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441. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
Malkai Inos wrote: XxGhazbaranxX wrote: deleted You did have a point here, in that infantry gameplay suffered considerably from post 1.7 vehicle balance, so i'll respond as if your comment was still here. Vehicles as a whole (save for LLAV...
- by XxGhazbaranxX - at 2014.06.11 14:36:00
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442. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
deleted
- by XxGhazbaranxX - at 2014.06.11 14:11:00
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443. MOLDEN HEATH DRIVE BYS - in General Discussions [original thread]
DUST 514 - UPRISING 1.8 - MOLDEN HEATH DRIVE BYS What happens when your land is scourged with rail tankers assuming they own the place? We call out the crew and teach them a lesson.
- by XxGhazbaranxX - at 2014.06.11 13:21:00
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444. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: VIDEO hello, Here is a small video about what happens in ambush. While the tank action is not up in your face the killfeed and the end result is still there. The necessary info is in the beginning which is basically t...
- by XxGhazbaranxX - at 2014.06.11 10:46:00
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445. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
VIDEO hello, Here is a small video about what happens in ambush. While the tank action is not up in your face the killfeed and the end result is still there. The necessary info is in the beginning which is basically the end result of the tan...
- by XxGhazbaranxX - at 2014.06.11 07:16:00
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446. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
Sum1ne Else wrote: I will leave you with a few pix...great how tanks can 1 v 1 a clone on the ground http://i.imgur.com/N8GGasO.jpg http://i.imgur.com/43NWLRt.jpg http://i.imgur.com/jynwE3j.jpg http://i.imgur.com/MUk32De.jpg Source ...
- by XxGhazbaranxX - at 2014.06.10 11:02:00
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447. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Sole Fenychs wrote: AmlSeb wrote: The whole tanking system should be like in EVE so it has to be game changing! Dude, your EVE fanatism is getting obnoxious. This is a hotfix of an FPS game. It shouldn't be like EVE in the first place, ...
- by XxGhazbaranxX - at 2014.06.10 04:16:00
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448. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
CCP Rattati wrote: As announced, we want to tweak all aspects of shield tanking so it becomes viable. I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regulators and rechargers to...
- by XxGhazbaranxX - at 2014.06.09 11:27:00
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449. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: The only part of this that I'm not a fan of is giving new players the ScR; the ScR is a difficult gun to use at the best of times, but on an MLT frame where the overheat will take a sixth of your hit points near permane...
- by XxGhazbaranxX - at 2014.06.09 11:02:00
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450. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything. 1) We want to create militia variants...
- by XxGhazbaranxX - at 2014.06.09 10:57:00
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451. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
I AGREE WITH REMOVING VEHICLES COMPLETELY FROM REGULAR AMBUSH AND AMBUSH OMS Quote: While the player that participates in any anti-vehicle gameplay is completely handicapped against infantry the vehicle player suffers from no such handi...
- by XxGhazbaranxX - at 2014.06.09 10:36:00
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452. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
CCP Logibro wrote: (Don't ask about the Burst Plasma Cannon. That was too far) I wonder how OP a burst has to be for a dev to say this... Hilarious things come to mind
- by XxGhazbaranxX - at 2014.06.09 03:49:00
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453. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
CCP Logibro wrote: I said I've been exploring reducing the fire interval, not that it's coming for sure. Just have to test a bit more, crunch some numbers and convince CCP Ratatti to make the change. As for full auto Plasma Cannons, I say for ...
- by XxGhazbaranxX - at 2014.06.09 01:40:00
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454. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
CCP Logibro wrote: Just want to clear up one thing for your calculations: The delay between firing and when you start reloading is 1.5 seconds, not 1 second (if you're looking in the SDE, this is the fire interval). This would also be the time ...
- by XxGhazbaranxX - at 2014.06.09 00:37:00
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455. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Emo Skellington wrote: Quote: Actually it is a plasma launcher; it's in the description, If it loses it's drop and gets a projectile like the forge it will just become a noob weapon... We need weapons like the plasma cannon to keep their mec...
- by XxGhazbaranxX - at 2014.06.08 10:04:00
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456. OMG OMG OMG OMG OMG - in General Discussions [original thread]
The problem Is that duna uses tanks in ambush. His KDR would be much lower if he used them in skirm or dom since in these game mode people actually have a chance to formulate a strategy. In ambush the idea is to kill other people and av makes for...
- by XxGhazbaranxX - at 2014.06.06 11:45:00
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457. Battlefield breakdown through market data - in General Discussions [original thread]
Izlare Lenix wrote: Plasma Cannon GÇô 1,070 (0.4%) Hahah I think I have contributed a lot to this number since I use the Plasma Cannon every day. Just today I think I might have lost at least 20 or 30 Plasma Cannon so if you multiply that...
- by XxGhazbaranxX - at 2014.06.06 11:30:00
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458. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Korvin Lomont wrote: AmlSeb wrote: The major problem with the plasma cannon is its low travel speed and thus steep trajectory. If you-¦d buff its speed by 50% and decrease its drop by half it would be a lot more useful especially against dro...
- by XxGhazbaranxX - at 2014.06.06 11:09:00
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459. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: i think the problem is.. some people who possibly haven't played EVE don't know the important difference between DPS and alpha. the alpha on plasma is good tho i think needs to be buffed up some to be comparable to For...
- by XxGhazbaranxX - at 2014.06.06 11:05:00
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460. New Candidates - in The Council's Chamber [original thread]
XxGhazbaranxX wrote: Aeon Amadi wrote: Shley Ashes wrote: I think the real question is why can't everyone be added to this so called CPM1 channel ? I'm not running but why can't I be in there ? There's the "Elitist" attitude right the...
- by XxGhazbaranxX - at 2014.06.06 02:39:00
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