Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vickers S Grunt
Expert Intervention Caldari State
195
|
Posted - 2013.08.09 11:40:00 -
[31] - Quote
yeh its a bug and it is slightly annoying but as a proto G logi and assault i can say it is no where near the problem u are making it out to be ......just chuck down a allotek and u have more regen than he ever will |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
820
|
Posted - 2013.08.09 12:00:00 -
[32] - Quote
I got a G logi with over 500 armor , 20 hp a second constant repair , and a repair tool pumping 105hps to any other armor guy willing to stand in front of me! come get sum shields! |
Sana Rayya
WASTELAND JUNK REMOVAL
70
|
Posted - 2013.08.09 12:06:00 -
[33] - Quote
Ever think of trying to change your play style to counter enemies that are tough to kill?
The shortest depleted shield delay you can get on a shield tanking suit (Cal Logi with 4x Complex Regulators) is 5.1 seconds. Run in, flux, and kill, since they will have max 112 HP armor if they are equipped this way. |
Sana Rayya
WASTELAND JUNK REMOVAL
70
|
Posted - 2013.08.09 12:17:00 -
[34] - Quote
Knightshade Belladonna wrote:I got a G logi with over 500 armor , 20 hp a second constant repair , and a repair tool pumping 105hps to any other armor guy willing to stand in front of me! come get sum shields!
How did you manage to get over 500 armor with 20 HP/sec repair on a Gal Logi? I assume 3 complex armor repairers and 2 complex armor plates, but that gives 478 HP armor total with all skills maxed. Unless you meant over 500 EHP? |
Brolaire of Asstoria
Tronhadar Free Guard Minmatar Republic
111
|
Posted - 2013.08.09 12:36:00 -
[35] - Quote
Question for the OP seeing as he seem to have done extensive research on this... Is the glitch just with Caldari suits or do any of the other suits suffer...sorry benefit from the same glitch? |
Jack McReady
DUST University Ivy League
346
|
Posted - 2013.08.09 13:07:00 -
[36] - Quote
Brolaire of Asstoria wrote:Question for the OP seeing as he seem to have done extensive research on this... Is the glitch just with Caldari suits or do any of the other suits suffer...sorry benefit from the same glitch? Oh and as for every "pro" and their dog using and abusing the Cal suits, I see plenty of the other racial variants running around at the mo. I'd like to see some actual numbers but Gallente Assault/Logi seems to be more prevalent atm. Amarr Logi here btw. the bug exists on all suits but shield tanked ones benefit the most from it because: -armor tanked suits have less shield hp, thus in a gunfight they get hit with the depleted delay alot earlier than a shield tanked suit. -caldari suits are faster than armor tanked suits which means they can cover to quickly recover alot of shields as long as they are not getting the depleted delay.
to sum it: armor tanked suits dont have the shield hp pool and speed to actually abuse in the way that shield tanked suits can.
|
Taeryn Frost
Zumari Force Projection Caldari State
34
|
Posted - 2013.08.09 13:17:00 -
[37] - Quote
Hmm, I'm running a caldari suit and I certainly wish I had this bug helping me. When I'm in a firefight it seems like my shields take all day to rep back up, especially when I get fluxed.
|
Catina Mercia
Commando Perkone Caldari State
13
|
Posted - 2013.08.09 13:22:00 -
[38] - Quote
Leovarian L Lavitz wrote:Flux grenades are a hard counter to shields at the moment. There is also a lesser known hard counter: The Plasma Cannon. The Plasma cannon will insta-gib any regulated caldari suit with its splash. It'll drop duel-tanked caldari suits into about half armor, though. Normal grenades are a hard counter against armor, only difference being that they insta gib you, while Flux only drops your shields >_> To put it into prespective: The Core Locus Grenade does 925 armor damage. Let that sink in. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
473
|
Posted - 2013.08.09 13:25:00 -
[39] - Quote
Actually what you're experiencing here, imo, is "just" lag and bad hit detection. happens the same thing if you shield tank with amarr or minmatar. I know it's annoying but i gotta say it once again : "don't hate the player hate the game". This game's got too many HP, none would ever notice this "lag" or bad hit detection if the game actually permit a max of 200-300 HP. |
Catina Mercia
Commando Perkone Caldari State
14
|
Posted - 2013.08.09 13:28:00 -
[40] - Quote
ReGnYuM wrote:Jack McReady wrote:ok, I just started to play a bit of dust again after a break and after a few matches I saw that 1. all the pros run in caldari suits spamming core grenades... 2. nice, those grenades one shot my armor tanked proto suit with proto tank mods 3. and because that is not enough advantage, an awesome BUG gives them a crutch too cause shields recharge during a gunfight even when they are hit. shield recharge delay obviously does not always work properly, known for 2 months and still not fixed https://forums.dust514.com/default.aspx?g=posts&t=88305&find=unreadhow is someone supposed to win against that? a caldari suit not only has huge shield pool and faster movement speed (lolstrafe) than any armor tanked suit, the shields also recharge at massive amounts per second during a gunfight due to a bug giving them higher durability than intendend... and when the caldari suits gets low you simply use your superiour movement and hide behind cover, the armor tanked suit is not going to catch up anyway. now imagine a new player comes right from the acadamy (now even after 400 wp) and gets thrown into the pool with all those caldari proto suits... *edit* altered title and text slightly to make the points clear. Maybe you should ask for permission from your leaders before you start making stupid posts. 1. Caldari is no longer the master race suit. 2. I know a number of players who make armour tanking viable 3. You have absolutely no idea about what you're talking about. 1. So that explains why 10 out of 16 suits are Caldari in a PC match? (Those 6 include heavies and scouts, that don't have Caldari variants)
2. Yeah, with extreme amounts of effort. Oh and all that goes down the sink with a single core locus grenade, even an assault with 4x complex plates dies to one of those.
3. He has, it's true that this bug exists. |
|
J Lav
Opus Arcana Covert Intervention
169
|
Posted - 2013.08.09 13:32:00 -
[41] - Quote
I'm not sure about the shield thing, I hit a guy in a caldari proto suit (not sure if logi or assault) with a flux last night and it took off half his shields. I assume it just nicked him, however I was throwing a second just in case. By the time the second one went off, his shields had recharged to full in the midst of the fight. That seems a little messed up. |
Mamertine Son
R.E.B.E.L.S
61
|
Posted - 2013.08.09 13:32:00 -
[42] - Quote
crutch thoroughly enjoyed and...
NERF THE FLUX! |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
820
|
Posted - 2013.08.09 13:35:00 -
[43] - Quote
Sana Rayya wrote:Knightshade Belladonna wrote:I got a G logi with over 500 armor , 20 hp a second constant repair , and a repair tool pumping 105hps to any other armor guy willing to stand in front of me! come get sum shields! How did you manage to get over 500 armor with 20 HP/sec repair on a Gal Logi? I assume 3 complex armor repairers and 2 complex armor plates, but that gives 478 HP armor total with all skills maxed. Unless you meant over 500 EHP?
you got me.. it's actually 17.5 hps
|
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
473
|
Posted - 2013.08.09 13:36:00 -
[44] - Quote
Catina Mercia wrote:1. So that explains why 10 out of 16 suits are Caldari in a PC match? (Those 6 include heavies and scouts, that don't have Caldari variants)
2. Yeah, with extreme amounts of effort. Oh and all that goes down the sink with a single core locus grenade, even an assault with 4x complex plates dies to one of those.
3. He has, it's true that this bug exists.
I can explain:
1 10 out of 16 are Caldari logi PRO, just because it used to be the best suit. I mean, to get the PRO level for another armor, you need more or less 2 mln SP.
2. Yes, a well tanked assault could die with just a core locus grenade, but the problem is the core locus grenade itself and how good your opponent is at throwing grenades.
3. He probably never actually tried a Callogi compared to other drop suits. An Amarr Assault could get the same HP with much less money spent, for instance. Gallente Assault/Logi is an incredible DPS machine with a great armor tank. Amarr logi is at the moment and in my opinion the best choice. |
Jack McReady
DUST University Ivy League
351
|
Posted - 2013.08.09 13:44:00 -
[45] - Quote
xxwhitedevilxx M wrote:Actually what you're experiencing here, imo, is "just" lag and bad hit detection. happens the same thing if you shield tank with amarr or minmatar. I know it's annoying but i gotta say it once again : "don't hate the player hate the game". This game's got too many HP, none would ever notice this "lag" or bad hit detection if the game actually permit a max of 200-300 HP. sure, lag and hit detection causes shields to recharge during gunfight... riiiiight that would be a massive lag of several seconds... my internet is not hamster powered and, if you dont know yet, you can set that you get matched with your own region for public matches (which I have). no one is going to buy that argument.
xxwhitedevilxx M wrote:He probably never actually tried a Callogi compared to other drop suits. An Amarr Assault could get the same HP with much less money spent, for instance. Gallente Assault/Logi is an incredible DPS machine with a great armor tank. Amarr logi is at the moment and in my opinion the best choice. incredible dps isnt worth that much when you cant apply it cause grenades instagib you while you try to dodge them due to slow speed. or simply because you have low speed and cant chase someone down that is running for cover.
additionally, have YOU actually tried the amarr logi? I have it at lvl5 and the proto logi is as slow as a heavy after you tank it up.
xxwhitedevilxx M wrote: 1 10 out of 16 are Caldari logi PRO, just because it used to be the best suit. I mean, to get the PRO level for another armor, you need more or less 2 mln SP.
if someone would bother they could actually aquire the required the SP to get into another suit in those months but since it is not worth it no on actually bothers to do so. |
Catina Mercia
Commando Perkone Caldari State
16
|
Posted - 2013.08.09 13:45:00 -
[46] - Quote
xxwhitedevilxx M wrote:Actually what you're experiencing here, imo, is "just" lag and bad hit detection. happens the same thing if you shield tank with amarr or minmatar. I know it's annoying but i gotta say it once again : "don't hate the player hate the game". This game's got too many HP, none would ever notice this "lag" or bad hit detection if the game actually permit a max of 200-300 HP. It's not lag, go test it with your friend. Hit him. Wait 4 seconds. Shoot him again. How long does it take for his shields to start recharging? |
Sana Rayya
WASTELAND JUNK REMOVAL
70
|
Posted - 2013.08.09 13:46:00 -
[47] - Quote
Jack McReady wrote:Sana Rayya wrote:Ever think of trying to change your play style to counter enemies that are tough to kill?
The shortest depleted shield delay you can get on a shield tanking suit (Cal Logi with 4x Complex Regulators) is 5.1 seconds. Run in, flux, and kill, since they will have max 112 HP armor if they are equipped this way. first of all, it is not about shield depleted delay. the problem si the regular shield recharge delay, which does not work how it is supposed to work and increases your shields during a gunfight. it can also be abused to jump behind cover, regain shields and proceed to fight. an armor tanked suit just cannot keep up with the speed and chase him down. and regarding your strategy, it is flawed from the beginning to the end. "run in" with the slower armor tanked suit, throw flux just to see that it is dodged by lolspeed of caldari suits and even if you hit, they just run away and you will never keep up with the armor tanked suits speed. nice strategy, seems to work out well . also your argument is null and void because I should not be forced to counter bugs. also your fit is just bad.
My point with the post was to say "try something different". I wish enemies would just line up in front of me and fall to my AR, but it's not going to happen nor should I expect it to by whining about it on forums.
Shield delay timers start after the first shot, and don't reset unless you are shot after the recharge kicks in. Even if they started on the last shot, your Caldari Assault foe could still duck into cover and expect to start to regen in at most, 5 seconds. If you aren't willing to rush and gun him down then you should expect to be outgunned at a distance or to run out of ammo.
Last time I checked, armor could be repped by repper nanohives or Logis with rep tools. So, if you are in a competent squad, you could also duck into cover and get repped.
Why don't you try making a fast regen armor suit? Low armor, high regen, high DPS, good speed? Again, ADAPT. Use a ScR. Learn to use FLUX GRENADES, which any shield tanker will tell you are the bane of our existence. In short, HTFU.
And BTW, that is obviously not the build I use. It was included as the extreme example of the fastest recharge delay that you can get on any suit. So if you can't flux and kill 112 HP of armor in less than 5 seconds, then you're hopeless. |
Zendeal
Horizons' Edge Orion Empire
11
|
Posted - 2013.08.09 13:50:00 -
[48] - Quote
I believe the OP misunderstands how the bug works. Other posters are correct. Damage occurs and the timer starts, if more damage is added after the time starts it has no effect. Once the timer expires shields then begin recharging (Cal having the highest recharge base of all suits excluding scout) As the recharge ticks away if ANY damage occurs during the recharge the whole process starts up again.
What I believe is happening is that the initial damage occurs and the player hides for 3-5 seconds then pops back out and the massive recharge begins during the gunfight. Then due to aim, dodging, luck, whatever you cant manage to hit them again for a few seconds. In this time the Cal player has probably regenerated 100 or so shields.This seems unfair but it works the same for EVERYONE.
No infantry ever recharges shields while they are taking damage. Your complaint is regarding specific builds that utilize shields with Energizers and Regulators and the proper use of cover tactics. I do not disagree that this provides shield tanking a huge advantage over armour tanking and that the bug on the timer needs to be tweaked, but this is NOT a gamebreaking issue nor is it specific to on type of suit. |
Sana Rayya
WASTELAND JUNK REMOVAL
70
|
Posted - 2013.08.09 13:51:00 -
[49] - Quote
Knightshade Belladonna wrote:Sana Rayya wrote:Knightshade Belladonna wrote:I got a G logi with over 500 armor , 20 hp a second constant repair , and a repair tool pumping 105hps to any other armor guy willing to stand in front of me! come get sum shields! How did you manage to get over 500 armor with 20 HP/sec repair on a Gal Logi? I assume 3 complex armor repairers and 2 complex armor plates, but that gives 478 HP armor total with all skills maxed. Unless you meant over 500 EHP? you got me.. it's actually 17.5 hps
I played with the fitting tool and could get 522 armor and 19.5 HP/sec regen with 2x complex plates, 2x complex reppers, and 1x complex reactive plate.... Might be interesting to try out. |
Vickers S Grunt
Expert Intervention Caldari State
196
|
Posted - 2013.08.09 13:58:00 -
[50] - Quote
pfft i can make a logi with 796 armor and 220 regen |
|
Jack McReady
DUST University Ivy League
354
|
Posted - 2013.08.09 14:05:00 -
[51] - Quote
Zendeal wrote:I believe the OP misunderstands how the bug works. Other posters are correct. Damage occurs and the timer starts, if more damage is added after the time starts it has no effect. Once the timer expires shields then begin recharging (Cal having the highest recharge base of all suits excluding scout) As the recharge ticks away if ANY damage occurs during the recharge the whole process starts up again.
What I believe is happening is that the initial damage occurs and the player hides for 3-5 seconds then pops back out and the massive recharge begins during the gunfight. Then due to aim, dodging, luck, whatever you cant manage to hit them again for a few seconds. In this time the Cal player has probably regenerated 100 or so shields.This seems unfair but it works the same for EVERYONE.
No infantry ever recharges shields while they are taking damage. Your complaint is regarding specific builds that utilize shields with Energizers and Regulators and the proper use of cover tactics. I do not disagree that this provides shield tanking a huge advantage over armour tanking and that the bug on the timer needs to be tweaked, but this is NOT a gamebreaking issue nor is it specific to on type of suit.
how I am wrong about the bug? you just repeated it by yourself. recharge delay does not kick in unless the next recharge starts.
your are missing the point. also it is not about specific builds but regular armor vs. regular shield tanks. and yes it is specific to shield tanked suits because suits with lower shield pool have much less benefit because of it. they side effect of having a lower shield hp pool is getting hit with depleted delay alot faster. |
Catina Mercia
Commando Perkone Caldari State
16
|
Posted - 2013.08.09 14:05:00 -
[52] - Quote
Vickers S Grunt wrote:pfft i can make a logi with 796 armor and 220 regen And move slower than a bag of hammers. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
151
|
Posted - 2013.08.09 14:08:00 -
[53] - Quote
Shield Energizer and Regulator combined instantly recharges shields, and top that with their bonus and you have very fast recharge. I know this because I have it on my Amarr logistics suit. Interestingly I have that same effect with my armor since I have a bonus to armor repair along with reactive plates, insta-repair. |
Sana Rayya
WASTELAND JUNK REMOVAL
71
|
Posted - 2013.08.09 14:08:00 -
[54] - Quote
Catina Mercia wrote:Vickers S Grunt wrote:pfft i can make a logi with 796 armor and 220 regen And move slower than a bag of hammers.
Not to mention tied to those Wirykomi/Allotek nanohives ;) |
Catina Mercia
Commando Perkone Caldari State
17
|
Posted - 2013.08.09 14:12:00 -
[55] - Quote
Oh and BTW, this is NOT game breaking. Just annoying. |
Vickers S Grunt
Expert Intervention Caldari State
196
|
Posted - 2013.08.09 14:43:00 -
[56] - Quote
Sana Rayya wrote:Catina Mercia wrote:Vickers S Grunt wrote:pfft i can make a logi with 796 armor and 220 regen And move slower than a bag of hammers. Not to mention tied to those Wirykomi/Allotek nanohives ;)
can't have everything |
Zendeal
Horizons' Edge Orion Empire
11
|
Posted - 2013.08.09 14:50:00 -
[57] - Quote
Jack McReady wrote: how I am wrong about the bug? you just repeated it by yourself. recharge delay does not kick in unless the next recharge happens.
your are missing the point. also it is not about specific builds but regular armor vs. regular shield tanks. and yes it is specific to shield tanked suits because suits with lower shield pool have much less benefit out of it. the side effect of having an armor tanked suit is having less shield hp pool and less speed, your are getting hit with depleted delay alot faster and dodging core grenades that insta kill you is quite hard to do. the side effect of having shield tanked suits is being alot faster and being able to dodge flux nades that would only deplete your shields.
Your complaint is that itGÇÖs game breaking and directed at Caldari suits. It applies to ALL suits and is not race specific. It is not game breaking either and a fix to this bug will have a negative impact on all suitGÇÖs survivability whether you have 700 shields with 30/s or 150 shields with 15/s. It is another bullet point in the argument of Shield tanking vs. Armour tanking but the solution to that problem is well beyond fixing this bug.
|
Rynoceros
Rise Of Old Dudes
476
|
Posted - 2013.08.09 14:55:00 -
[58] - Quote
My Gallente main is just about to get shelved because of the disadvantage of armor. 10m SP and my total HP is about equal to what I've seen CalLogis running in shields alone. Next up is my Minmatar (Heavy, whenever those come around). The character build screens should suggest that this game is built to suit those who chose Caldari and remove all of that useless lore garbage. |
ZDub 303
TeamPlayers EoN.
1568
|
Posted - 2013.08.09 14:55:00 -
[59] - Quote
Quick question: How do you know this wasn't intended?
Is there anywhere in the game where it states that shields recharge delay should be reset every time you take damage?
Its not game breaking, I kill shield tankers all of the time with it, and I die as a shield tanker all of the time with it.
|
Wakko03
Better Hide R Die
323
|
Posted - 2013.08.09 15:06:00 -
[60] - Quote
Hrmm Heavies and Dropship pilots seem to be the only people benefiting from the fact that CCP refuses to put in ladders on half the buildings.... or rather that CCP is taking away more ladders. Speaking of that, how come when I shoot at a null cannon capture point, the null cannon takes the damage but a forge gun is able to shoot the player hacking while I am not most of the time?
This isn't preventing me from dying.
So what non-crutch suit are using? Are you even using a suit?
Did CCP solve the murder taxi problem, why are tankers complaining about the Lai Dai's while LLav are shrugging them off like someone throwing nothing more than stones.
Instead of telling everyone what they are using is a crutch or this and that, why not ask ccp to do something for you that may benefit all the players... like a scope for the AR's.
If you have known about this oooooohhhh it hurts so bad glitch/ problem for 2 months or more why didn't you spend skill points to take care of it like you claim so many others have.
Why is CCP taking so long to FIX the invisi-glitches?
I can go on for paragraphs, but there is no point. |
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |