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2101. buffing vehicles through teamwork. An idea that could really change vehicles. - in General Discussions [original thread]
Love the idea, but to balance it, perhaps there should be a bonus for multiple swarms or forge rounds that hit a vehicle within a certain time frame(perhaps 0.1 seconds less that the smallest spool time you can get a forge gun down to) to encourag...
- by Vyzion Eyri - at 2013.04.09 10:10:00
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2102. I feel threatened by clone goo. - in General Discussions [original thread]
Orenji Jiji wrote: Rasatsu wrote: Meanwhile in a station far above a 100M SP capsuleer just paid 30m for his one clone. Different ISK. It takes longer to get it in DUST. If it were that different there'd be an exchange rate in transfe...
- by Vyzion Eyri - at 2013.04.09 10:02:00
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2103. Why do we throw grenades? - in General Discussions [original thread]
Because if we ask for grenade launchers that aren't mass drivers, next people will be wondering why we need to aim when we launch grenades from shoulder mounted cannons. Speaking of which, that is a good idea. Shoulder mounted weaponry.
- by Vyzion Eyri - at 2013.04.09 09:52:00
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2104. WOW!!! - in General Discussions [original thread]
JL3Eleven wrote: The lakes could be formed from methane and other gases on nontemperate planets. Hydrothermal vents and volcanos would be badass also. I'm imagining pockets of helium venting out of cracks in the ground, and if you jump in t...
- by Vyzion Eyri - at 2013.04.09 08:36:00
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2105. Turret Operations/Pilot - in Feedback/Requests [original thread]
Currently I feel turret skills are to provide a measure to ensure tank drivers don't acquire large prototype turrets without a cost. They need to go through small turrets before the large ones. Besides, the system isn't too flawed. If I were a the...
- by Vyzion Eyri - at 2013.04.09 08:32:00
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2106. Ghost's Artificer Guide - in Rookie Training Grounds [original thread]
Place nanohives in cover to encourage people to hide their bodies from enemy fire. If someone is killed by a sniper, don't revive him. If someone is killed in the open, clear the area as sufficiently as possible to ensure that you can pick the ...
- by Vyzion Eyri - at 2013.04.09 04:49:00
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2107. [REQUEST] Make the MCC more like a Carrier. - in Feedback/Requests [original thread]
I like how it seems to benefit dropships mostly. And the ability to customise it makes me imagine there'll be a plethora of new skills which go with that, and I'm all for new skills. The harder it is for me to decide what role to play in the ga...
- by Vyzion Eyri - at 2013.04.09 04:31:00
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2108. Gun for a re-specialized logi. - in General Discussions [original thread]
Depends on the map. If you know standoff points and the places where the most dying and loss of armour occurs is in close proximity to grenades and enemy fire, you're going to want a mass driver or AR or even a shotgun to clear the air. If you're ...
- by Vyzion Eyri - at 2013.04.08 23:02:00
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2109. Is this a good Demolitions Fit? - in Rookie Training Grounds [original thread]
If you want to demolish installations, your current set up will do fine. Vehicles, however, are a different story. For remote explosives to be effectively used on vehicles you've gotta be actively observing the spot you lay them down on for activi...
- by Vyzion Eyri - at 2013.04.08 22:55:00
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2110. Nova Knives are awsome! - in General Discussions [original thread]
Would've worked if I didn't see your corporation name.
- by Vyzion Eyri - at 2013.04.08 22:37:00
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2111. [QUESTION] Is vehicle piloting meant to be a self sustaining role? - in Feedback/Requests [original thread]
I think with bigger games and bigger squads (and hopefully bigger maps soon) vehicles will naturally become more effective. Add that on top of (again, hopefully) new WP systems for vehicles and it'd be easy to make piloting a possible primary spec...
- by Vyzion Eyri - at 2013.04.08 22:13:00
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2112. [Request] Drone Ships - in Feedback/Requests [original thread]
This raises an interesting idea. If vehicle drone deployment is implemented, there could be dedicated drone ships, as you've suggested, or hull/passenger spaces could be taken up for drone bays. Furthermore, variety is key. There could be counte...
- by Vyzion Eyri - at 2013.04.08 13:44:00
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2113. Viziam With x4 DMG Mods - in General Discussions [original thread]
I found it interesting that when you noted the amount of randoms, your squad leader at the time (I think) said 'our combined SP [would] overcome that'. If we're acknowledging the distinct advantage SP gives over newbies, then I hope that new build...
- by Vyzion Eyri - at 2013.04.08 13:29:00
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2114. Is anyone else starting to feel this way? - in General Discussions [original thread]
Kitten, that's intense. I'm worried that in the future I'll look back and say these exact same words; so... yeah. Maybe I need to take a break from DUST... goddamn I'm going to fall so far behind in SP.
- by Vyzion Eyri - at 2013.04.08 11:39:00
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2115. Having to pay to use mic chat turns all my PSN friends off Dust514 - in Feedback/Requests [original thread]
It's free to communicate to your squad using microphones. With 6-man squads coming soon, you should be able to accomodate 5 other friends. Furthermore, once the marketplace is run by us players, UVTs will undoubtedly become available for ISK. We c...
- by Vyzion Eyri - at 2013.04.08 08:56:00
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2116. CCP, what are you up to exactly? - in The Locker Room [original thread]
We are being reimbursed anyway, I believe. We get to reallocate all our SP that we've currently accumulated once Uprising hits. Furthermore, the requirement for "quadrupling the amount of skills in Dust 514 without grandfathering in players that h...
- by Vyzion Eyri - at 2013.04.08 08:53:00
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2117. Last one to post wins. - in The Locker Room [original thread]
The next post will not win.
- by Vyzion Eyri - at 2013.04.08 08:44:00
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2118. Returning player but have some questions - in Rookie Training Grounds [original thread]
Here is a list of skills which also includes their effects if you wish to browse: http://wiki.dust514.info/index.php?title=Skills A fairly consistent pattern is that of the skill prerequisites of a certain module, one of those skills will decr...
- by Vyzion Eyri - at 2013.04.08 08:39:00
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2119. The Push-To-Talk mechanic - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: PTT should be turned off during loading screen, death, and spawning. And I'm saying it should be able to be activated during loading screens, death and spawning. Or at the very least, during death and spawning. I...
- by Vyzion Eyri - at 2013.04.08 08:33:00
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2120. Rear View Mirrors - in General Discussions [original thread]
Positioning is crucial. You don't need rear view mirrors if your escape path is already planned. This is what determines whether you're a good tank driver or a bad one. Gotta make it challenging, hey. Them tanks have got it pretty good already, de...
- by Vyzion Eyri - at 2013.04.08 00:11:00
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