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1. scout balancing petition , please sign SCOUT BROTHERS, ccp please respond and read - in General Discussions [original thread]
I put in my vote. I would love to have my scout be more than paper in the wind. After 1.4 with the better hit detection I just get shredded in any sort of combat...not to mention how bad the shotgun still is. I know they fixed it from its broken ...
- by Zendeal - at 2013.09.05 15:55:00
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2. MY SHOTGUN DECIDED TO WORK TODAY, GUESS THE SAFTY WAS ON? - in General Discussions [original thread]
Im completely speculating but... I believe that if CCPs "fix for hit detection" is addressing the "phantom bullets" you will see a definate reduction in the time on target to drop an enemy. This is why I think ARs are so good. Shoot 60 bullets and...
- by Zendeal - at 2013.08.29 18:51:00
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3. MY SHOTGUN DECIDED TO WORK TODAY, GUESS THE SAFTY WAS ON? - in General Discussions [original thread]
Your thanks may be premature. I've been using the Shotgun for quite some time and its (litterally) hit or miss. In addition to the hit detection phantom bullets that is confirmed to affect all weapons, the shotgun is also prone to server / client...
- by Zendeal - at 2013.08.29 16:14:00
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4. 500HP+ damage with melee is legit - in General Discussions [original thread]
Yeah like others have mentioned. Its not the OHK with maxed damage mods thats being abused. Its the hit/cancel that is. Using the glitch you don't need anything beyond a Stamina mod or two, allowing you to still load up on Shields, Armor, etc. S...
- by Zendeal - at 2013.08.29 16:01:00
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5. Are Shotgunners happy with... - in General Discussions [original thread]
It's pretty minimal. I wish it was either a damage bonus or 5% / level Rof
- by Zendeal - at 2013.08.25 17:34:00
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6. The Swarm Launcher - 1.4 - in Feedback/Requests [original thread]
Old stats = 1.2 lock-on, 2s interval 3.2s per shot 4 shots in a clip = 12.8s New stats= 1.2 lock-on, 0.3 interval 1.5s per shot 4.5 for 3 4.5 s reload 1st shot of next clip 1.5s Total= 10.5s It does give swarms a slight increase to burst but I d...
- by Zendeal - at 2013.08.23 14:10:00
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7. Scrambler Assault Rifles Overheating System - in General Discussions [original thread]
Smooth Assassin wrote: Zendeal wrote: Smooth Assassin wrote: You can't get it to overheat its overpowered, they should increase the overheating system cos it does a lot of damage with its fire rate and doesn't overheat, i mean it has more...
- by Zendeal - at 2013.08.21 04:11:00
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8. Scrambler Assault Rifles Overheating System - in General Discussions [original thread]
Smooth Assassin wrote: You can't get it to overheat its overpowered, they should increase the overheating system cos it does a lot of damage with its fire rate and doesn't overheat, i mean it has more ammo than AR and doesn't overheat we could ...
- by Zendeal - at 2013.08.20 22:50:00
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9. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
What about the idea of Nanohives and Uplinks not persisting through death? Or that if you change suits at a supply depot to a suit without a valid uplink they dissapear? Just an FYI, I believe people do it because of the decent amount of WP earne...
- by Zendeal - at 2013.08.20 13:43:00
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10. New Toys Coming to Dust - in General Discussions [original thread]
My assumptions: Minotaur - Minnie TAR - Combat rifle? Or racial heavies, Minnie's are brown much like a Minotaur, I think the cal heavy has a bump on their helmet like a unicorn and the gal heavy gets a mythical likeness that just kinda fits the...
- by Zendeal - at 2013.08.20 00:28:00
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11. If you're going to run around with just the Nanite Injector - in General Discussions [original thread]
Ffor those Logis with some AUR there is a market error on an ADV nanite injector. I think it costs 30 AUR and only requires 1 skill point and it revives with 80% HP (Proto level). If any logis have some AUR kicking around you can use these for a ...
- by Zendeal - at 2013.08.19 21:35:00
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12. Niche weapon users unite! - in General Discussions [original thread]
I plodded along with my SG and MD (Before 1.2 'fixed' MD). I held out on skilling ARs as long as I could. I then tried them last week and haven't looked back. They are just too good. CCP likes charts and graphs and I am sure in time they will loo...
- by Zendeal - at 2013.08.19 21:24:00
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13. I don't get the commando... - in General Discussions [original thread]
DeadlyAztec11 wrote: I'm going to skill into it because I'm getting a bit bored :P lol Don't. Everytime I get bored I start running comm suits. They are so UP and after a while the drain on my ISK forces me to switch back, Which then promp...
- by Zendeal - at 2013.08.18 13:30:00
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14. Burst AR is so bad... Is this really going to be the base for the Combat Rifle? - in General Discussions [original thread]
Nocturnal Soul wrote: The burst is more of I sit here and pick off ppl type of weapon it fills its minmatar tactics in my opinion With that playstyle youre better served with the TAR. More range, more damage per shot, same scope. The burst...
- by Zendeal - at 2013.08.17 18:58:00
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15. Burst AR is so bad... Is this really going to be the base for the Combat Rifle? - in General Discussions [original thread]
After avoiding skilling into ARs almost completely since beta I have finally died enough times to them to want to see what all the fuss was about. In my tooling around I have noticed that the Burst AR variant is HORRIBLE in comparison to all the ...
- by Zendeal - at 2013.08.17 17:47:00
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16. Commando, Scrambler rifle, Mass driver What do you think? - in General Discussions [original thread]
If you're good with the ScR your better off without a MD since its only a couple more shots to finish off the enemy. MD pairs well with an AR so you can lay down a good amount of initial fire with the large clip and no overheat before you switch t...
- by Zendeal - at 2013.08.12 20:16:00
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17. How is the Commando suit??? - in General Discussions [original thread]
wait a month or two to see if it gets any tweaks. Right now youre better off putting a light weapon on a heavy.
- by Zendeal - at 2013.08.10 16:38:00
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18. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: i'm gonna have to try the commando before actually giving valuable feedback. But from a purely statistic point of view, i'd tend to agree with the CPU\PG, the base speed (did you skill the biotic skill that raise sprint...
- by Zendeal - at 2013.08.10 12:30:00
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19. back to dust from break and all the "pros" run in caldari suits due to... - in General Discussions [original thread]
Jack McReady wrote: how I am wrong about the bug? you just repeated it by yourself. recharge delay does not kick in unless the next recharge happens. your are missing the point. also it is not about specific builds but regular armor vs. regu...
- by Zendeal - at 2013.08.09 14:50:00
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20. back to dust from break and all the "pros" run in caldari suits due to... - in General Discussions [original thread]
I believe the OP misunderstands how the bug works. Other posters are correct. Damage occurs and the timer starts, if more damage is added after the time starts it has no effect. Once the timer expires shields then begin recharging (Cal having the ...
- by Zendeal - at 2013.08.09 13:50:00
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