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121. why is my dragonfly scout w a 2/2/2 setup? - in General Discussions [original thread]
CCP know what they are doing! That is why!
- by Yan Darn - at 2014.04.16 17:05:00
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122. Free armour reps ! - in General Discussions [original thread]
Or nerf fall damage. Seriously - the main reason I had to always have a reactive plate. I'd be half dead before I reached my destination otherwise.
- by Yan Darn - at 2014.04.16 17:03:00
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123. my new assault => the gallente scout - in General Discussions [original thread]
Awry Barux wrote: Nerf basic plates. They're the real problem. Way too much EHP for 10CPU and 1PG. Common sense by page 2? There is hope for Dust yet... Of course the next step is for CCP to actually apply it, but CCP is massively OP compa...
- by Yan Darn - at 2014.04.16 16:56:00
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124. Gallente filth in my hands... - in General Discussions [original thread]
I really do agree with your post - it's just when I saw the title, I was expecting the contents to be...Sexier.
- by Yan Darn - at 2014.04.16 16:45:00
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125. eWAR vs Brick Scouts = LOL - in General Discussions [original thread]
Cat Merc wrote: So... Assault vs Brick scout = Brick scout wins Brick scout vs EWAR scout = EWAR scout wins That pretty much means EWAR scout Everything > Assault. Sorry to molest your post, but it looked like it needed fixing.
- by Yan Darn - at 2014.04.16 16:41:00
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126. to those who say you can always see scouts - in General Discussions [original thread]
Sev Alcatraz wrote: I always catch then right before I get shot gunned in the face or they Stand in a door way I know there around when the REs go off and there are no reds in sight, the problem is the power to be invisible with no actual hard ...
- by Yan Darn - at 2014.04.16 16:33:00
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127. Hello, I'm new here - what's with the invisible shotgun deat... - in General Discussions [original thread]
Romford Pele wrote: Garrett Blacknova wrote: Romford Pele wrote: [quote=Iron Wolf Saber]... Why does this look familiar...? My next question did the guy appear in front of you or shot you in the back? He didn't appear at all!! My ...
- by Yan Darn - at 2014.04.16 12:06:00
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128. How to un**** the situation with Shotguns - in General Discussions [original thread]
So shotguns pre-1.8 = shotguns not OP, need HD fixing. Shotguns get a nerf in 1.8 = Shotguns are OPzzzz!!1n And Passive scanning pre 1.8 = lul wut? who uses passive scans? 1.8 = ....well, you get the picture Seriously, witch hunt much? Were ...
- by Yan Darn - at 2014.04.15 16:54:00
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129. "just fit precision mods" - in General Discussions [original thread]
@ Magnus - sorry, I see how that came across, it wasn't really directed at you. @ ratamaq - I get what you are saying, IMO scanners were over nerfed - they should have fixed the glitches and then assess balance changes (like what they should do w...
- by Yan Darn - at 2014.04.15 15:05:00
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130. "just fit precision mods" - in General Discussions [original thread]
Garrett Blacknova wrote: ratamaq doc wrote: I agree with you on the cloak with the dampener being a problem, but remember it is an active module, that had its active counter nerfed hard prior to its release. The active scanner should be a ...
- by Yan Darn - at 2014.04.15 07:49:00
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131. What the Cloak has done and what Nerfing the cloak will do - DOOM? - in General Discussions [original thread]
Ludvig Enraga wrote: Jack McReady wrote: Athena Sentinel wrote: 300HP scouts. scouts dont have 300 HP, they have more unless you are using minmatar one or are a scrub with a bad fit That's the real problem. You can fit 600 hp w/o...
- by Yan Darn - at 2014.04.15 07:30:00
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132. Just hit my fittings limit... again... - in General Discussions [original thread]
Balanced, Offence, Defence, Ewar versions of my regular fit - (AR and shotgun variations) at STD, ADV and Proto (all at STD, few at Proto). Dual uplink fits and Cloak Uplink fits (for all ADV and Proto Uplink variations) - STD and ADV. Dual side...
- by Yan Darn - at 2014.04.15 07:20:00
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133. Scouts dont need Cloaks - in General Discussions [original thread]
Varoth Drac wrote: There are far more heavies on the field than scouts. I think things are fairly balanced at the moment, at least between scouts heavies and logis. That said. I understand people's frustration about assault suits. They do seem...
- by Yan Darn - at 2014.04.12 19:01:00
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134. Scouts dont need Cloaks - in General Discussions [original thread]
Knight Solitaire wrote: Remove them, or at least change our **** bonus , the only people that NEED that bonus and need the Cloak are the ones who use them for Shotgunning, the ones who rely on them too heavily for combat purposes, Cloaks shoul...
- by Yan Darn - at 2014.04.12 06:05:00
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135. Scouts don't need 6 module slots or 2 equipment slots. - in General Discussions [original thread]
This is like the tenth cloak thread today so I am skim read a lot of this and gonna be succinct I responding: Slots =/= Tank - low slots especially are full of ewar mods. Which are good for scouts. Brick tanking been a problem before 1.8 - but ma...
- by Yan Darn - at 2014.04.12 05:39:00
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136. Why you think scouts and cloaks are OP vs why they actually ARE. - in General Discussions [original thread]
Aszazel wrote: Boot Booter wrote: Aszazel wrote: Boot Booter wrote: Fix the shooting while invisible thing. Buff assaults a very tiny bit. Problem and QQ fixed. Define shooting while invisible, my cloak wears off as soon as I switc...
- by Yan Darn - at 2014.04.11 19:46:00
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137. For the QQ's about shooting while cloaked - in General Discussions [original thread]
I agree - but the reticule thing is fine. It's harder to notice that over the cloak sometimes depending on the weapon and if you are in ADS or not. Most of the QQ on the forums is unwarranted knee-jerk reaction. This fix alone should undermine mo...
- by Yan Darn - at 2014.04.11 19:36:00
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138. Why you think scouts and cloaks are OP vs why they actually ARE. - in General Discussions [original thread]
Onesimus Tarsus wrote: Yan Darn wrote: Onesimus Tarsus wrote: Ziiro Celeste wrote: People don't realize that a scout's worst nightmare is a squad that sticks together and cannot be broken up. Scouts tend to go after the stragglers in t...
- by Yan Darn - at 2014.04.11 19:12:00
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139. how the scout shotgun cloak is too op - in General Discussions [original thread]
*sigh* I've got 10mins left on the train so I'll bite. 1. Agree 2. Not aware of it, but if true - agree And I will suggest (for the 194th time) - any form of decloaking should start the r1 decloaking animation. 3. That's...kinda the point - wi...
- by Yan Darn - at 2014.04.11 19:01:00
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140. Why you think scouts and cloaks are OP vs why they actually ARE. - in General Discussions [original thread]
Onesimus Tarsus wrote: Ziiro Celeste wrote: People don't realize that a scout's worst nightmare is a squad that sticks together and cannot be broken up. Scouts tend to go after the stragglers in the pack...the ones that can't quite keep up. ...
- by Yan Darn - at 2014.04.11 18:49:00
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