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481. AV Route - in General Discussions [original thread]
I do swarms too and I HOPE they will have more AV options within the equipment slots....Another idea I had was to make AV gernades stick to vehicles...otherwise the do seem useless the throwing or gernades is a bit sketchy and the bouncing is dumb...
- by William HBonney - at 2012.07.17 02:29:00
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482. When will I hit paydirt? - in General Discussions [original thread]
It is sadly grind to win.....to a point, PDIGGY is right, gun skill does make a difference, if you understand the mechanics of the game...where people spawn....normal routes for objectives, all you need is a good gun. The CREON breach needs 7 bull...
- by William HBonney - at 2012.07.17 02:25:00
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483. The problem with Dust on the console market - in General Discussions [original thread]
......I am sure there are plenty of QQers out there on the forums...but that will happen in any game...now in a beta, which we get reminded at every turn that we are in, you will have more concerns being posted because that is the point of a beta....
- by William HBonney - at 2012.07.17 02:18:00
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484. What do DEVs do? - in General Discussions [original thread]
Yup no better way for them to see what's what. Besides the data they must collect on how many kills with "x" weapon and such I think jumping into the mess is the only way to see what needs to be tweeked....you really think they just trust the QQer...
- by William HBonney - at 2012.07.17 02:03:00
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485. Tanks are easy to disable, here is how - in General Discussions [original thread]
Jack McReady wrote: stop using shitfit and shitdrivers as argument. I have not lost my sagaris till yet. it has 15k effective shield hp and all I do is to move nonstop around the map and kill infantry on the fly. due to my speed nothing can ke...
- by William HBonney - at 2012.07.16 12:25:00
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486. K/D Ratio is less important than W/L Ratio - in General Discussions [original thread]
WP is what you do during a battle.
- by William HBonney - at 2012.07.16 12:19:00
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487. Tanks are easy to disable, here is how - in General Discussions [original thread]
The tanks have no need to bring the fight to you, they will just keep driving, hitting a tank with a forge gun 4 times is very hard...and they gotta not be moving....most decent drivers will not stay still...they just keep moving covering spawns a...
- by William HBonney - at 2012.07.15 15:04:00
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488. Tanks are easy to disable, here is how - in General Discussions [original thread]
also AV nades need to stick to tanks...they will often bounce some odd way and do nothing
- by William HBonney - at 2012.07.15 14:46:00
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489. Tanks are easy to disable, here is how - in General Discussions [original thread]
sadly assault suits don't run as fast as tanks, and splash dmg from the mini rockets is 200...so eat 2 and you dead. If AV builds don't get buffed or tanks nerfed then the end game will be nothing but tank warfare. It takes 3-4 people dedicated to...
- by William HBonney - at 2012.07.15 14:45:00
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490. SMoke gernades - in Feedback/Requests [original thread]
Yeah, it is a very interesting idea and I do not see why they would not implement it.
- by William HBonney - at 2012.07.10 01:27:00
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491. SMoke gernades - in Feedback/Requests [original thread]
Not sure if they have been brought up, but for taking objectives I think it would be nice to be able to pop a few off for sniper cover, I mean the uses are varied as well, it is more a tactical thing and not a blow people up thing, but I think it ...
- by William HBonney - at 2012.07.09 17:16:00
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492. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Right now there is not a really effective way of killing tanks.....forge guns do 1600 damage...tanks have 6000 life...a tank doesn't sit around when it is getting hit it just moves...much faster then a heavy or assault and it lets its shields rech...
- by William HBonney - at 2012.07.09 17:14:00
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493. Swarm Launcher update - in Feedback/Requests [original thread]
I have had the worst time with dropships, they will fly away from my swarms and round a corner and not be touched....I actually want the swarms to be more effective vs DS...right now the missles move so slow that I had a drop ship try and squish m...
- by William HBonney - at 2012.07.09 16:52:00
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494. Swarm Launchers - in Feedback/Requests [original thread]
Or the drop ships go invis with the missles en route....and they lose the target...then I say "oh guess they can hide."
- by William HBonney - at 2012.07.03 14:31:00
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495. Swarm Launchers - in Feedback/Requests [original thread]
seeking yes, but many a time the ship or LAV has rounded a corner, and poof missles all blow up. It would be fine if the pilot was taking evasive action...but nope they were just flying as normal..the missles just took 30 seconds to catch up....
- by William HBonney - at 2012.07.03 14:30:00
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496. [FEEDBACK] HMG Overnerf/NERFING GENERAL - in Feedback/Requests [original thread]
I would hate to see FF with the friendly vs enemy markers so out of whack...most the time i have no idea if someone at range is a friendly or an enemy.
- by William HBonney - at 2012.07.03 14:23:00
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497. Swarm Launchers - in Feedback/Requests [original thread]
The missle speed is very slow, I think it should be increased, I have had dropships and LAVs pretty much outrun my missles....any plans on making their speed greater?
- by William HBonney - at 2012.07.03 14:20:00
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