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381. FW is broken. - in General Discussions [original thread]
Ander Thedas wrote: While that first statement about DUST ISK being worth less than a titan is simply not even close to true, everything else he says is right. CCP employs economists to help with game development and I hope they're hard at work...
- by ZDub 303 - at 2014.04.23 17:48:00
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382. Heavies are a complex issue, don't balance recklessly - in General Discussions [original thread]
Mobius Wyvern wrote: ZDub 303 wrote: This all looks far too complicated. A 20% HP nerf takes like 10s of coding. I think we know which option CCP will choose. Wow, you missed the point entirely. It's like you were trying to make the du...
- by ZDub 303 - at 2014.04.23 17:27:00
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383. FW is broken. - in General Discussions [original thread]
Sourdough Muffins wrote: FW and PC are both pointless and broken piles of crap right now. PC is broken because a group of people would rather farm isk than fight like a bunch of nancy sissyboy wallstreet bankers and because they have so much IS...
- by ZDub 303 - at 2014.04.23 16:55:00
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384. FW is broken. - in General Discussions [original thread]
R F Gyro wrote: I'm not sure it works like that. AFAIK the battle in space affects where Dust FW battles happen, but not when. There's a dev post about it somewhere. The long delays are probably more because of a lack of Amarr infantry. Pre...
- by ZDub 303 - at 2014.04.23 15:36:00
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385. Pilot Suits - in General Discussions [original thread]
True Adamance wrote: ZDub 303 wrote: I really like the idea of restricting vehicle use to pilot suits but I don't think it would go over that well. Instead I think nerf the turn speed and max speed of all vehicles by 33% and class bonus sho...
- by ZDub 303 - at 2014.04.22 23:49:00
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386. Pilot Suits - in General Discussions [original thread]
I really like the idea of restricting vehicle use to pilot suits but I don't think it would go over that well. Instead I think nerf the turn speed and max speed of all vehicles by 33% and class bonus should be +10% turn speed and max speed by 10%...
- by ZDub 303 - at 2014.04.22 23:41:00
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387. Don't really see a point running Caldari Vehicles.. - in General Discussions [original thread]
Hakyou Brutor wrote: In my experience, Caldari vehicles are just as CCP describes them, a hit and run tank. I love to use XT201 missles on my Gunnlogi, come up behind those "OP" triple rep Maddies and absolutely wreck them. I don't know i...
- by ZDub 303 - at 2014.04.22 22:49:00
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388. Heavies are a complex issue, don't balance recklessly - in General Discussions [original thread]
This all looks far too complicated. A 20% HP nerf takes like 10s of coding. I think we know which option CCP will choose.
- by ZDub 303 - at 2014.04.22 22:33:00
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389. Warbarge strikes are too easy to get - in General Discussions [original thread]
At 10k WPs you are limiting warbarge strikes only to those elite few who can consistently get 1500+ WP per squadmate in a game. I agree 2500 is far too low but 10k would make strikes exceedingly rare. A diminishing returns system would be better...
- by ZDub 303 - at 2014.04.22 21:48:00
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390. Leadership skills, warfare links, and OMS - in General Discussions [original thread]
Its a neat idea. I like the idea of leadership skills that allow you to make a 'platoon' of 16. It could be the introduction to team deploy! Among other things as well. Maybe a whole revamped leadership system at some point. Better command interf...
- by ZDub 303 - at 2014.04.22 21:37:00
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391. Don't really see a point running Caldari Vehicles.. - in General Discussions [original thread]
Damage mods in the low slots would fix a lot of this I feel like.. and a reduction to the acceleration of a Madrugar under a fuel injector. As a Gunnlogi user myself I also feel the Madrugar is far superior of a tank and the triple rep maddy is s...
- by ZDub 303 - at 2014.04.22 21:16:00
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392. Triple Rep Maddy or Pro Uplinks - in General Discussions [original thread]
If you have Amarr Logi 3 and no large turret skills, then you may wanna just round it out and finish uplinks.
- by ZDub 303 - at 2014.04.22 21:01:00
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393. I don't care how many items are added - in General Discussions [original thread]
New terrains and new moods? Meh... boring. New game modes would be nice, but im not sure if now is the time to do it. Just look at FW, you cant get a game of FW for most hours of the day anymore, its literally a dead game mode. Adding more meani...
- by ZDub 303 - at 2014.04.22 20:59:00
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394. Triple Rep Maddy or Pro Uplinks - in General Discussions [original thread]
Unless you run Amarr Logi, just use adv flux uplinks. Im not sure the fitting cost of proto uplinks would be worth it myself. I only use proto uplinks because I run Amarr Logi and because I skilled into proto uplinks in 1.2 when we all realized up...
- by ZDub 303 - at 2014.04.22 20:54:00
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395. I want an equipment... - in General Discussions [original thread]
Shield transporters.
- by ZDub 303 - at 2014.04.22 17:50:00
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396. Recommendation for a reasonably priced kb/m for Dust? - in General Discussions [original thread]
GIMX is just flat out way better than the controls in Dust. But if you wanna just try it for cheap get a logitech MK120 keyboard and mouse. Its one of the few HID compliant devices that is compatible with the PS3 while remaining affordable. I can...
- by ZDub 303 - at 2014.04.21 15:34:00
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397. Week-Long Militia Gear Event - in General Discussions [original thread]
Except there is only like a third of the available gear in the game at militia level. Honestly.. it would be kind of boring and it would just turn into heavy spam most likely. I like what you are trying to do here but in reality it would probably...
- by ZDub 303 - at 2014.04.21 04:41:00
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398. I'm so burnt out! - in General Discussions [original thread]
I was burned out when I quit in 1.3 but I felt better when I returned in 1.7. Burned out? Take a break, it's worth it.
- by ZDub 303 - at 2014.04.21 01:49:00
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399. Should the AR get a rate of fire buff? - in General Discussions [original thread]
The dark cloud wrote: ZDub 303 wrote: You really want the AR to be less ammo efficient? Seems like a damage increase would make more sense... What the AR wouldnt be be less ammo efficent cause the damage stays where its at just with the sl...
- by ZDub 303 - at 2014.04.20 04:09:00
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400. Should the AR get a rate of fire buff? - in General Discussions [original thread]
You really want the AR to be less ammo efficient? Seems like a damage increase would make more sense...
- by ZDub 303 - at 2014.04.20 00:46:00
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