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461. New Candidates - in The Council's Chamber [original thread]
Aeon Amadi wrote: Shley Ashes wrote: I think the real question is why can't everyone be added to this so called CPM1 channel ? I'm not running but why can't I be in there ? There's the "Elitist" attitude right there, the CPM isn't above ...
- by XxGhazbaranxX - at 2014.06.06 00:48:00
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462. New Candidates - in The Council's Chamber [original thread]
Tesfa Alem wrote: The point is, I am running against you. And against Judge. And anyone else thats going to occupy the 7 spots. Thats the crux of it. Coming out to ask to to joining your channel would first of all grant you an implicit leadersh...
- by XxGhazbaranxX - at 2014.06.06 00:45:00
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463. Judge Rhadamanthus - CPM 1 - in The Council's Chamber [original thread]
The fact that other CPM candidates took what judge said in an accusatory manner shows that the ones unable to communicate in an orderly fashion are the other candidates. By being rash and creating drama in his thread, based on the views and accusa...
- by XxGhazbaranxX - at 2014.06.06 00:10:00
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464. Alpha: Plasma Cannon - in General Discussions [original thread]
PLC profi 5 and 1 complex damage mod and I three shot a sica who took a risk and stood there because I was just one guy... He did not expect it... think he didnt get the memo
- by XxGhazbaranxX - at 2014.06.04 21:22:00
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465. CCP Rattati's View On The Redline - in Feedback/Requests [original thread]
CCP Rattati wrote: Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange for...
- by XxGhazbaranxX - at 2014.06.04 08:55:00
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466. should i get swarm prof. V or not - in General Discussions [original thread]
If you want to use swarms I suggest getting proto minmatar comando... My friend tested the swarms on me with and without the commando suit on and it's a major difference. If you want to do swarms right, instead of getting profi 5 get some points i...
- by XxGhazbaranxX - at 2014.06.01 21:29:00
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467. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
hey rattati, you've done some great job wiht our feedback, do you think we can get a guestimate as to when they are coming out? I am very excited to see some things come into play
- by XxGhazbaranxX - at 2014.05.30 05:04:00
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468. Double damage mod sica - in General Discussions [original thread]
Iron Wolf Saber wrote: XxGhazbaranxX wrote: Iron Wolf Saber wrote: Harpyja wrote: Iron Wolf Saber wrote: My tri-rep maddy tears into them far too easily.... And my double damage amp Sica on my alt with 0 SP into vehicles will pop ...
- by XxGhazbaranxX - at 2014.05.29 08:17:00
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469. Double damage mod sica - in General Discussions [original thread]
Iron Wolf Saber wrote: Harpyja wrote: Iron Wolf Saber wrote: My tri-rep maddy tears into them far too easily.... And my double damage amp Sica on my alt with 0 SP into vehicles will pop you open in three shots, just like any other tank ...
- by XxGhazbaranxX - at 2014.05.29 04:19:00
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470. @CCP Rattati, changes for Hotfix Beta - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: Some stuff that was talked about between the CPM 1 candidates. Warpoints for vehicle repair
- This was removed in closed beta due to abuse. Since we gain WP from causing damage to vehicles, is there a...
- by XxGhazbaranxX - at 2014.05.29 03:52:00
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471. Double damage mod sica - in General Discussions [original thread]
Iron Wolf Saber wrote: My tri-rep maddy tears into them far too easily.... triple repped madies gets 2 shot by sicas... no offense but i don't think we are playing the same game Ohh and BTW, I can double complex rep a sica and not die to yo...
- by XxGhazbaranxX - at 2014.05.29 03:46:00
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472. Double damage mod sica - in General Discussions [original thread]
Scheneighnay McBob wrote: Price efficiency is the name of the game in Dust. They're doing it right, you're doing it wrong. Not really. Price efficiency would be using a completely outmatched suit or vehicle to kill a vehicle that is way str...
- by XxGhazbaranxX - at 2014.05.28 23:45:00
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473. Difficulty levels in Dust - in General Discussions [original thread]
RYN0CER0S wrote: FW because I only want to play 4 matches in 3.5 hours. So true...
- by XxGhazbaranxX - at 2014.05.28 22:13:00
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474. Double damage mod sica - in General Discussions [original thread]
Sir Dukey wrote: XxGhazbaranxX wrote: Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. If it makes you feel any better, I use a Proto railgun with 3 complex dmg mods. It doesn't make me feel better because they ...
- by XxGhazbaranxX - at 2014.05.28 22:11:00
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475. Double damage mod sica - in General Discussions [original thread]
The trouble is that even if you "deal" with them, they simply bring out more because they are that cheap.
- by XxGhazbaranxX - at 2014.05.28 22:01:00
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476. Double damage mod sica - in General Discussions [original thread]
Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank.
- by XxGhazbaranxX - at 2014.05.28 21:37:00
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477. vehicles are definitely not fine - in Feedback/Requests [original thread]
I always thought vehicle battle would have been awesome if they where slugfests. a constant back and forth...
- by XxGhazbaranxX - at 2014.05.28 20:37:00
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478. A qquestion on giving usefull feedback - in Feedback/Requests [original thread]
Hello Rattati, I think you have done a great job so far and although I don't agree with everything I do appreciate what you are doing and how your communication with the community has been. To be able to give out better feedback I have a series o...
- by XxGhazbaranxX - at 2014.05.27 19:25:00
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479. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
The-Errorist wrote: Arkena Wyrnspire wrote: ... I do not believe contact grenades need a nerf. They're already barely used, further reductions in damage are unnecessary. ... Contact grenades are barely used because they are only availab...
- by XxGhazbaranxX - at 2014.05.27 12:33:00
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480. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Xx-VxF-xX wrote: Before 1.8 the Gal scout had the role of eWAR scanner that is now the Cal scouts job. Cal is intel gathering - precision/range Gal is denial of intel - dampening/? - since nobody want them to have any kind of cloak bonus even ...
- by XxGhazbaranxX - at 2014.05.26 22:24:00
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