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341. Why tiericide is a horrible idea - in General Discussions [original thread]
No matter how good or bad tiercide is as an option to improve NPE, I can guarantee SP matchmaking is an unimaginably worse idea. This game does not have the players to support divided SP tiers, and it may never. A year from now those SP tiers wou...
- by ZDub 303 - at 2014.04.28 21:16:00
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342. Why tiericide is a horrible idea - in General Discussions [original thread]
Vell0cet wrote: Using higher meta modules will give you a MASSIVE advantage over someone with lower meta fits (in EVE the fits are often much more expensive than the hull). Why can't it also be this way in Dust? keep in mind that Eve does ...
- by ZDub 303 - at 2014.04.28 21:04:00
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343. Tanks: Separate Driver From Main Gunner - in General Discussions [original thread]
I do think there is a place for a HAV variant that does this, just not all HAVs.
- by ZDub 303 - at 2014.04.28 20:30:00
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344. Still not understanding Teiricide? - in General Discussions [original thread]
Maken Tosch wrote: ZDub 303 wrote: Maken Tosch wrote: Django Quik wrote: Tiericide won't happen in Dust until there is a LOT more content. Tiericide didn't happen in Eve when each race had only a handful of ships; we're going to be wai...
- by ZDub 303 - at 2014.04.28 19:26:00
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345. Still not understanding Teiricide? - in General Discussions [original thread]
Maken Tosch wrote: Django Quik wrote: Tiericide won't happen in Dust until there is a LOT more content. Tiericide didn't happen in Eve when each race had only a handful of ships; we're going to be waiting a long long time for there to be eno...
- by ZDub 303 - at 2014.04.28 19:00:00
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346. Please, for the love of all that is holy, fix hit detection CCP - in General Discussions [original thread]
NomaDz 2K wrote: Mossellia Delt wrote: Make it client side Kick those with awful ping out of the match Buff TQ Something, anything. THE REAL REASON IS HERE...SHAME MOST ARE TO BLIND TO REALISE IT Your posts are almost impossible to ...
- by ZDub 303 - at 2014.04.28 15:09:00
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347. CCP - if you do tiercide for the FanFest expansion - in General Discussions [original thread]
If you think tiericide is bad, you need to check out eve. Its actually quite well done in eve. Just need to tiericide dropsuits really. Modules and weaponry would still have meta tiers because you trade increased power for increased fitting cost,...
- by ZDub 303 - at 2014.04.28 14:57:00
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348. Why do so many pub scrubs only ever run MLT crap? - in General Discussions [original thread]
I've always found it odd too. I've always run the best gear I had skills for. STD gear is just so much better than MLT gear and is still dirt cheap. When I see people using MLT gear I feel like they deserve to be protostomped. Get some real gear!!!
- by ZDub 303 - at 2014.04.28 02:41:00
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349. DNS - We Are Molden Heath - in General Discussions [original thread]
Lets just put this to rest. horad c Employment History Kameira Lodge 2014.04.23 05:09 to this day Just some poor alt trolling here. Mods, you can go ahead and lock this now.
- by ZDub 303 - at 2014.04.28 01:49:00
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350. The flaylock. - in General Discussions [original thread]
As much as I hate the flaylock, it doesn't seem very good anymore. Normalized splash radius and 3/4/5 clip size could work? I dread buffing it too much and having the nightmare that was 1.2...
- by ZDub 303 - at 2014.04.27 17:47:00
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351. It appears that people do not understand tiercide well - in General Discussions [original thread]
I honestly believe if we only tiericided dropsuits and AV weapons this game would be 95% of the way there with tiericide. Proto weapons are just not the problem that proto dropsuits fitting proto modules are. I wouldn't mind seeing a system simi...
- by ZDub 303 - at 2014.04.27 15:21:00
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352. It appears that people do not understand tiercide well - in General Discussions [original thread]
With Tiericide you could still unlock variants with increase SP investment too. Level 5 could also unlock tech II variants of each modules. The big thing though is dropsuits in dust, the power differential is far too high.
- by ZDub 303 - at 2014.04.27 14:54:00
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353. Protos In Pubs - in General Discussions [original thread]
I like my proto equipment... As long as I can afford to run it I'm not running anything but my proto logi.
- by ZDub 303 - at 2014.04.26 19:57:00
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354. Laser weaponry, ammo, and frequency crystals - in General Discussions [original thread]
Its essentially a cap booster you are reloading into a laser based weapon. Frequency crystals are an interesting idea but I think it makes more sense to use that idea as variants - maybe if light weaponry is ever tiericided or if we ever get weap...
- by ZDub 303 - at 2014.04.26 18:46:00
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355. Carriers providing orbital support - in General Discussions [original thread]
Strafing runs could be neat for sure. Would be interesting to see a 'drone strike' option for capsuleers. I would love to see a missile option too, it could drop similar to a clusterbomb airstrike in MAG for those who remember.
- by ZDub 303 - at 2014.04.26 18:36:00
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356. Alright, I'll bite. Tank post here - in General Discussions [original thread]
Low slot damage mods and high slot heat sinks... We also desperately need racial parity with vehicles.
- by ZDub 303 - at 2014.04.26 16:17:00
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357. FanFest Patch notes leaked!!! Hatulim 1.0 is the patch! <--------... - in General Discussions [original thread]
Wow.. that is quite the wish list you have there. Some neat things though. A racial HUD? That would actually be kind of cool.
- by ZDub 303 - at 2014.04.26 16:03:00
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358. Can Amarr Assaults have a sidearm bonus please? - in General Discussions [original thread]
Harpyja wrote: ZDub 303 wrote: All laser weapons should have an overheat mechanic... ScP included... imo at least. I'm just thinking out loud here, what if the ScP got its RoF back but with an overheat mechanic? It would make a lot m...
- by ZDub 303 - at 2014.04.26 14:48:00
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359. Can Amarr Assaults have a sidearm bonus please? - in General Discussions [original thread]
All laser weapons should have an overheat mechanic... ScP included... imo at least.
- by ZDub 303 - at 2014.04.26 14:40:00
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360. Fix armor reps - in General Discussions [original thread]
Sev Alcatraz wrote: ZDub 303 wrote: Gallente are active armor tankers. They SHOULD be stacking armor repairs over armor plates. However.. I agree triple rep maddys are a tad overpowered. I would rather see them changed to an active module m...
- by ZDub 303 - at 2014.04.26 05:17:00
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