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801. 2.5 Weeks Until 1.4 Deploys? What do we know so far? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Really wish CCP would tell us this stuff so we could offer our input and suggestions too, instead of waiting two days before release day to post patch notes, which, by then, is content locked. That's probably why t...
- by Xender17 - at 2013.08.07 19:36:00
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802. The Asian servers are dead for one reason. - in General Discussions [original thread]
You guys are jerks and bullies. By looking at this topic... Who do you think the villain is? Certainly not CCP. "How do they feel?" Not good if you treat them like this.
- by Xender17 - at 2013.08.06 04:21:00
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803. New X2 SP event from the 7th to the 14th - in General Discussions [original thread]
I'm a little confused though.
- by Xender17 - at 2013.08.06 04:13:00
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804. New X2 SP event from the 7th to the 14th - in General Discussions [original thread]
:D
- by Xender17 - at 2013.08.06 04:12:00
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805. CCP, have you given any thought to what Heavy Air Vehicles will be like? - in General Discussions [original thread]
Heathen Bastard wrote: Something that seems hyper over powered. but bear with me. The Heavy Gunship has been made to withstand significant ground based fire, It has two bottom mounted heavy turrets to provide crushing offensive power. It's un...
- by Xender17 - at 2013.08.06 04:10:00
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806. EoN Vs. PC - in General Discussions [original thread]
Come at me bro.
- by Xender17 - at 2013.08.06 03:54:00
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807. Dual Side-Arm Logi - in General Discussions [original thread]
Link Removed There is a pic of a minmatar medium frame dual wielding.(this is pre-uprising) Google images> Dust 514 logistics.> image furthest to the right.
- by Xender17 - at 2013.08.06 03:51:00
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808. plasma cannon - in General Discussions [original thread]
It's my fav weapon... However you NEED a sidearm slot. Many think its going to become op if it gets a buff.
- by Xender17 - at 2013.08.06 03:47:00
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809. Are dropships Overpowered? Underpowered? Or perfect right now - in General Discussions [original thread]
Against AV they're underpowered. But swarms are pretty useless against them tbh. Tanks are only a threat if they are behind the redline. In other cases we have to hide from them now. FGs are the only problem. They can fire at DS directly above t...
- by Xender17 - at 2013.08.06 00:44:00
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810. So I don't sympathize with tanker QQ anymore. - in General Discussions [original thread]
DJINN leukoplast wrote: Eurydice Itzhak wrote: You're crying because militia gear couldn't kill non militia tanks. Jesus Christ. Just as bad as the people crying that their AR can't kill tanks. Well, the tanks most people are using ar...
- by Xender17 - at 2013.08.05 05:40:00
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811. A look at stealth in video games by Extra Credits - in General Discussions [original thread]
Scout parkour/ cloaking/ hiding in shadows.
- by Xender17 - at 2013.08.04 19:50:00
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812. Do you REALLY think the MD won't be nerfed?...AGAIN - in General Discussions [original thread]
No. people just scream OP when something kills them without doing direct damage. (shooting feet) Nobody thinks about how impractical the explosive part of the game. The radius of everything should be doubled but the splash damage of everything sh...
- by Xender17 - at 2013.08.02 22:45:00
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813. What the hell!! - in General Discussions [original thread]
we need a sauce... before we run out of spellghetti.
- by Xender17 - at 2013.08.01 20:53:00
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814. Av grenades do more damage then forgeguns - in General Discussions [original thread]
Buddha Brown wrote: Xender17 wrote: Buddha Brown wrote: Well, you do have to get REALLY close to a deadly, deadly killing machine to even have a chance at delivering those AV nades. So, there's that. AV=Skill ? ... no AV = anti veh...
- by Xender17 - at 2013.08.01 20:50:00
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815. Av grenades do more damage then forgeguns - in General Discussions [original thread]
Poplo Furuya wrote: Missing a vital detail: you can't boost AV grenade damage. You'd be extremely hard pressed to find a Forge Gunner who doesn't have Proficiency 2 and at least 1 Complex Damage Mod, usually 2. Want to add about +25% to that da...
- by Xender17 - at 2013.08.01 20:48:00
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816. Scout. - in General Discussions [original thread]
Everyone uses the scout I solo situations. If it wasn't meant for solo then there would be no point in its increased speed and low health. It not very useful to its surrounding team. Also is there a way for a dev to combine this into the most pop...
- by Xender17 - at 2013.08.01 20:39:00
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817. Scout. - in General Discussions [original thread]
Logi Bro wrote: Who said it was meant for solo? -_- who said the logi is meant to support? who said the heavy is meant to be supported by other players?
- by Xender17 - at 2013.08.01 20:37:00
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818. How many times do you have to shoot a dead man before he dies? - in General Discussions [original thread]
I've been on the other side of this. I think this is what happens when exact damage is done to the specific HP.
- by Xender17 - at 2013.08.01 20:35:00
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819. Scout. - in General Discussions [original thread]
Being a suit that's meant for solo it doesn't have much protection from its team. What if it was given a MAJOR buff the cpu/pg but some slots were taken away. It doesn't look like it should be meant to carry or have many things on it. So why not ...
- by Xender17 - at 2013.08.01 20:33:00
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820. Warning to forges - in General Discussions [original thread]
TCs sub-conscience "CCP so won't see this"
- by Xender17 - at 2013.08.01 20:28:00
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