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441. [Feedback] Class bonus needs to go, replace with racial bonus. - in Feedback/Requests [original thread]
Shamless bump until we hear more from CCP about dropsuit rebalancing.
- by ZDub 303 - at 2013.05.13 21:26:00
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442. Any Plans to Remove Iron Sight from the Laser Rifle?? And range info? - in Feedback/Requests [original thread]
Belendur Balfour wrote: Several issues with the laser right now 1. The sites suck, very hard to track the target with them, which is essential to the laser 2. Damage. While the Viziam may have been overpowered(Never used it myself) the current ...
- by ZDub 303 - at 2013.05.13 21:17:00
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443. [Request] Infantry Armor Plates - in Feedback/Requests [original thread]
No matter what, I feel like complex modules should be MORE efficient than basic modules for buff per penalty. If we kept with the 3% move penalty / 65 armor you're looking at 0.046% move penalty per armor point... At which point advanced should b...
- by ZDub 303 - at 2013.05.13 20:29:00
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444. [Request] Infantry Armor Plates - in Feedback/Requests [original thread]
Lowering the penalty to 0% for basic, 0% for advanced, and finally 0% for complex would be the best way to balance armor plates against shield extenders. Just the fact that they share a slot with armor repairers and dont passively repair at 20/s s...
- by ZDub 303 - at 2013.05.13 19:26:00
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445. [Feedback] Class bonus needs to go, replace with racial bonus. - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: ZDub 303 wrote: RedBleach LeSanglant wrote: A for effort as there needs to be work done. But leave the class bonuses... ok i don't care as long as i keep my reps as a logi, since no one else is going to do it. ...
- by ZDub 303 - at 2013.05.13 17:08:00
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446. [Feedback] Class bonus needs to go, replace with racial bonus. - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: Should probably refer to this thread: https://forums.dust514.com/default.aspx?g=posts&t=76193&find=unread I don't really like his suggestions, and I still think a blanket assault bonus isnt the way to g...
- by ZDub 303 - at 2013.05.13 17:03:00
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447. [Feedback] Class bonus needs to go, replace with racial bonus. - in Feedback/Requests [original thread]
ZDub 303 wrote: So its very clear that there is a lot of talk about how one suit is more powerful than another, and one one race benefits more etc etc. The Caldari logi has a 5% shield extender bonus... obvious choice given the only viable way...
- by ZDub 303 - at 2013.05.13 16:46:00
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448. [Feedback] You want some feedback - in Feedback/Requests [original thread]
You need to make use of the enter key... paragraphs buddy.. they exist for a reason.
- by ZDub 303 - at 2013.05.13 16:31:00
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449. [Feedback] Class bonus needs to go, replace with racial bonus. - in Feedback/Requests [original thread]
Went ahead and swapped the bonuses around on minmatar. That way a 'combat oriented' skill is not introduced to logistics... which I know a lot of people want to avoid. Combing 15% racial reload + 15% weapon reload... 30% would feel much quicker....
- by ZDub 303 - at 2013.05.13 16:20:00
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450. [Feedback] Class bonus needs to go, replace with racial bonus. - in Feedback/Requests [original thread]
semperfi1999 wrote: I disagree with your minmatar bonuses....noone would choose assault with that bonus. Minmatars racial bonus is already the most worthless bonus in the game. If anything the racial bonus should be an increase in stamina and s...
- by ZDub 303 - at 2013.05.13 15:27:00
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451. [Feedback] Class bonus needs to go, replace with racial bonus. - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: A for effort as there needs to be work done. But leave the class bonuses... ok i don't care as long as i keep my reps as a logi, since no one else is going to do it. Yeah I like the passive reps on my min logi as...
- by ZDub 303 - at 2013.05.13 15:07:00
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452. [Feedback] Class bonus needs to go, replace with racial bonus. - in Feedback/Requests [original thread]
Edited the post to better reflect bonuses to make a little more sense and actually be worthwhile... A shield extender bonus actually makes a lot of sense to shield tank heavies.. Considering the flat bonus affects them proportionally less than med...
- by ZDub 303 - at 2013.05.13 05:25:00
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453. Armor Modules need consistency. The same consistancy as shield modules - in Feedback/Requests [original thread]
KING CHECKMATE wrote: ZDub 303 wrote: They just need to remove the speed penalty... its soooooooooooooooooooooooo dumb in an fps to have a speed penalty. Shields are less hp with high regen, and armor should be more hp with low regen... tha...
- by ZDub 303 - at 2013.05.13 05:00:00
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454. [Feedback] Class bonus needs to go, replace with racial bonus. - in Feedback/Requests [original thread]
So its very clear that there is a lot of talk about how one suit is more powerful than another, and one one race benefits more etc etc. The Caldari logi has a 5% shield extender bonus... obvious choice given the only viable way to play this game ...
- by ZDub 303 - at 2013.05.13 04:56:00
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455. [MUCH NEEDED REQUEST] New Armor Skill - in Feedback/Requests [original thread]
Ferroscale plates are gonna be crap and a ******** direction to go with this game. As already said, move speed is king. Move speed reduction needs to go altogether, this is an FPS not a space sim. Until move speed reduction is gone for good, shi...
- by ZDub 303 - at 2013.05.13 04:27:00
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456. Armor Modules need consistency. The same consistancy as shield modules - in Feedback/Requests [original thread]
They just need to remove the speed penalty... its soooooooooooooooooooooooo dumb in an fps to have a speed penalty. Shields are less hp with high regen, and armor should be more hp with low regen... that on its own is already balanced.
- by ZDub 303 - at 2013.05.13 00:34:00
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457. Nerf AV nades - in Feedback/Requests [original thread]
AV nades dont need a nerf... they are designed to kill murder taxis, and without them this game will be bumpercars 514... What we need is about a 150% HP buff to HAVs and a 250% buff to derpship hp. Then... remove HAVs from Ambush (leaving OMS a...
- by ZDub 303 - at 2013.05.13 00:31:00
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458. Nerf or Remove Hacked Ex-Av Grenades - in Feedback/Requests [original thread]
Honestly, they are necessary in game to keep this game from turning into bumpercars 514... however they really only should tickle tanks. I'm starting to see that now. Honestly believe AV weapons should see a 40% buff or so and tanks about a 150% ...
- by ZDub 303 - at 2013.05.12 15:57:00
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459. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Agree with all of the other posts here. You can't balance weapons in this game until ranges and hit detection have been fixed. We also need the new weapons to balance against as well. So for now, fix range and hit detection, then lets come back ...
- by ZDub 303 - at 2013.05.11 21:10:00
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460. [Request] Give laser rifle a sight like the scrambler rifle - in Feedback/Requests [original thread]
I haven't used a LR yet, but from the pics that iron sight looks pretty rough. I'll +1 for an optical sight on the laser. If its a long range weapon... maybe the same acog sight as the tac ar?
- by ZDub 303 - at 2013.05.11 21:06:00
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