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241. (FEEDBACK) SENSITIVITY is 2 high - in Feedback/Requests [original thread]
The sensitivity is too high, CCP...if I cough on the right analog stick it moves the crosshairs totally on a tangent. My description is exaggerated but the sensitivity is too high. And that's after moving my x axis all the way to 100 and to 0...(b...
- by Ydubbs81 RND - at 2012.12.18 15:40:00
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242. [suggestion] SP Relocation for next build - in Feedback/Requests [original thread]
Khal V'Rani wrote: imho An option for reallocation for this next build wouldn't be a bad thing. Only an OPTION though. I like where I've got my character at currently... As far as after release... I don't know... you make a mistake you need to ...
- by Ydubbs81 RND - at 2012.12.17 06:09:00
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243. [suggestion] SP Relocation for next build - in Feedback/Requests [original thread]
Moochie Cricket wrote: Ydubbs81 RND wrote: Tbh, they should allow, at maximum, one reset for skill points post commercial release. Because I can see it now....new players with no mentoring just putting skill points all over the place because...
- by Ydubbs81 RND - at 2012.12.17 04:51:00
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244. [suggestion] SP Relocation for next build - in Feedback/Requests [original thread]
Tbh, they should allow, at maximum, one reset for skill points post commercial release. Because I can see it now....new players with no mentoring just putting skill points all over the place because they didn't get to "test it out" like we are. A...
- by Ydubbs81 RND - at 2012.12.17 00:47:00
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245. [Request] Unattractive Female Avatars - in Feedback/Requests [original thread]
What?
- by Ydubbs81 RND - at 2012.12.10 03:38:00
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246. (Request) Full Controller Customization - in Feedback/Requests [original thread]
Not a deal breaker if they don't implement it but good idea
- by Ydubbs81 RND - at 2012.12.09 00:55:00
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247. Faster gameplay preaty please - in Feedback/Requests [original thread]
I-Shayz-I wrote: The reason the gameplay feels slow is because it's supposed to be more tactical than spawn and shoot. That's also why the spawn timer is 10 seconds. Instead of dying from 3 bullets to the back, you have time to run away and hi...
- by Ydubbs81 RND - at 2012.12.09 00:54:00
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248. (FEEDBACK) New Modes Feedback - in Feedback/Requests [original thread]
The ambush modes are regular....just added CRUs, which is better. The skirmish modes, however, allows for faster gameplay and intense action. The one objective and objectives close together makes for some serious action & fun. Great job. *S...
- by Ydubbs81 RND - at 2012.12.07 21:44:00
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249. (Request) Changing Corp Names After They Have Been Made - in Feedback/Requests [original thread]
Should be able to change names....even if it is only one time +1
- by Ydubbs81 RND - at 2012.12.07 21:31:00
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250. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
DarkShadowFox wrote: Codewish/broadside HMG : They are the definition of pay to win. except, its pay, to have halved pg/cpu upgrades. That gun is 90 aurum....the only thing more costly are proto suits. I can get 3 blindfires for the pri...
- by Ydubbs81 RND - at 2012.12.07 07:52:00
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251. Requests: implement biotics that speed up walking speed - in Feedback/Requests [original thread]
Chunky Munkey wrote: +1 The mobility skill could have a passive %age increase to movement speed too. This plus 100...I've actually started a thread suggesting this. It doesn't make sense that this is the only biotic skill that doesn't have a...
- by Ydubbs81 RND - at 2012.12.05 13:18:00
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252. We need a character Wipe - in Feedback/Requests [original thread]
Just realized some people bought hundreds of assets because of the ISK transfer...whether it is tanks or proto suits or proto weapons/gear. We should absolutely get a total character wipe to fix the what happened with the EVE ISK transfers.
- by Ydubbs81 RND - at 2012.12.04 15:03:00
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253. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: It could also be the sound of the helmet shattering. MAG's headshot sound reigns supreme but that sound would suffice :)
- by Ydubbs81 RND - at 2012.12.03 12:36:00
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254. Readjusting Heavies - in Feedback/Requests [original thread]
After thinking it over, I've revisited my position though. It is only fair to give an extra slot for protos. So, if the advanced has 3 then the heavy should have either an extra high powered or extra low powered slot. I'm just imagining proto heav...
- by Ydubbs81 RND - at 2012.12.03 00:53:00
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255. Readjusting Heavies - in Feedback/Requests [original thread]
immortal ironhide wrote: Ydubbs81 RND wrote: Mavado V Noriega wrote: Ydubbs81 RND wrote: 4 high powered slots? Really? Heavies are hard to deal with as they are now. Especially when you have heavy squads loading up in a LAV and hopping...
- by Ydubbs81 RND - at 2012.12.03 00:37:00
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256. Readjusting Heavies - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Ydubbs81 RND wrote: 4 high powered slots? Really? Heavies are hard to deal with as they are now. Especially when you have heavy squads loading up in a LAV and hopping out and wiping out entire objectives. None of the ...
- by Ydubbs81 RND - at 2012.12.02 22:49:00
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257. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Given that we're heavily armoured with (mostly) the same materials covering our entire body from head to toe, there's no rational explanation for a different sound on a headshot. Adding a headshot indicator on the kill...
- by Ydubbs81 RND - at 2012.12.02 20:32:00
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258. Readjusting Heavies - in Feedback/Requests [original thread]
4 high powered slots? Really? Heavies are hard to deal with as they are now. Especially when you have heavy squads loading up in a LAV and hopping out and wiping out entire objectives. None of the suits has the same amount of slots in them so why ...
- by Ydubbs81 RND - at 2012.12.01 21:04:00
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259. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: I think that honestly unless you have modules equipped for stealth, and your close, you should show up on radar by firing. The modules and skills aiding sensors should be extremely enhancing range and accuracy, while stealth ...
- by Ydubbs81 RND - at 2012.12.01 17:42:00
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260. Free Fall Control - in Feedback/Requests [original thread]
Brush Master wrote: When falling from the MCC, with the dampener engaged, I think we should have more control over where we are landing. So titling your body to alter the course a bit like a sky diver. This would come in handy with dropship dro...
- by Ydubbs81 RND - at 2012.12.01 17:41:00
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