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361. so.. swarm launchers and forge guns were nerfed, why? - in Feedback/Requests [original thread]
I agree, I actually felt that AV weapons were a bit underpowered before the nerf....I had 4 people in my squad dedicated to hunting the tank and it was no easy task. "But if you all throw all your AV nades on it at once and uh' shoot it with your...
- by William HBonney - at 2012.09.01 00:37:00
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362. lolDUST - in Feedback/Requests [original thread]
Vrain Matari wrote: Mavado V Noriega wrote: soooo usually dont make these kinda threads i usually trust devs judgement on stuff but loldust tbqh U nerf infantry (not a big deal once prices are adjusted so adv proto gear is only slightly mor...
- by William HBonney - at 2012.08.31 17:09:00
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363. lolDUST - in Feedback/Requests [original thread]
Maximus Stryker wrote: Cerebral Wolf Jr wrote: I love CCP and i love New Eden, but you're right. Nerfing AV and leaving Tanks as is for tonight was a very bed idea. Having said that, the servers just seem to have gone down so it's possib...
- by William HBonney - at 2012.08.31 17:03:00
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364. What have you done? - in Feedback/Requests [original thread]
I am simply baffled...just baffled.... AV needed a buff, not a nerf, anyhoo this will no longer be a FPS but tank wars....CCP loves vehicles so I suppose I should have suspected it was going to go this way...A temp fix?? Now swarms can't kill LAVs...
- by William HBonney - at 2012.08.31 16:43:00
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365. Idea to Balance Vehicles vs AV Infantry - in General Discussions [original thread]
dropships can outrun swarms....they are actually the same speed.
- by William HBonney - at 2012.08.30 11:59:00
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366. Why does AV seem broken? - in General Discussions [original thread]
You shouldn't need the perfect situation for swarms to travel at their target without hitting stones...swarms go quickly to about 1 foot off the ground to move to their target...no matter how high you are, it is a bit irritating.
- by William HBonney - at 2012.08.25 19:56:00
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367. Why does AV seem broken? - in General Discussions [original thread]
My propossed fix to swarms is increase their speed, if a dropship flies around cover and such that is fine, but just circling overhead they shouldn't outrun swarms, they should die for being out in the open. You have to be very close to a tank to...
- by William HBonney - at 2012.08.25 19:54:00
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368. Why does AV seem broken? - in General Discussions [original thread]
....hurray you killed a militia HAV with swarms....congrats...the rate at which tanks become harder to kill, supercedes the swarms ability, or the forges to match the damage....tanks health skyrockets with advanced and prototype, with a semi smart...
- by William HBonney - at 2012.08.25 18:29:00
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369. Why does AV seem broken? - in General Discussions [original thread]
In this build they added the sweet homing missle of AV gernades....when they did that I thought, "sweet AV is going to be much more effective now." Then I used the Swarm launcher, these missles are mentally challenged. They hit everything in their...
- by William HBonney - at 2012.08.25 18:16:00
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370. Has anyone invested in Swarm Launchers? - in General Discussions [original thread]
swarms are a tad broken....there is no real point in leveling them up...they only ever get 4 per clip and the lvls only add dmg to the splash dmg.....so 5% dmg bonus to your 15 dmg splash....wow!! a standard swarm does roughly 1400-1560 the proto ...
- by William HBonney - at 2012.08.24 22:17:00
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371. to who ever designed the hmg... - in General Discussions [original thread]
The worse part about the HMGs is that they are broken...the advanced AUR one is the exact same and the Proto AUR, but the proto costs 9 AUR.... Plus the price of HMGs is rediculus....177,000 for a proto weapon??? compared to the 70,000 of assault...
- by William HBonney - at 2012.08.24 22:07:00
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372. Ludwig van Beatdropin - in General Discussions [original thread]
3 dmg mods on a type 2 suit? His health seems beefier than that, I had the pleasure of letting him eat a couple of my gernades, but other then that he is good, and Zitro brothers, had some fun with you guys today :) then Zitro got booted while I b...
- by William HBonney - at 2012.08.24 22:04:00
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373. Should there be less SP per battle? - in General Discussions [original thread]
it is a bit sad to be that the game is boring outside of the grind...unless I am with friends the game is not enjoyable enough on its own as a FPS
- by William HBonney - at 2012.08.24 21:57:00
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374. Sniping speed? - in General Discussions [original thread]
Snipers don't need to lead
- by William HBonney - at 2012.08.23 18:24:00
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375. TANKS ARE NOT OP - in Feedback/Requests [original thread]
I think there is an issue with AV at the moment...it isn't because not enough people run it, it is the gimped AV options we have now...let me explain AV gernades are awesome, they work very well, but you gotta get close to the killing machine be...
- by William HBonney - at 2012.08.23 18:17:00
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376. explosives screwing up your aim. - in General Discussions [original thread]
Why have realism in some areas of the game and not in others? Bunny hoping and strrafing doesn't work in real life...people don't move like that, in real life bullets move much faster...why would I have to lead someone 3m from me? surface to air m...
- by William HBonney - at 2012.08.22 15:34:00
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377. Motion sickness - in General Discussions [original thread]
Maximus Stryker wrote: when i ride in the passenger seat of the LAV, I close my eyes and tell my driver to tell me when to jump out as I can not watch... SORRY! I am a drunk driver..by the way the objective is to our left.
- by William HBonney - at 2012.08.20 22:07:00
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378. STB dudes too good - in General Discussions [original thread]
Sometimes infants are scary with the poo in their pants....speaking of which I gotta go change mine.
- by William HBonney - at 2012.08.20 13:00:00
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379. Server is up - in General Discussions [original thread]
you are a necromancer thread warrior...
- by William HBonney - at 2012.08.20 12:58:00
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380. Duality of Beta Testers - in General Discussions [original thread]
agreed, most FPS have a life of 1 to 2 years, if this game has any chance of retaining numbers, it must be good enough to engage a wide spectrum of people for a long spectrum of time. Our feedback is needed for that.
- by William HBonney - at 2012.08.20 12:57:00
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