence has been activated. Our mercs are faced with a choice: head back where they started and hope to escape before the ship goes up? Or move for the CIC, defeat the commanders and their elite guards, and hack the ship's computers to stop the self destruct, thus allowing better loot and salvage, and perhaps a WP/SP bonus to all involved. |
develsgun
Phyrexian Engineering Legacy Rising
19
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Posted - 2013.02.07 21:40:00 -
[33] - Quote
I find the op to have a great idea though I cant see the pvp portion taking place is space maby a eve ship currently on the ground in drydock where we can then fight inside and outside of it maby this will be much more acceptable to the current pvp setup of taking over planets where as in space it wouldnt have much effect on eves world for us to fight over something that dont exist.
Besides that im glad that there is finally a boarding thread not asking to fight over capsuleer ships. Hint towards why thos wont work; in a eve fight large or small the average survival time of the loser is 10mins (thats off the top of my head) ontop of that eachfight is diffrent both fleets could be at a stalemate for hours stuck in a constant showdown or the fc of each fleet is calling tagets faster than the 12sec lock time taken for him to lock the next target. The survival time in pvp can be anywhere from 3secs to 30mins and capitals do fall on both extremes. Combat is to fast for dust players to do there job effectivly.
Whether thos is a hord style pve or a mission style pve (this game should have both) I believe ccp should be writing this onto there todo list now |
HUGO SHTIGLETZ
RestlessSpirits
16
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Posted - 2013.02.07 21:46:00 -
[34] - Quote
always wanted to forcefully board a ship in a videogame, have one of them epic starwars style moments, thats one of my fav scenes... all we'd be missing is vader |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.08 00:44:00 -
[35] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I want you guys to picture something with me.
A team of capsuleers take an activation gate into a plex or high level mission. There, behold, is the enemy command ship. It activates specialized hardening systems, similar to those on a POS, preventing the capsuleers from damaging it. While most deal with the smaller ships defending the command ship, one activates a specialized electronic warfare module which hacks clone modules on the ship, allowing friendly mercs to activate their own clones on board. As the mercs advance against the defending bots (be they drones, sansha, or whatever) they capture an objective, disabling the hardener. They then attempt to hold that position while the capsuleers, still dealing with the command ship's minions, take advantage of this moment of vulnerability to break through the command ship's shields.
Finally, the command ship begins taking armor damage. Oh no, it has a second hardening system for its armor! The mercs advance again, traversing everything from cramped hallways, to barracks, to massive open hangars containing deployable drones and packaged ships, to reach and hack the second hardener. They hack it, and again must hold it until the capsuleers can destroy the ship's armor.
As the command ship begins taking hull damage its commanders accept defeat and decide to take the boarders down with them. A self destruct sequence has been activated. Our mercs are faced with a choice: head back where they started and hope to escape before the ship goes up? Or move for the CIC, defeat the commanders and their elite guards, and hack the ship's computers to stop the self destruct, thus allowing better loot and salvage, and perhaps a WP/SP bonus to all involved.
You are a poet, mein kamarad. I cried, I swear I did T-T |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.08 04:37:00 -
[36] - Quote
I look forward to when things like that become possible. A tighter link between the two games will enhance the experience for all involved. While I don't know if CCP will ever do that specifically, I don't doubt for a second we'll see things just as epic. |
Mad Rambo
Red and Silver Hand Amarr Empire
19
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Posted - 2013.02.08 05:16:00 -
[37] - Quote
i don't see why you want to exclude the boarding of player ships so early. If you add the right preconditions for boarding you can make it "fair" for both sides. The ISK value of the ship does not matter at all if you require that the ship would have to be near-dead before you can board it. Its not like you can steal a fully functional spaceship and the capsule pilot can do nothing about it.
https://forums.eveonline.com/default.aspx?g=posts&m=2512475
The simple fact that you have to protect the ship (in space) which is about to be boarded could lead to hilarious escalations. The time pressure would create the incentive for mercs to be as quick as possible, since if the ship blows up they would get only part of the rewards (op failure due to external conditions). |
Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2013.02.08 06:18:00 -
[38] - Quote
I think we are a LONG way off from having anything like this, but PvE ship boarding could be a great stepping stone down the line. I think the first PvP ship boarding should take place in stations, outposts, and revamped POSes. Again WAY WAY down the line.
+1 to the OP |
SickJ
French unchained corporation
48
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Posted - 2013.02.18 19:48:00 -
[39] - Quote
Logi Bro wrote: It's not like you're going to need a 12 player team to take out simple-minded NPCs anyways.
That would depend on the number of simple minded NPCs that need to be taken out. Some of these ships have a rather large crew.
EDIT: I just thought, what if these ships have weapons in their cargo? 500 idiots with proto gear would make for an interesting fight. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.26 23:43:00 -
[40] - Quote
Do it! |
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