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21. AURUM Gear - in General Discussions [original thread]
While we are at it lets get CCP to add an AUR bounty for any kills of players with an active SP booster. Logic fail.
- by Zendeal - at 2013.08.08 15:02:00
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22. Tips for new players willing to spend money for AUR - in Rookie Training Grounds [original thread]
If IGÇÖm paying AUR for items how much is it going to cost me? Right now I have most suit and weapon skills at 3 with my basic and module skills up at 5. I can run ADV suits with a Proto weapon and a few complex shield or damage mods. I can al...
- by Zendeal - at 2013.08.07 21:11:00
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23. Tips for new players willing to spend money for AUR - in Rookie Training Grounds [original thread]
These are just some tips for new players who are willing to spend some money on DUST and how to quickly get up to moderately competitive gear for normal play. First of all, what should I spend my money on? The best reasonable value is by far...
- by Zendeal - at 2013.08.07 21:10:00
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24. Active Scanners and "nearby teammates" minimap? Dev clarification needed! - in General Discussions [original thread]
I believe the minimap radius is about 50m so if you scan and an enemy is more than 50m from your teammate then it will not be visible on their HUD.
- by Zendeal - at 2013.08.07 17:49:00
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25. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Buster Friently wrote: Nocturnal Soul wrote: lol let me show the power of my Proto SCR and ASCR You'd do better with the AR. Like I said, there are people that don't use the AR, but it's not because the AR isn't the best gun in the game. ...
- by Zendeal - at 2013.08.06 04:54:00
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26. All powerful militia shotgun - in General Discussions [original thread]
Assert Dominance wrote: I dont agree with any of the points made, keeping mah isks. You were asking for proof, not asking for opinions. I would love it if CCP were to post the game data stats and remove the 100mil ISK from your account.
- by Zendeal - at 2013.08.04 11:45:00
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27. All powerful militia shotgun - in General Discussions [original thread]
Pretty much spot on with the range difference Yeah the damage is higher but the credon gets a range bonus. I tested it today and also the max range is about 1-2m more which falls in line with the previous posters stats It's somewhat useless fo...
- by Zendeal - at 2013.08.04 01:35:00
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28. suggestions to give meleeing a purpose in our game - in Feedback/Requests [original thread]
Uhh.. My commando has 240 melee damage per hit. I believe it can be bumped up to a max 360 with the 50% melee damage bonus (but who the hell specs into that tree?) But seriously, the slow movement and poor frontline sustainability I believe I hav...
- by Zendeal - at 2013.08.02 21:53:00
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29. (Market error) Contact Grenades - in Technical Support/Bugs [original thread]
Due to the homogenization of the contact grenades there is a potential problem with 2 of the items and the current market. Both the Fused Locus Grenade and the 'Cavity' M2 Contact grenade have the exact same stats (400dmg, 2.5m, 1 capcity, same f...
- by Zendeal - at 2013.07.30 12:34:00
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30. Hey CCP !!!!! Im out yo !!!!! Both Eve accts cancelled and the reason is.... - in General Discussions [original thread]
*THREAD LOCKED FOR QQing*
- by Zendeal - at 2013.07.27 03:07:00
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31. [Request] Temporary Shotgun Fix - in Feedback/Requests [original thread]
I like the proposed quick fix... Helps make things at least usable. A larger amount of spread and pellets would give it more of a "cone" effect for damaging enemies directly in your view/range On a barely related note, would it be awesome to have...
- by Zendeal - at 2013.07.25 17:22:00
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32. Let me get this straight........ - in Feedback/Requests [original thread]
2Bee Smith wrote: Thats with a direct impact, which is near impossible to hit on a moving target that is more than 20 meters away Yeah the OHK's are really close range.. but on any shotgun 20m is useless since you get pellet spread (and move...
- by Zendeal - at 2013.07.25 15:58:00
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33. New Maps - in General Discussions [original thread]
I think once a new terrain map and a couple new structures come into play we will see a lot more variation. If the socketed buildings are built as it is being implied then the similar maps we have now can be changed drasticly by changing out the b...
- by Zendeal - at 2013.07.25 15:48:00
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34. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Beren Hurin wrote: There still are some needed answers on this. I don't want to spec into ADV suits before I know anything else about how the bonus applies to modules... * Does the suit at +2% efficacy on top of the modules bonus? So at level ...
- by Zendeal - at 2013.07.25 15:43:00
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35. Let me get this straight........ - in Feedback/Requests [original thread]
I believe from my test runs the Shotgun shots all contain 12 pellets per shot. Part of the issue with it being broken is that when you add movement into the mix there are many times when the shots just dissapear and even though you pulled the trig...
- by Zendeal - at 2013.07.25 15:33:00
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36. [Request] Proposed changes for the Amarr Commando - in Feedback/Requests [original thread]
Aero Yassavi wrote: Have to agree with this, plus a change to the bonus. If the suit sacrifices module slots, don't give them a bonus for module slots. And don't use the argument, "They're making the most out of what they got." That's ridiculou...
- by Zendeal - at 2013.07.25 15:25:00
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37. Suggested Commando changes to make the suit relevant - in Feedback/Requests [original thread]
It can be surpassed in almost all aspects by other suits. The weapons are really the defining characteristic. I still think the suit can get by with the current module set up (Keeping in mind that Amarr always have the least number of slots). If t...
- by Zendeal - at 2013.07.25 13:44:00
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38. Suggested Commando changes to make the suit relevant - in Feedback/Requests [original thread]
**Warning** It's a bit of a read I have been playing quite a bit with the Commando suit and I am really trying hard to really define what niche it fills and how the suit can be improved to bring it in line with other available options. I see it a...
- by Zendeal - at 2013.07.24 21:59:00
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39. And the winner for causing most panic in a match - in General Discussions [original thread]
6 scouts hard counter? 1 contact grendade
- by Zendeal - at 2013.07.24 13:56:00
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40. Nearly Made the mistake of spec'ing into commando - in General Discussions [original thread]
[/quote] Advice ; Don't use the Commando suit as an Assault Infantry Class. Is more a Combat Support Class. Elite special operations unit [/quote] I dont play front line attacker. Usually a few meters behind a couple heavies / assaults fo...
- by Zendeal - at 2013.07.17 12:20:00
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