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221. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
BlazeXYZ wrote: So with all these changes are you guys giving back all our sp from the things your changing so that we could specialize in what we decide to put sp on. And also when is the release. Lol i hope not. Bonuses in the past f...
- by Zatara Rought - at 2014.05.25 03:18:00
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222. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
RESERVED
- by Zatara Rought - at 2014.05.25 02:40:00
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223. [Feedback] Minmatar Scout - in Feedback/Requests [original thread]
OMG can tell you min scouts everywhere would love you
- by Zatara Rought - at 2014.05.25 01:47:00
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224. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Awesome. Can't wait to see how it plays out. And I think we all hope for a further look at rebalancing the e-war scene further in the future. <3
- by Zatara Rought - at 2014.05.25 00:46:00
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225. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Arkena and some other dismissed the cloak duration suggestion early on. Just to let you know.
- by Zatara Rought - at 2014.05.25 00:35:00
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226. Forgegun speed - in Feedback/Requests [original thread]
I know the answer. Fix the description?
- by Zatara Rought - at 2014.05.25 00:00:00
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227. [Feedback] Minmatar Scout - in Feedback/Requests [original thread]
Thanks ghost for confirming the leg work for me. The min needs to be not just marginally better, but have a definitive edge in the realm of ninja hacking. I think think is a minor tweak we can all get behind.
- by Zatara Rought - at 2014.05.24 22:54:00
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228. @CCP Rattati RE:Minmatar Tanking - in Feedback/Requests [original thread]
I completely support this.
- by Zatara Rought - at 2014.05.24 16:11:00
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229. CCP Rattati, a question on Rifle variations - in Feedback/Requests [original thread]
Ziiro Celeste wrote: What I don't understand is why does the ScR have a RDS being the tactical rifle whereas the PR Tac AR variant gets an ACOG? The world may never know
- by Zatara Rought - at 2014.05.24 16:09:00
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230. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
IgniteableAura wrote: Actually current proposal is fine if the numbers are true. rather than Rattai's statement (3 damps + cloak). Gal scout only needs 3 damps to remain hidden, no cloak. Cloak has no bearing on any meaningful counters except a...
- by Zatara Rought - at 2014.05.24 16:03:00
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231. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
BlazeXYZ wrote: Zatara Rought wrote: BlazeXYZ wrote: Basically proves that gallente logi is the all mighty scanning machine beating the caldari scout. Is this what you call balance to the game. *facepalm* The cal gets 14.91 DB (rou...
- by Zatara Rought - at 2014.05.24 15:38:00
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232. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
IgniteableAura wrote: Cal scouts can get to 15, but requires their entire fit, as opposed to a single piece of equipment. Okay, so you have four slots or a 360 perma wallhack with 37 meters of range without adding range mods. or that niche...
- by Zatara Rought - at 2014.05.24 15:34:00
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233. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
IgniteableAura wrote: Zatara Rought wrote: IgniteableAura wrote: I want to recap real quick. For a gal scout to hide from gal logi focused scans they need to be cloaked and have 3 low slots filled with damps. The problem is, they only...
- by Zatara Rought - at 2014.05.24 15:31:00
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234. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
BlazeXYZ wrote: Basically proves that gallente logi is the all mighty scanning machine beating the caldari scout. Is this what you call balance to the game. *facepalm* The cal gets 14.91 DB (rounded to 15) the gal focused it 15db
- by Zatara Rought - at 2014.05.24 15:27:00
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235. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
IgniteableAura wrote: I want to recap real quick. For a gal scout to hide from gal logi focused scans they need to be cloaked and have 3 low slots filled with damps. The problem is, they only have 45 seconds of time to remain invisible. Onc...
- by Zatara Rought - at 2014.05.24 14:57:00
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236. [Feedback] Minmatar Scout - in Feedback/Requests [original thread]
Aeon Amadi wrote: Link to the dev blog. If I remember correctly they remove the hack bonus on Logistics to accomodate the Minmatar Scout. Even so the main contention is the give it a definitive edge over gal scouts that can compete with it ...
- by Zatara Rought - at 2014.05.24 14:25:00
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237. Cal Scout idea - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Where has this stat about Galscouts comprising over 50% of scout usage come from? Rattati mentioned it.
- by Zatara Rought - at 2014.05.24 13:28:00
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238. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Haerr wrote: Hmm... If you have a Caldari Scout can we jump on Dust and try it out? You can find me in #Legio or Scouts United Alas my friend I've been up all night watching this thread like a hawk and now i'm quite sleepy. But i'm def d...
- by Zatara Rought - at 2014.05.24 13:24:00
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239. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Also, what's your angle Zatara? You're parlaying an isolated OP item (bricked GalScout) into a nerf package for all Scouts. Next, we'll buff Assaults. Then Scouts will be wholly non competitive. Again. Why? Frack your plo...
- by Zatara Rought - at 2014.05.24 13:22:00
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240. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Zatara Rought wrote: Adipem Nothi wrote: Izlare Lenix wrote: If your going to reduce the cal scout passive range bonus can you remove it completely from the gal scout. Why does a scout dedicated to dampening even ha...
- by Zatara Rought - at 2014.05.24 13:18:00
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