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421. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
Den-tredje Baron wrote: XxGhazbaranxX wrote: Clarifications and explanations: Den-tredje Baron wrote: Also fitting optimization skill as far as i remember the optimization skill for all the weapons only give lowers the amount of PG and ...
- by XxGhazbaranxX - at 2013.07.30 11:42:00
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422. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
ryo sayo mio wrote: I went 25-2 with a militia fg last night in a dom match.one death was a set up fee to plant uplink and nanohive on the roof and i just tower camped my way to glory even got a nice game message after the match lol.its the spl...
- by XxGhazbaranxX - at 2013.07.30 11:28:00
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423. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
Cosgar wrote: I'm liking this idea more than changing all the logi bonuses to be equipment specific. Last thing I want is for my hacking bonus to be tied to a repair tool I barely use. That's exactly why I did this post. I'm in love with my ...
- by XxGhazbaranxX - at 2013.07.30 11:22:00
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424. request hearing impared and color blind player - in Feedback/Requests [original thread]
Echoist wrote: +1 everybody should have a chance at being melted by my laser in the proper way XD dont forget proto stomped ^^. Everyone is equal to proto somps.
- by XxGhazbaranxX - at 2013.07.30 11:13:00
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425. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Sounds like some really solid ideas right there. Though i would say does the remote explosive skills also count for proximity explosives ?? And the "focused beam" skill for upgrading range of repair tools should probably...
- by XxGhazbaranxX - at 2013.07.30 11:09:00
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426. request for new map - in Feedback/Requests [original thread]
Cosgar wrote: Nova Knife wrote: I like the idea of vehicle-only maps, but your argument is flawed. You cite the expense as a cause of mixing infantry and vehicles as 'unfun' yet introduce a mode where you're going to lose a -lot- of vehicles...
- by XxGhazbaranxX - at 2013.07.30 09:15:00
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427. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
reserved: just in case
- by XxGhazbaranxX - at 2013.07.30 08:57:00
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428. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
reserved
- by XxGhazbaranxX - at 2013.07.30 08:56:00
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429. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
Hello, As this is a gun game I do understand that there is a need to include a wide variety of skills to upgrade and improve weapon performance but, what if I don't use my weapons. In more games than not I find myself going 1/5 or 3/12 but still ...
- by XxGhazbaranxX - at 2013.07.30 08:55:00
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430. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
There is a lot of misconception here bout the forge gun. The forge gun is not an AV weapon or an Anti infantry weapon. The forge gun is by design an anti material weapon; therefore, making it do less damage than it does to infantry is, at the leas...
- by XxGhazbaranxX - at 2013.07.30 06:54:00
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431. [REQUEST] Flaylock Pistols - in Feedback/Requests [original thread]
Cosgar wrote: Yeah I don't understand how they want it to be a skill shot weapon, but nerf the direct damage. I would have said keep the splash, nerf the RoF, rias the fitting requirements (slightly higher than the SMG/SP) and lower the ammo ca...
- by XxGhazbaranxX - at 2013.07.29 11:42:00
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432. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
AR reins supreme because of 2 important factors: Brainwashing of the gaming community by large brands such as CoD and BF
CCP catering to this poorly thought out standard cross gamers from those titles have
The name of the game is "If m...
- by XxGhazbaranxX - at 2013.07.29 11:37:00
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433. Orbital / NeoCom integration - in Feedback/Requests [original thread]
I would like to see the orbital in the squad orders menu intstead of having to call up the deploy window. Just a shortcut in the squad irders wheel that starts the animation and brings up the map. This will make deploying orbitals easier.
- by XxGhazbaranxX - at 2013.07.29 11:22:00
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434. [request/feedback] new types of mines (old types total useless) - in Feedback/Requests [original thread]
while I do agree on different type of mines, I do not agree that mines are not powerfull. I have been using only Remote explosives and proximities this week to train up for using it on my log'is standard fit as a defense/control tool. I kill LLAV'...
- by XxGhazbaranxX - at 2013.07.29 11:17:00
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435. Minimap Improvements - in Feedback/Requests [original thread]
ranges on the minimap. ranges effective weapon range on the minimap (think EvE online's tactical overview
other color for squad mates (purple could possible stand out) on the other hand instead of a different color maybe a different...
- by XxGhazbaranxX - at 2013.07.29 11:10:00
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436. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
FAil OMGDZ a remote explosive killed me. Get over it. Running towards a person and throwing a remote explosive is a high risk High reward tactic. People who keep asking for nerfs are why this game will burn to the ground. HTFU. I can't believe thi...
- by XxGhazbaranxX - at 2013.07.29 03:55:00
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437. Remote explosives - in Feedback/Requests [original thread]
If yur talking about when they just dies and bleeding, it'sm because it's just that. They are bleeding to death but are not completely dead. It is in this time when theplayer can be revived. As for after respawning, well thats because the detonati...
- by XxGhazbaranxX - at 2013.07.28 11:35:00
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438. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
The thing about the heavy s tat there is only the amar variant for the moment. This suit naturaly uses armor and is therefore vulnerable to explosives. Now; when caldari and minmatar heavies come out, which are both going to be shield tankers (cal...
- by XxGhazbaranxX - at 2013.07.26 11:45:00
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439. Eliminate Equipment enemy equipment visibility. - in Feedback/Requests [original thread]
This is a pretty straight forward fix. I suggest CCP make it so only team members can see the icons of nanohives, drop uplinks etc, just like it happens with remote explosives and proximty explosive where the enemy cannot see the little blue icon ...
- by XxGhazbaranxX - at 2013.07.24 10:15:00
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440. How to fix the WP gain for Repair Tools (Infantry triage bonus) - in Feedback/Requests [original thread]
makes absolute sense. CCP must add this. + 1
- by XxGhazbaranxX - at 2013.07.23 07:47:00
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